LFC on a parser-based sci-fi narrative game in Inform 7, a longer-term project

I’m very thankful and I appreciate both of these perspectives, @severedhand and @AmandaB. They give me a lot to consider and think about. I’m thinking about how my project could be broken up into discrete sections, and my instinct is that that approach probably would reasonably work for how my game is structured, though I’d need to sit down and work out some details with that in mind. I think it’s a very reasonable suggestion.

I like this a lot. You must be referring to Never Gives Up Her Dead. Yeah, I think my project would benefit from an approach like this. Thank you for reminding me of this.

I think my inclination is to fold some parts of what you’re saying into my approach. There are very good pieces within your wisdom. That also means that I’d need to reconsider my request for collaborators, because the expectations would necessarily change, which, I’m thinking this is probably a good thing for me to take one step back (temporarily) and incorporate what you’ve said into what I’m trying to do.

Even though I’m in the beginning stages of the game, I’ve always had the inkling that this kind of project was likely going to be a multi-year project sort of thing. I’m of course also not immune to the pitfalls of undertaking something as large as this, by reading others’ accounts of their experiences with such projects. So, both of your advice and wisdom I will heed gladly. I can be stubborn, but I think I’d be foolish not to listen in this case.

Rest assured, I’m not completely tossing the project idea, but also I think I have the benefit of still being in the early phase to be able to take some time to reconsider how to section the game. I’ll take a day or so to think it through and will edit the original post accordingly.

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