So at @DeusIrae 's request after we batted around some thoughts on adapting IF in this thread, here is a list of games from the App Store that tackle parser-type IF in touchable format-- some with graphics, some not. I’ve included App store links because I played all these on iPad. Ten seems like a good number to start with:
A Dark Room and its prequel, The Ensign
Very successful adaptation, and obviously these made some serious cash, as ADR was the best-selling game on the App store for quite a while after it came out. Simple graphics including an extensive ASCII map for a ver large world. Not particularly parser-ish, but that’s why it’s an adaptation.
This one starts out as an idle clicker game, but stick with it until you get a compass and then everything gets very interesting.
This had some very unique ways of exploring text interactivity. A bit more parser-ish, with parser-like puzzling.
This feels much more parsery, with traditional puzzles and a very parser-like setup of house exploration toward the end.
A really interesting text setup that has you filling in words, so there is typing. Excellent story, feels very parser-ish. Same author also did:
Which explores special effects with text and also feels quite parser-ish.
Part visual novel, part traditional puzzles. This makes more use of simple graphics, but is mostly text-based.
Horror in the Darkness
This is very parser-like. Basic IF setup, with buttons for actions and objects. I think this kind of thing could be done a lot better, but it’s worth looking at.
This is Twine, but it has a real parser feel to it, I think.
Finally, a shout-out to The Bones of Rosalinda from this year’s Spring Thing, which feels extremely parser-ish to me even though it’s Twine.
There are many more, but these are the most successful ones, I think, and a good place to start thinking about adapting parser IF to reach a wider audience.
Feel free to add to this list.