Before this IFComp, I don’t remember playing too many long, puzzly Twine games.
The Axolotl Project comes to mind, as does Open Sorcery. Some shorter puzzly games like Arcane Intern, 16 Ways to Kill a Vampire, and others were there.
But this comp seems full of them. At least one twine game that I tested and two that I’ve played are hour-long or two-hour long puzzle games that really test my skills and require navigation.
It’s a new trend I haven’t seen before, and I really like it. I also like the story-focused, experience-based twine games that have historically been more prevalent, but it’s fun seeing something new and seeing it done so well!