I was drawing a line distinction between linear and non-linear media. Perhaps wrongly I assumed VN belong in the former. But you’re right that I probably didn’t need to draw the distinction in that way.
You’re not the first person to have this misconception, but while linear VNs do exist, many VNs (including most of the most popular ones) have branching or other gameplay. I understand that a lot of people in this corner of the IF world aren’t interested in VNs but wish that people would be a little more careful making generalizations about them based on minimal to nonexistent knowledge. But I won’t derail the thread further.
Off-topic, but thanks for posting the link to the Python documentary. I just spent a happy, heartwarming hour and a half watching it
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By the bye, just want to record here that it doesn’t entirely capture my recollection of how things went down (no mention of Openstack or Zope. Also that Ruby was a contender and still has a legacy today). But what might be of interest for this thread is the way that Python emphasized literacy by embracing ReStructuredText as a way towards Literate Programming.
Old post but @Encorm story Nexus games still very much work and aren’t lost . The reason it failed is because fallen London game mechanic model only works when you have tons of content . Alot of the story Nexus games had unlimited actions and you could literally play through all the content in less than 30 minutes. Also Fail better games pretty much abandoned the platform after literally only two years of running it then left it up for years they are suppose to finally be getting rid of it next year In January I think.
I’ve been playing the games and a lot of them were devoid of content and characters. These games kind highlight the flaws in game mechanics of fallen London in the fact that it only works because of gatekeeping it’s content behind actions . Since the actions were unlimited story Nexus games are extremely repetitive , most don’t seem to have any plot or story . The model story Nexus ran on was not good for a creator who was looking to make a short game or anything that could be played in less than 10 hours .
Also wow the website is already done it hasn’t even been a month .
Encorm was mistaken that StoryNexus games were unavailable currently, but they are about to be taken offline permanently, with no real way to preserve them other than exhaustively documenting the information in them so that they could be recreated in another system (as happened with their Dragon Age tie-in game The Last Court: The Last Court: A Dragon Age Adaptation by DATLC). But you kind of need a Dragon Age-sized obsessive fandom to make that work.