Hi Brian, thank you for your prompt and kind reply! I really appreciate it.
Here is a brief demo of how this game might begin:
Inescapable Room
You are in a dark, featureless, and utterly inescapable room…if it is even a room at all. There are no doors, windows, vents, furniture, or any items to be seen. All thoughts of escape feel futile.
No, wait. Your eyes are just closed.
(player types “open eyes”)
“Dollar Hut” Bathroom
Ah, okay. You are in a room after all.
It’s a bathroom, with a toilet (clogged), a sink (cracked), and a robust pile of trash unconfined by any bin. Frayed wires near the floor occasionally hiss and spark. A closed door is to the east.
After getting a full view of this small and disgusting bathroom you are tempted to close your eyes once again.
(player types “inventory / i”)
You are carrying:
a key attached to a long piece of wood
a wallet
(player types “search trash”)
Defying the odds of finding a needle in a proverbial haystack, you find a needle almost immediately! Your bleeding finger rewards your body with a microdose of illicit substances, which you are only able to enjoy for a short time before the gangrenous infections set in.
*your quest has ended*
…after restart or restore, player types “search (or poke) trash with wood (or key)”
A tiny avalanche of horror ensues, but your eyes light up when you see a trading card now visible on the top.
—————–
I could easily provide a standard description of each room with the template you suggested rather than what I wrote above. Could do so in a longer reply here, or a DM, whatever you recommend.
Thank you again,
David