Let's Play Winterstrike While We Still Can

As you’ve probably heard, StoryNexus is being taken down in late January, and a lot of interesting works of interactive fiction are going with it. StoryNexus games are hard to preserve in any meaningful way, but by doing this Let’s Play I hope to preserve some record of the contents of Winterstrike.

Why Winterstrike? Well, Yoon Ha Lee has gone on to be a notable author in the world of traditionally-published, non-interactive science fiction, and I do think it’s interesting to see how this game in some ways prefigures the novels he would later become famous for. But mostly, because it’s short. Even if I’m a total flake about updating this LP, two months should give us plenty of time to see a full run of Winterstrike and possibly even multiple endings if there’s interest.

If I finish this efficiently, I might see about trying to LP another StoryNexus game before they go offline, but I can’t guarantee anything. I hope others might try to do Let’s Plays, record their playthroughs, or otherwise document the contents of these games as well.

The (short) first update will be coming shortly. Watch this space!

Updates

  1. A Chilly Arrival
  2. Winterlocked
  3. Shadows in the Ice
  4. Your Rust-Colored Companion
  5. A Peculiar Ink
  6. The Ironbird’s Inexplicable Hobbies (part 1, part 2)
  7. Mysteries of Avian Research
  8. Pest Control and Coldhouse Flowers (part 1, part 2)
  9. Wintry Suspicions
  10. Ironbird Destroyer

Bonus Update: Ironbird Prophet (part 1, part 2)

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Update 1: A Chilly Arrival

EJ: When you load up Winterstrike without an ongoing playthrough, the first thing you see is this:

EJ: As is the case for all StoryNexus games, gameplay takes place through a hand of cards you draw and play. Right now we have only one card, which is this: (game text follows)

A chilly arrival (unlocked with a stranger 1 – you have 1)

The city of Iria shivered apart in a single silver-black moment. You regain your senses amid snow, and corpses shocked white, and glass-colored shrapnel.

Image of a sword The last soldier standing
Your company, the Winterhawks, arrived too late to defend Iria from the attack. You don’t know where the threat came from. And there’s no one left to ask.
Image of a rose A former…envoy
You were here for the Irians’ secrets. Small, delicious mysteries now superseded by a greater one: what caused the destruction?

Image of a cobbled street One of the city’s denizens
Iria is your home. You could tell stories of the whirling festivals, the winsome dancers, the mock wars. Bleak flowers and robots with occluded eyes. All of it winterstruck.

Which origin should we choose?
  • The last soldier standing
  • A former envoy
  • One of the city’s denizens
0 voters

EJ: This takes us back to our hand, which now has a different single card to play: (game text follows)

Iria (unlocked with a stranger 2 – you have 2)

It’s a beautiful city, Iria. Whether it was more beautiful before the winterstrike that shattered its streets, struck down its buildings, and rendered starships unable to reach it or leave it—well, that’s open to debate. Some things haven’t changed: trysts arranged by birdplane messengers, libraries incised into the heady hearts of crystals, duelists whose games of gunfire and precise shadows cannot be stopped even by death. The Ocular Guard attempts to keep order, but other factions have taken advantage of the tumult to pursue their own ideals.

Your choice opens a small affinity to one of Iria’s factions, but doesn’t lock you in. There will be other opportunities to demonstrate faction affiliation later.

EJ: That last paragraph is “out-of-world” game text; in the game it’s blue. I’m not sure how best to indicate it here. Now back to the in-game text:

Image of an eye
Many people despise the Ocular Guard’s desire to oversee everything in the city, from the roving markets to the conversations people hold in makeshift galleries, but you can’t help but laud their mission.

Image of a wine bottle
The Scarf and Feather Society is known for its extravagant gatherings and its flexible attitudes toward niceties like the law. You feel a good deal of sympathy for this point of view; it is well-suited to the times.

Image of a book
The Architects of Ink have become very busy in the winterstrike’s aftermath. As students of history, they have a great interest in making sure that Iria’s tribulations are properly recorded. Their work to preserve Iria’s treasures appeals to you.

Image of a ray gun
People rarely feel equivocal about the Circle of Bullets, which is devoted to dueling, and whose members are frequently heedless of their own safety, let alone anyone else’s. For your part, you admire the purity of their dedication.

What faction should we pursue a connection with?
  • The Ocular Guard
  • The Scarf and Feather Society
  • The Architects of Ink
  • The Circle of Bullets
0 voters

Addressed as…? (unlocked with a stranger 3 – you have 3)

Sera
You prefer to be known as a woman.

Ser
You prefer to be known as a man.

A little ambiguity never hurt anyone
It’s complicated, and you’d rather not explain.

EJ: These options do have images but it’s the same image for all three, identical to the card itself.

What gender should our character be?
  • Male
  • Female
  • It’s complicated
0 voters

EJ: There’s one more fixed storylet before things open up, but that’s where stats come into it, and the stats are set by our answer to the first question above, so I’m going to split it here. Polls will be open for about a day.

In order to show you all this, I had to create a placeholder character whom I will retire as soon as the votes come in so as to make the character the thread requests. RIP, PlaceholderName!

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Oh, there’s one important thing I forgot to note! I can’t do a poll for this, obviously, but I’m taking suggestions for names for our player character. If I don’t get any by Saturday I’ll just pick something, but I’m pretty lousy at character names, so help me out here.

2 Likes

Ah, this is cool. I was thinking I should do Winterstrike because I it’s an interesting example of evocative prose that the design somewhat conflicts with, and I’ve been through it enough to see several of the different endings, but I was also thinking “do I really want to play this again?”

Looks like I saved text for the Ocular Guard and Scarf & Feather Society endings, so if we don’t get to those I’ll share them at the end…

Names… hmm… what about Rosal for the Filipino actress and humanitarian who recently died?

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Update 2: Winterlocked

EJ: By popular vote, our player character will be a nonbinary former envoy with an interest in the Architects of Ink, and their name will be Rosal because I didn’t get any other suggestions.

