One of the games that got me to build Rez is Fleet Commander.
This is a kind of procedural narrative game that is partly inspired by Out Of The Park (OOTP) baseball from 2002. OOTP is a baseball sim where my keenest enjoyment was watching prospects come through the farm system to the majors. It was fun to watch them develop as players and see how the team functioned in the season.
I imagined something similar where you command a fleet of star ships that have to deal with situations going on (medical emergency, pirate raid, diplomatic incident, mysterious signal, and so on) and where you control officer assignments and development. The idea is there is a central plot that is there and then procedural missions that branch off from it.
While I have done a lot of work on Rez Iāve done relatively little on the games that inspired me to make it and I want that to change. So here is a Live Coding session where I start building Fleet Commander.
Honestly I donāt really expect anyone to watch this. Itās certainly pretty awkward and might be boring[1] unless you are curious to watch me designing the game āliveā and see how thatās done with Rez.
[1] If this hadnāt been a live stream I would certainly edit out the bits where I am fixing bugs in Rezās implementation of bags.