Hello IntFiction community,
I’d like to share a project I’ve been building for some time now: Lexicon Lair, a browser-based platform for authoring, playing, and sharing interactive fiction, as well as my game “Ashbury Haunting”.
I know this community cares deeply about the craft of IF, so let me lead with the authoring capabilities rather than the optional AI features:
The engine supports a hook system that will feel familiar if you’ve worked with Inform7 or TADS — before/instead/after rules on 50+ verbs (look, take, open, attack, climb, swim, listen, smell, etc.), with priority ordering, cooldowns, and room-level or global scoping. The game format is pure JSON with strict schema validation.
What the format supports:
- Branching dialogue trees with compound conditions (AND/OR/NOT)
- NPC schedules (they physically move between rooms by time of day), memory (tracks meetings, topics discussed, items exchanged), and dispositions that shift based on player actions
- Day/night cycles, weather systems with gameplay effects
- Full combat with XP/leveling, configurable XP curves (linear, polynomial, or custom), luck-based critical hits, abilities with resource costs and cooldowns, status effects, and per-turn stat regeneration
- Stat ceilings and resource systems (health/mana pools with separate current and ceiling values)
- Companions with party management, equipment, and combat participation
- Crafting, containers (nested, equippable), fuel/charge systems (lanterns burn down, weapons need reloading)
- Companions with party management, equipment, inventory carrying, and combat participation
- Multiple endings, achievements, quest tracking with branching objectives
- Customizable parser personality (witty, formal, minimal, or fully custom failure messages)
- Author-defined custom themes
The visual editor is free and doesn’t require AI — you can hand-craft every room, item, NPC, and dialogue node. For those interested, there’s also an optional AI generation feature that can scaffold a game from a text description, which you can then refine in the editor. An AI debug chat lets you describe problems and get suggested corrections you can preview and apply. (Games made with AI are tagged as such).
The platform is currently in beta — fully functional and playable, but you may encounter bugs or rough edges. I’d genuinely appreciate bug reports and feedback from this community.
The player aims for that classic IF feel with modern UX: typewriter text, keyword highlighting, mini-map, save/load, undo, journal, hints, and six visual themes including sepia (book-like) and terminal-green.
Published games go to a community marketplace where others can browse and play instantly in their browser.
I’d genuinely appreciate feedback from this community — especially on the game format, the hook system, and what you’d want from a modern IF authoring tool.