In accordance with the initial vote, for the time being I’ll prioritize choices that will get us points with the Architects of Ink when possible, and I’ll be playing to our strong stat, Finesse, when possible as well. There will be more votes to come, and you can always let me know in the thread if there’s anything you’d like to see, in terms of outcomes of particular choices on particular cards.

But first we’ve got to finish up the intro:

A curious sighting (unlocked with a stranger 4 – you have 4)

You’re passing through the sullen streets when you see something around the corner, where the ice hangs in great sheets: an intimation of iron feathers, gears, talons. It might be dangerous, but it might also be a clue. You can’t afford to ignore it.

An image of a fist.
It’s probably a threat. Best to get rid of it before it activates. (A very chancy challenge – Your Force quality gives you a 50% chance of success.)

An image of a cobbled street.
Best to stay away from trouble. The kind that comes with sharp edges, anyway. (A chancy challenge – Your Finesse quality gives you a 60% chance of success.)

An image of a candle.
Actually, you’re intrigued. And why wouldn’t you be? You’ve never spied anything quite like this in Iria. (A very chancy challenge – Your Resolve quality gives you a 50% chance of success.)

An image of a ray gun.
It’s probably a threat, and you’d do best to get rid of it from a distance. This is what guns are for, after all. (A tough challenge – Your Force quality gives you a 40% chance of success.)

EJ: Since Finesse is our high stat, we’ll be picking “Best to stay away from trouble…”. The result is:

Something like success

You fold back into the shadows, listening carefully. Nothing. The streets are tricky here. From above, you imagine, they would look like what you’d get if you crossed a labyrinth with a broken mirror. The air is cold, and you are busy warming yourself by a sputtering fire when you hear an odd creaky purring. Or maybe it’s the sound of gears wound a smidgen too tight. An fledgling ironbird steps into view, all corroded surfaces and keen-edged wings. You have the sudden, not entirely unwelcome feeling that it desires your company.

Image of a rose Finesse has increased to 3!

Image of a rose You succeeded in a Finesse challenge!

An image of a feather. You now have 1 x Fledgling Ironbird.

An image of a question mark. Your “A Stranger” quality has gone. Welcome to the world!

An image of a snowflake. You now have 1 x Winterlocked.

EJ: Winterlocked is, I believe, our new story-progress-tracking stat. As for the ironbird, we’ll find out more about it later. I am interested to know how people react to it. I am maybe a bit too much of a soft touch when it comes to animals, even odd mechanical ones, and developed an affection for it basically immediately (it’s making a purring sort of noise! It wants to be friends!) but based on later developments I am not sure that was the intention.

Anyway, now we’re finally in the main part of the game. I forgot to show it earlier, but choosing to be a former envoy not only set our high stat but gave us a special item, the Petaled Key:

key It has such a bewitching fragrance. Even the locks seem to like it.

EJ: This may open up opportunities for us later. Uh, no pun intended. Meanwhile, our first hand of three cards gives us the following storylets:

A children’s game (Unlocked with Winterlocked 1 – you have 1)

[Quick EJ note: All our cards say this right now, so I’m going to start leaving it out; just assume that this is the quality that unlocks all our cards unless/until I say otherwise. Now back to the game text:]

A small group of children are playing a game with dice, and brittle dolls, and a circle stamped into the snow.

Image of a treble clef.
The younger children, who stand at the circle’s boundary, are chanting a curious atonal song. You listen in an effort to catch the words.

Image of a wine bottle.
The children’s laughter cheers you, and you have an extra trifle in your pockets that they might appreciate on this cold afternoon. [Locked – requires 1 x Evanescent Treat (you have 0)]

An image of clouds.
You’ve heard this chant before, but you could swear that the children are singing a different version. [Locked – You need Ice 5]

An image of a snowflake.
The wind whips around you and scatters the dice as you come closer. Now that you think of it, the dice sound like they’re made of hollow ice. And what is it the children are saying to each other?

Playing this option will get you 20x Dubious Omen. [THIS BRANCH IS NOW FREE TO PLAY]

[Locked – You need Ice 15]

EJ: A couple things to note here! One, that last option used to be a Nex-locked branch, which is to say it required premium currency (known as Nex) to unlock. This is the way that StoryNexus games were supposed to be monetized. Obviously it did not work out.

Two, here’s our first encounter with the Ice quality. You get Ice for doing cruel things and lose it for doing nice things. Personally I’m the sort that struggles to be mean to pixels, but there are branches that are only available with high Ice. I may put it to a vote later whether we should be trying to accumulate Ice.

Three, and least importantly, note that requirements are phrased slightly differently if they’re referring to needing an item (1 x Evanescent Treat) than if they’re referring to needing a stat (Ice 15).

Anyway, there’s only one thing we can actually do here, so we’ll be selecting that first option:

The children’s voices are unnaturally steady: “Sister bird, brother bird/ High up in the rocket bird—”

At this point, a foxfolk kit spots your ironbird and toddles after it. The ironbird lets out an indignant squawk and spreads its wings in a pandemonium of clanking feathers. You urge it away before it can do anything more, and the children scatter.

Image of a wine bottle. You now have 1 x Fleeting Merriment.

EJ: Onto the next card!

An importunate thief

One of the dubiously useful things about the city’s ravaged state is that there is no part of it that is more dangerous than any other. Still, along this crowded sunlit stretch of street, where flowers can be seen frozen into corpse-colors, a young man brushes too close to you.

An image of a fist.
Some people only understand the language of fists and guns. It’s time to see if this man is one of them. (A high-risk challenge – Your Force quality gives you a 30% chance of success.)

An image of a key.
Two can play at that game. Especially since you’re not foolish enough to keep valuables in the outer pockets of your coat. (A very chancy challenge – Your Finesse quality gives you a 50% chance of success.)

Image of a wine bottle.
It’s not that you have anything against the thief’s line of work, but the street is full of targets. And you can hardly be the most tempting one. Why not offer the thief a pointer?

Playing this option will get you 3x Flirtation with the Scarf and Feather Society and 10x Labyrinth Crystal. [THIS BRANCH IS NOW FREE TO PLAY]

An image of a cobbled street.
Sometimes it’s better to avoid trouble. You’re sure you can lose the thief in the crowd.

EJ: We’ll start by trying the Finesse challenge, but we will definitely be encountering this card again many times, so you’ll probably see those last two options as well. For now, the results of our Uno Reverse thievery:

Success!

For all your clever hands, what you find in the thief’s pouches isn’t even sustenance, but rather the kind of sweets that they like to pass around at high society parties while someone plays a moon-harp. You think the thief hasn’t noticed, but then he turns abruptly and looks into your eyes. Startled, you let him guide you to the side of the throughfare. “I didn’t realize you were one of us,” he said. You ask who he means by “us,” and he grins. He tugs at the pale scarf he’s wearing, and then you know: the Scarf and Feather Society, which organizes the city’s rogues as much as rogues can ever be organized. A connection to cultivate, surely.

Image of a rose Finesse is increasing…

Image of a rose You succeeded in a Finesse challenge! (Risky challenges mean you learn more.)

Image of a feast You now have 1 x Evanescent Treat.

Image of a wine bottle. You now have 1 x Flirtation with the Scarf and Feather Society.

EJ: We pulled that off despite the coinflip odds—Lady Thalia would be proud! And now we have something for those kids when we run into them again. More importantly, though, note that our chosen background/high stat is a little bit at odds with the connection we decided to try to cultivate—Finesse is naturally going to lead us into situations where we’ll catch the attention of the Scarf and Feather Society. I’m not sure what stat Architects of Ink stuff tends to lean towards; I did do Scarf and Feather on my first playthrough (on-brand for me, I guess?). I will still try my best to cozy up to the Architects of Ink instead of joining the thieves’ guild again, though. Now for our next card:

A starship carcass

Any number of starships were ruined when the winterstrike hit Iria. From a small distance you see the hulk in fragments of silver and blue-black, the hull pitted and crumpled and marked by crystals of ice like tiny gnawing teeth.

Image of a starship interior.
You spot an opening, all jagged edges and sputtering light: perhaps you can retrieve something from the starship’s interior.

Image of a treble clef.
A high-pitched, thready sound draws your attention. What could it be?

An image of a key.
You think that’s a hatch over there. Perhaps you can pry it open.

An image of a candle.
A section of the hull has broken off, which isn’t what catches your attention so much as the fact that it’s entirely free of ice. It almost warms you just looking at it.

Playing this option will get you 1x Shipshard Mirror. You can use this item in the ‘A Dusty Parlour’ card to acquire certain rewards much more efficiently. [THIS BRANCH IS NOW FREE TO PLAY]

EJ: None of these require skill checks, so let’s just go down the list starting with the first option:

You have to move carefully in the uncertain light. The ice has penetrated even here, and the footing is slippery. Nevertheless, after some searching, you find mementos of far-voyages among the distant stars. You are reminded that you haven’t seen any of the characteristic bright-burning skyfire that indicate approaching (or departing) starships since the winterstrike.

Image of a star You now have 1 x Memory of Far-Flung Stars.

EJ: Of course, let me know if there are options here you particularly want to see.

Now, this post is long enough that Discourse is starting to lag for me, which is something that normally only happens when I’m on mobile, so I think I’d better wrap it up here. But before I go, let’s take a peek at the sidebar, which is a part of the game’s interface I haven’t shown off yet.

EJ: When StoryNexus was a going concern those action limits were much lower. Now it gives you enough that you can play this game in one sitting. There may have also been ways to pay to get more actions; I know Fallen London has that feature.

Also, this is probably mildly problematic of me but I kind of love when nonbinary gender options are framed as if they make you, like, extra mysterious. (I am not very mysterious in real life so I’ll take what I can get, I suppose.)

Now, about those other tabs:

And finally, the inventory:

In addition to the Petaled Key from earlier, we’ve got:

Memory of Far-Flung Stars x 1: A reminder that there are other worlds. Not to mention other threats.
Evanescent Treat x 1: Probably to be enjoyed during stolen twilight moments.
Fleeting Merriment x 1: Even now, in Iria, you find snatches of joy. Winter-colored joy, but still.
Fledgling Ironbird x 1: Its wings are underdeveloped, but it looks at you with such quizzical eyes.

EJ; Okay, that’s all for now, before my browser explodes. I think I’m going to have to start putting these together in Notepad or something…

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That Shipshard Mirror sounds useful! I’d like to snag that before we explore anywhere else.

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My opinion is that “being nonbinary means your gender is confusing or ambiguous” is a more accurate depiction of my experience than the alternative where you treat “nonbinary” like a straightforward, codified gender category.

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I don’t mind a third distinct gender as a cultural worldbuilding thing if it is clear that the actual experience of gender is messier than that, but I definitely do not love “we added a third box to our two boxes, surely everyone will fit neatly now, right?” as an approach IRL so that probably does play into it. But also I do think I just wish I had an inherent Aura of Mystery™.

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Update 3: Shadows in the Ice

EJ: Welcome back to Winterstrike! We’re now solidly in the early game, where we’ll be drawing random cards until we develop a strong enough faction allegiance to advance to the midgame. As I’m composing this update in Notepad, we may get through more than three of them this time, especially as we will shortly be getting a lot of repeats. This is one of the things I like less about Winterstrike; there aren’t quite enough storylets for each stage of the game to not get a bit repetitive. But you guys will get to skip over a lot of that.

Indeed, the first card we draw today is one we’ve seen before:

A children’s game

A small group of children are playing a game with dice, and brittle dolls, and a circle stamped into the snow.

EJ: Thanks to our encounter with the would-be thief earlier, a new option is open to us now:

Image of a wine bottle.
The children’s laughter cheers you, and you have an extra trifle in your pockets that they might appreciate on this cold afternoon. [You need 1 x Evanescent Treat (you have 1)]

As you distribute the candies, you spot a foxfolk man in a long dark coat watching you warily from a nearby balcony. After a moment, he seems to decide you mean the children no harm, but he continues to watch as long as you are there. The children, for their part, are busy swapping candies based on their flavor: honey-rose, grape-of-glory, comet-apple.

Image of a feast You’ve lost 1 x Evanescent Treat (new total 0).

EJ: Foxfolk are mentioned occasionally in this game, but we don’t get a lot of information on what their deal is and if we’re actually talking anthropomorphic foxes or what. From some of Lee’s other work I’ve gotten the impression he’s fond of gumiho, which may be an influence here. Anyway, next card!

A moment’s birdsong

The ironbird has been flitting in and out of your company, but now, as you pass beneath an arch curtained with sheets of blue-pale ice, you hear it singing a tinsel melody that scratches at your memory.

Image of a treble clef.
Perhaps the music is a message of some sort, if you listen more closely.

An image of a feather.
More than the fact of its music-making, the marks the ironbird leaves in its wake intrigue you.

Image of a cobbled street
If the creature wants your attention, you are all too happy to give it. You lead it to a quiet side street, obscured by a snow of crazed pixels from some malfunctioning video display and masses of twisted metal, and speak lowly and reassuringly to it.

Image of blood spatter.
The ironbird might be looking for a very direct form of sustenance. And it’s not like a little blood loss will hurt you.

Playing this option will cost 5 Nex and earn you 10x Ironbird’s Regard. An Ironbird’s Regard of 10 or more will open an additional option towards the end of the game.

EJ: As with the spaceship, none of these options requires stats or resources, so feel free to let me know what you’d like to see. For now, we’ll go with the first option:

The song skirls up and down, down and up, as faithless as the wind. But you swear that you’ve heard it before, in some crevice of your childhood. It takes you a little longer to realize that the percussive sounds that the ironbird is actually making and the melody that you’re hearing in your head do not match up.

An image of dice. You now have 1 x Dubious Omen.

EJ: Our next card is new as well:

A run-in with a delegation of thorns

Image of an eye
It’s only natural that you should approach them cautiously. Meaning that they shouldn’t see you at all. Who knows what you’ll learn? (A chancy challenge – Your Finesse quality gives you a 60% chance of success)

Image of a feast
Why not join the feast? You are confident of your ability to charm the revelers with the fact of your presence.

Playing this option will get you 20x Brittle Rumor. [THIS BRANCH IS NOW FREE TO PLAY]

An image of a mask.
From your glimpses of them, the revelers are are [sic] eclectic in their dress and habits. It shouldn’t be too difficult to walk among them and put your deft fingers to work. (A very chancy challenge – Your Finesse quality gives you a 50% chance of success)

An image of a fist.
The glint from a star-dagger warns you that someone is coming out to challenge you. Easy enough to slip away, but sometimes a moment’s dispute is good for warming the blood. (A tough challenge – Your Force quality gives you a 40% chance of success)

EJ: We’ll take the easier Finesse challenge for now:

You forgot to account for the way the pervasive ice reflects everything, wrapping the world in subtle mirrors. One of the revelers spots the shadow of your passage and calls out a greeting, or more likely a challenge. You retreat before he can force you into a confrontation.

Image of a rose Finesse 3 failed in a challenge!

Image of a rose Finesse has increased to 4!

EJ: … and still fail. But hey, at least we gained a point in the stat! Next up is another new card, unfortunately one more geared towards currying favor with the Circle of Bullets (we haven’t seen any of the Architects of Ink ones yet).

Gunfire games

This used to be a outdoors theater for pixel puppeteers. At the moment, however, two people—undoubtedly members of the notorious Circle of Bullets—are using it for a duel while several people watch.

Image of a dagger.
This game intrigues you. One of the watchers, a youth who fairly thrums with nervous energy, might make an appropriate opponent for a newcomer. (A high-risk challenge – Your Resolve quality gives you a 30% chance of success)

Image of a sword
If you’re going to involve yourself in the duels, you want to make sure you have a worthy opponent. One of the men carries himself with the air of a seasoned fighter. He’s the one you are determined to approach.

Playing this option will get you 3x Caught in the Circle of Bullets and 10x Oddment of Honor. [THIS BRANCH IS NOW FREE TO PLAY]

Image of a wolf.
The sport of dueling has never sat well with you. Time for a little mischief. (A chancy challenge – Your Finesse quality gives you a 60% chance of success)

Image of a tree branch.
Some people are here watching, despite the dangers in such an endeavor, but no one seems to have noticed a woman trying to make her way out of the area. A bullet sings over her head and she cringes. You’d like to get her to safety.

EJ: Dueling is another thing Lee seems fascinated by; it figures heavily in his Machineries of Empire series, albeit there it’s with magical swords. Anyway, I think that after failing that last challenge, Rosal deserves a little break, so instead of throwing them at the chancy Finesse challenge again, I’m going to take the last option:

Hurriedly, you make your way to the woman and escort her to shelter behind a wall. She smiles tremulously at you before heading off toward something resembling safety.

Image of a sword You now have 1 x Oddment of Honor.

EJ: If we had any Ice this would also have removed some. Speaking of which…

Shadows in the ice

A single column stands in what used to be a gathering square of some sort; its fellows lie fallen, with rubble in the shapes of withered flowers. A pane of ice descends at an angle from the side of the column.

An image of a feather.
The ironbird seems especially interested in the ice. You wonder what has drawn its eye.

An image of clouds.
You don’t need your companion’s interest to see that there are shapes within the ice. Ill-defined shadows, growing better-defined even as you watch. [LOCKED – You need Ice 5]

An image of a snowflake.
It’s cold here. Very cold. But you don’t find that uncongenial.

Playing this option will get you 20x Dubious Omen. [THIS BRANCH IS NOW FREE TO PLAY] [LOCKED – You need Ice 15]

EJ: There’s only one thing we can do here, so…

If you squint you can almost see shadows in the ice, but they take no form that you recognize. You could almost swear that the ironbird’s wire-scratch song is causing tiny crystals of frost to accrete on the pane’s surface, however.

An image of dice. You’ve gained 1 x Dubious Omen (new total 2).

EJ: This next one’s kind of an interesting card for the way we’ve been playing so far:

An invitation to duel

The Circle wishes to extend to you an opportunity to duel.

Image of an eye
It’s no secret that the Ocular Guard disapproves strongly of the Circle’s duels. You could report the matter to them.

Image of a sword
You don’t wish to duel at this time—wrong phase of the moon, wrong time of the year, something—but you indicate your interest in observing one, so you know how things work. (A high-risk challenge – Your Resolve quality gives you a 30% chance of success)

Image of a crescent moon.
The opponent who wishes to challenge you is a dark-skinned woman. Her eyes hold the light of devastated moons. (An almost impossible challenge – Your Resolve quality gives you a 10% chance of success) [LOCKED – You need Resolve 2 (you have 1); You need 5 x Oddment of Honor (you have 1)]

EJ: So far, most cards we’ve seen have had options that check several different skills, but this one’s all Resolve. We do have the out of narking on the duelists, but we’re not trying to cultivate a relationship with the Ocular Guard, so let’s take a wild risk:

Success!

The Circle approves your interest and arranges for you to witness an exchange of gunfire between two men, one flamboyant in red—if it weren’t for the fact of human blood, it would be hard to believe the color still existed in Iria—and the other in shades of green-black. The former uses a gun that flashes red-gold, the latter a plain affair that flings shockmetal bullets. You are given to understand that only senior duelists have the privilege of using their own weapons.

The man in red proves the victor. It is over very quickly, although you have to admire that bit of tricky shooting through a crumpled railing.

The duelmaster, a graying swanfolk woman, approves of your interest in the Circle’s customs. “Only the habits of the duel matter,” she tells you, “when everything else in the world goes awry.”

Image of a flag. Resolve has increased to 3!

Image of a flag. You succeeded in a Resolve challenge! (Risky challenges mean you learn more.)

An image of a candle. You now have 1 x Spark of Camaraderie.

EJ: … Oh hey, I wasn’t expecting that one to work. This is good, though, because while this game definitely expects you to focus on a single high stat, it’s best not to totally neglect the others.

And I think I should probably call it here. I had been hoping to draw the spaceship card again so I could pick up the Shipshard Mirror as requested by Draconis, or to draw anything related to the Architects of Ink at all, please, but the RNG gods decided it was not to be. Before we go, let’s take a quick look at Rosal’s current stats:

Our story stats haven’t changed, but we do have some additions to our inventory:

2 x Dubious Omen: Sometimes the universe likes to mutter to itself. Sometimes you can’t help overhearing.

1 x Spark of Camaraderie: A candle-moment’s warmth in a frozen city.

1 x Oddment of Honor: You impressed someone with your adherence to a code. Perhaps not your own, but a code.

EJ: We also still have the Petaled Key, 1 x Memory of Far-Flung Stars, 1 x Fleeting Merriment, and of course the ironbird.

On which subject, I also have a question for you all to loosely guide Rosal’s choices as we continue:

How should we handle the ironbird?
  • We should trust it implicitly.
  • We should be cautious; try to learn more, but not let our guard down.
  • We should try to get rid of it as soon as possible.
0 voters
5 Likes

Some part of me does wish the stats were named Force, Finesse, and Fortitude, because two points make a line.

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Update 4: Your Rust-Colored Companion

EJ: I’m getting out an update real quick since I’m about to go out of town for a few days and won’t have time—let’s burn through some more cards and see if the RNG sees fit to let us encounter the Architects of Ink at all!

A question of comfort

It’s time to seek some lodgings, however temporary. But there’s the troublesome matter of your ferrous companion.

Image of a cobbled street
You don’t have to put up with the ironbird’s presence. If you can’t lose it, surely you can find a way to barricade it from your eventual home. (A tough challenge – Your Resolve quality gives you a 40% chance of success)

An image of a fist.
The best plan is to ambush the ironbird after it thinks itself welcome. It’s a simple plan, but sometimes simplicity is the right call. (A high-risk challenge – Your Force quality gives you a 20% chance of success)

Image of a dagger.
It won’t be enough to knock the ironbird out of commission. You’re starting to be curious about its inner workings.

Playing this option will get you 10x Ice and 10x Enigmatic Gadget. [THIS BRANCH IS NOW FREE TO PLAY]

Image of a feast
The ironbird seems to know where it’s going. Why not let it choose the night’s shelter?

EJ: It’s serendipitous that we happen to have drawn this card at the beginning of this play session, because this is one of the reasons I did that ironbird poll. I think the option that best aligns with the thread’s wary-but-not-hostile approach is the first one, so let’s try it:

You think you’ve lost it in the desolation of Iria’s streets, and you even think you’ve managed to lock all doors, stop up any openings large enough for a fledgling to fold itself through. You are dismayed, then, when the next morning you are woken by its rusty crooning. But you notice that it’s perched just out of reach, with a surveyor’s exacting eye for distance.

Image of a flag. Resolve is increasing…

Image of a flag. Resolve 3 failed in a challenge! (When you try a challenge that’s difficult for you, you learn more even when you fail.)

EJ: And hey, guess what, here’s the other relevant card!

A moment’s birdsong

The ironbird has been flitting in and out of your company, but now, as you pass beneath an arch curtained with sheets of blue-pale ice, you hear it singing a tinsel melody that scratches at your memory.

EJ: Since the thread voted not to trust it, we’ll be sticking mostly to the first two options on this card, and definitely not feeding it our blood. We saw the first option last time, so let’s see the second:

An image of a feather. More than the fact of its music-making, the marks the ironbird leaves in its wake intrigue you.

You don’t hear the ironbird’s wings dragging over the street as it flies. Nevertheless, momentary cracks appear and disappear in its shadow over the silvered ice. You pause for a moment to inspect the ice more closely. Nothing.

EJ: Well, that was a bit of a letdown. Anyway, though, I didn’t want to say this before the poll was over, but I’m happy that the thread did not decide to go all in on befriending the ironbird, because I did that on my first playthrough so it’s more exciting for me to try something different. I’m not averse to showing off what happens if you do in a later playthrough, though, if we get that far.

An artist’s curiosity

A Canny Artist has spotted your rust-colored companion. His admiration has a predatory cast.

An image of a fist.
Ask him straight-out what his interest is. If nothing else, your scowl should dissuade him. (A high-risk challenge – Your Force quality gives you a 20% chance of success)

Image of a rose
Charm is the way to go, especially with pretentious fools like this one. (A very chancy challenge – Your Finesse quality gives you a 50% chance of success)

Image of an eye
You meet his eyes with a cold stare. You can keep this up indefinitely. (A tough challenge – Your Resolve quality gives you a 40% chance of success)

EJ: Wow, a full first hand of ironbird-themed cards! Although this one’s not really germane to the vote as it’s just three different ways of telling this guy to go kick rocks. While we’re on a card with options for all three stats, I will take a moment to say that I completely agree with Draconis that it would be more pleasing if Resolve were called Fortitude. We’re so close to full alliteration, come on!

Anyway, of course we’ll be taking the Finesse option here:

You remark upon one of the Artist’s works, which you thought you had seen recently at a gallery hung around with sated icicles. However, your memory has betrayed you: the lambent collage of moth wings and coral cabochons and tinted glass tubes that you speak of with such admiration was actually by one of the Artist’s chief rivals. He stomps off without a further word.

Image of a rose Finesse is increasing…

Image of a rose Finesse 4 failed in a challenge! (When you try a challenge that’s difficult for you, you learn more even when you fail.)

EJ: Wow, it’s really not our day today. Okay, time for a new hand of cards. First off, we get A children’s game again, but we’ve already seen the one option we have available on that card right now, so I won’t repeat it. We get another 1 x Fleeting Merriment. Then we get An invitation to duel, choosing the same option we did last time, but this time we are not so lucky:

You don’t express your interest with sufficient enthusiasm, and the duelmaster shakes her head. “Perhaps another time,” she says.

Image of a flag. Resolve is increasing…

Image of a flag. Resolve 3 failed in a challenge! (When you try a challenge that’s difficult for you, you learn more even when you fail.)

EJ: Next up, finally something new:

An attack on a dream refinery

Four members of the Ocular Guard are fending off two armored figures in front of a dream refinery. You can hear the whining of the power armor and, more faintly in the background, the swirling sound of dreams being distilled and spun.

An image of a fist. Assist the Ocular Guard

The Guard represents order, albeit of a stentorian nature. You ought to do your part to help them out. (A high-risk challenge – Your Force quality gives you a 30% chance of success)

Image of an eye
You’re not convinced that the Guards, for all their ferocity, are fighting optimally. Perhaps they would benefit from some guidance.

Playing this option spend [sic] 5 Nex and earn you 3x Seen with the Ocular Guard and 10x Oddment of Honor. [THIS BRANCH IS NOW FREE TO PLAY]

Image of a dagger.
The Guards with their piercing eyes make you uneasy, and you have never liked the practice of spinning dreams into anesthetics. Perhaps the armored figures can use your help. (A high-risk challenge – Your Force quality gives you a 30% chance of success)

Image of a rat.
The two sides don’t seem to be paying attention to anyone else. Which leaves an interesting opportunity for a resourceful individual like yourself. That side entrance, in particular, doesn’t look to be guarded. (A chancy challenge – Your Finesse quality gives you a 60% chance of success)

EJ: We’re not pursuing the Ocular Guard and I don’t think those armored folks are the Architects of Ink either, so our obvious option is that last one:

Success!

While the fighting continues, you ease the entrance open. It once had sophisticated biometric locks, but all of them are pierced through with ice and are no longer any barrier.

The wavering-sweet smell of dreamstuff is very strong inside, and you know now why the Guards are so keen on securing the location. It’s a wonder that they didn’t send more than four people. The refinery isn’t just producing dream-anesthetic, it’s producing the kind of drug that people use at reveries and parties.

Sadly, the refinery’s functioning was affected by the winterstrike. Still you’re able to salvage a couple doses of the stuff before you have to slip out lest whoever’s outside traps you in here.

Image of a rose Finesse is increasing…

Image of a rose You succeeded in a Finesse challenge!

Image of a feast You now have 3 x Evanescent Treat.

EJ: Freakin’ finally! And in another thing I’ve been waiting for, the first card in our new hand is…

A starship carcass

Any number of starships were ruined when the winterstrike hit Iria. From a small distance you see the hulk in fragments of silver and blue-black, the hull pitted and crumpled and marked by crystals of ice like tiny gnawing teeth.

EJ: By thread request, we’ll be taking the formerly Nex-locked option:

An image of a candle.
A section of the hull has broken off, which isn’t what catches your attention so much as the fact that it’s entirely free of ice. It almost warms you just looking at it.

EJ: And the result:

The hull section appears to diminish as you walk closer and closer, as though you’re traveling backwards through a telescope. You almost expect it to vanish entirely, but no: when you reach it, you find a convex shard, glimmering with its own light and capturing your reflection in the most flattering manner.

Image of a rose You now have 1 x Shipshard Mirror.

Image of a flag. Resolve has increased to 4!

EJ: Not bad—we got a nice stat boost out of it too!

Next we have A question of comfort again; we try the same option as before and fail again, but our resolve does increase another level, to 5, so that spaceship stat boost must have been very nice indeed. It’s actually ahead of our Finesse now! But I’ll still try to build up Finesse more when I can instead of pivoting to our new high stat.

Now, let’s do one last new card for the night:

Music in an old concert hall (Unlocked with Finesse 4 – you have 4)

A concert hall has survived slantwise. All the walls lean against each other in a crazed fashion, and they are additionally supported by pillars of ice with shining facets. Dancers step nimbly amid the cracked wineglasses and petrified blossoms while musicians play a suite of velvet harmonies.

Image of two faces in silhouette.
Occasionally some of the dancers pause to chatter among themselves. You might learn something if you keep an ear out.

Image of a treble clef.
You have certain musical talents yourself. They are sure to welcome your contribution. [LOCKED – You need Finesse 4 (you have 4); You need 5 x Spark of Camaraderie (you have 1)

Image of people talking.
The echoes in this hall are soft and strange. You wonder what you might learn from them. [LOCKED – You need Ice 5]

An image of a snowflake.
It’s a sure bet that this party was sponsored by the Scarf and Feather Society, or its friends. But you have a few things to show these people about the artistry of destruction.

Playing this option will reduce Flirtation with the Scarf and Feather Society by 3, and increase Ice by 3. [LOCKED – You need Force 6 (you have 1)]

EJ: This is the first card we’ve seen with an option that gives you Ice that wasn’t supposed to be Nex-locked, although we still couldn’t take it even if we wanted to. There really just don’t seem to be a lot of Ice opportunities in the early game. In fact, only the first option is open to us right now, so here goes:

Some of the dancers speak in hushed voices of a Woman with Tiger Guns, who has killed three-and-three opponents in the past week. Someone not to cross lightly.

Smokewater is growing more and more dear in Iria, and hunger gnaws at the city, although plundered wealth means that the hosts of parties like this one will feel the pinch last.

Before you leave, you hear one last murmur about books written in binary upon human skins, but the speaker becomes suddenly silent before you can learn more.

Image of people talking. You now have 1 x Brittle Rumor.

EJ: And now for today’s stats snapshot:

And the new inventory items:

1 x Shipshard Mirror: The metal is suffused with an inviting light, but you’re sure you’ve never smiled like that.
1 x Brittle Rumor: The city is full of stories. Some of them might shatter with one more telling.

EJ: And with that, I’ll see you next week!

(… Still no Architects of Ink, though. Womp womp.)

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Yeah, I seem to recall that the Architects of Ink options are both slightly rare and also maybe hidden behind options that you wouldn’t expect? I think I eventually just used the Nex options that give you three at once…

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I swear there’s a card involving them looking through some ruins for artifacts that I got a lot on my first playthrough, but maybe that was a midgame thing. I’ll keep an eye out for those Nex options, though!

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Yeah, I was just playing a little, there’s Archaeology of star travel which is pretty clear. But you can also offer 5x Memory of Far-Flung Stars in A museum’s ruins, to get 1 association, which was less clear to me. But maybe that’s – I’m not clear whether some or all of the little objects are associated with factions?

there are so many of them

I kept a list at some point but I’m not sure this is even all of them.

  • Dubious Omen - Sometimes the universe likes to mutter to itself. Sometimes you can’t help overhearing
  • Brittle Rumor - The city is full of stories. Some of them might shatter with more than one telling
  • Evanescent Treat - Probably to be enjoyed during stolen twilight moments
  • Fleeting Merriment - Even now, in Iria, you find snatches of joy. Winter-colored joy, but still
  • Spark of Camaraderie - A candle-moment’s warmth in a frozen city.
  • Oddment of Honor - You impressed someone with your adherence to a code. Perhaps not your own, but a code
  • Memory of Far-Flung Stars - A reminder that there are other worlds. Not to mention other threats
  • Enigmatic Gadget - You’re not even sure which side is up, or what it runs on, but it makes the prettiest sounds when it chooses to run.
  • Labyrinth Crystal - Twists upon twists of knowledge, if only you could find the right way through the facets
  • Scholarly Wonderment - There’s no end to the things you learn. Some of it makes your marrow cold, which is as it should be
  • Subtle Delight - The world’s pleasures grow richer for those with more refined tastes.

I’ve been poking at Samsara and it’s really interesting to compare: I think Jayanth did a much better job at writing the events so they’re not as jarring to repeat. In particular with Winterstrike, it’s odd that Enigmatic Gadget is a quantity because each one is written to feel so unique but then it’s just “You’ve gained 1 x Enigmatic Gadget” and they’re completely fungible.

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Thank you, that’s helpful to know!

Update 5: A Peculiar Ink

EJ: Okay, I’m back at my computer and ready for more Winterstrike! Huge thanks to Josh Grams for creating a script that grabs all the text from a given screen of a StoryNexus game—much faster than copy-pasting.

We start off with a card that’s quite familiar at this point:

A starship carcass

Any number of starships were ruined when the winterstrike hit Iria. From a small distance you see the hulk in fragments of silver and blue-black, the hull pitted and crumpled and marked by crystals of ice like tiny gnawing teeth.

EJ: We grabbed the Shipshard Mirror last time, so let’s see something different now:

Image of a treble clef.

A high-pitched, thready sound draws your attention. What could it be?

Treading quietly, you make your way around the side of the crumpled starship toward the noise. You see what it is soon enough: someone’s robot, probably five steps down from sentience, using a laser to scorch a word over and over into the hull. No, not quite a word, more of a pictograph: icicles, or perhaps teeth, splayed like great wings.

An image of dice. You’ve gained 1 x Dubious Omen (new total 3).

EJ: Our next card is Music in an old concert hall, for which we still have only one option available, same as last time. We acquire one more Brittle Rumor. Then we’ve got this one:

Gunfire games

This used to be a outdoors theater for pixel puppeteers. At the moment, however, two people—undoubtedly members of the notorious Circle of Bullets—are using it for a duel while several people watch.

EJ: Let’s try that Finesse challenge this time!

Image of a wolf.

The sport of dueling has never sat well with you. Time for a little mischief. (A chancy challenge – Your Finesse quality gives you a 60% chance of success.)

All it takes, as it turns out, is to dash out before the watchers can stop you and break the duel’s boundary, which is marked in shadow. The duelists cry out and train their weapons on you. You duck behind the cover of a piece of rubble and flee the scene before they can hit you. Fortunately, you are surefooted and there are plenty of winding paths to lose them in.

Image of a wine bottle. You’ve gained 1 x Fleeting Merriment (new total 3).

EJ: Huh! That didn’t tell us whether we succeeded or failed, and we gained no Finesse from it. You should always gain points in a stat by doing a challenge that uses it, succeed or fail, so I don’t know what’s up here. It’s a bit buggy, I guess.

Next up, finally a new card!

A roving market (EJ note: I don’t have an icon for this right now because it wasn’t in the folder of icons Josh provided—I’ll fill it in later. Now back to the game text!)

Frozen spheres containing storm-eels with pleading eyes. Winsome thieves. Human-headed snakes in lambent cages. The market moves from street to street, square to square, but some of the sights never change.

Image of a treble clef.

A musician is playing a bird-bone flute. Despite the spiraling beauty of her music, her hat—held by an obliging swanfolk gentleman—is nearly empty of contributions. You’re not sure whether pity or bemusement urges you closer. (A very chancy challenge – Your Finesse quality gives you a 50% chance of success.)

An image of a fist.

A small audience has gathered around a man wrestling an insectine soldier. The insectine—unusual to see one so far from its squad—is doing quite well. Perhaps you could best it. (A high-risk challenge – Your Force quality gives you a 20% chance of success.)

An image of dice.

A dark-eyed Irian invites you to play a game of concentration. His deck of cards is backed with Iria’s symbol, the Circle of Glory. Not inappropriate, despite the angled shadows and gray gusts: Iria’s strength has always been its people. (A chancy challenge – Your Resolve quality gives you a 60% chance of success.)

An image of a key.

Some of the merchants aren’t as conscientious as they could be about guarding their wares. That box, for instance, abalone-inlaid and red-black shining. [You need 1 x Petaled Key (you have 1)]

An image of a ray gun.

You’re in need of a weapon. There are always individuals willing to supply such things. [LOCKED – You need 10 x Labyrinth Crystal (you have 0)]

An image of a candle.

One of the market’s corners is darker than the others, and projects a watchful silence. You wonder what lies there. [LOCKED – You need 1 x Emberstone (you have 0)]

An image of a ray gun.

A graying foxfolk mercenary recognizes your unit by the weapon you’re wearing and indicates a desire to speak to you. [LOCKED – You need 1 x Scintillant Gun (you have 0)]

An image of clouds.

In spite of the troubling signs that you have seen in every corner of Iria. you are determined to find some cheer in the city.

Playing this option will get you 10x Memory of Far-Flung Stars, 10x Fleeting Merriment, and 10x Oddment of Honor, at the cost of 10x Dubious Omen.

[This branch is now free to play]

[LOCKED – You need 10 x Dubious Omen (you have 3)]

Image of a sword

A cluster of ravenfolk veterans is playing card games. You join in.

Playing this option will get you 10x Memory of Far-Flung Stars and 10x Oddment of Honor.

[This branch is now free to play]

[LOCKED – You need 10 x Spark of Camaraderie (you have 1)]

EJ: Phew—a LOT of options on this card! We’ll be exploring many of them in time—and as always, please let me know if there are any you’d particularly like to see!—but right now we’re going to take our first opportunity to use the special item our “envoy” background gave us, the Petaled Key.

Your Petaled Key breathes fragrance at the box’s lock, like a purloined moment beneath a flowering tree. The lock snicks open. The box contains rare desserts topped with celestial cream and stellate sugar crystals. It’s only a moment’s work to take the choicest for yourself and return the box to its place, leaving its owner none the wiser.

Image of a feast You’ve gained 1 x Evanescent Treat (new total 4).

EJ: And then! Finally! The card I’ve been waiting for all this time! It unlocks with Winterlocked 1, there’s no condition we needed to meet to see it, the RNG just hates me and wants me to suffer. But anyway:

Restoration of a forbidden temple to birds

A team of Architects appears to be excavating a temple, relic of an earlier era. And not just any temple: one of the Avian Temples that proper Irians consider taboo.

Image of a wolf.

The Architects must have uncovered something especially delicious if they’re braving the Irian taboo. You think you see a way of relieving them of their prize. (A high-risk challenge – Your Finesse quality gives you a 20% chance of success.)

Image of a cobbled street

The Architects only seem interested in their immediate vicinity. You might be able to find curiosities of your own if you venture farther afield. (A tough challenge – Your Finesse quality gives you a 40% chance of success.)

An image of clouds.

The Irians must have this taboo for a reason. It might be best to talk the Architects out of their endeavor. (A very chancy challenge – Your Resolve quality gives you a 50% chance of success.)

(EJ: This icon’s also missing, whoops!)

One of the items already recovered is a piece of art, a tapestry of optic fibers and harp strings and beads of luminous glass. The subject matter is familiar, although the Architects discussing it seem to be under the amusing misimpression that it represents a gun-saint of the houndfolk.

Playing this option will get you 3x Associated with the Architects of Ink and 10x Dubious Omens.

[This branch is now free to play]

[You need Finesse 3 (you have 4)]

Image of a starship interior.

You’ve seen a starship like this in your travels. What does it remind you of?

An image of a fist.

It looks like the Architects are having difficulty shifting some rubble. You could lend them a hand. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [LOCKED – You need Force 2 (you have 1)]

EJ: Lots of options here too, but we are for sure taking the one that gets us 3x Associated with the Architects of Ink anytime this comes up for the foreseeable future. If you have an interest in any of the other options, you can still let me know, but we may not be seeing it for quite a while.

Success!

You have to clear your throat three times before the Architects notice your presence. Terrible security. But they are most interested in hearing what you have to say about tech-priest symbols used among the insectines.

Still, one of the Architects is unpersuaded, and urges upon you a book. “Familiarize yourself with these theories,” she says, “and then maybe you’ll see the truth of my views.” Unlikely, but no harm in accepting the book.

An image of a candle. You’ve gained 3 x Associated with the Architects of Ink (new total 4).

An image of dice. You’ve gained 10 x Dubious Omen (new total 13).

Image of a flag. Resolve is increasing…

EJ: Weird that that option requires Finesse but gives you points in Resolve instead, but whatever, I’m so happy to see this card I don’t care.

Next we draw An artist’s curiosity, attempt the Finesse challenge again, and fail again, but we do reach Finesse 5 from that.

Securing a shelter

A little way off is a shelter run by one of the many neighborhood societies. It flies a brown-and-gold welcome-banner.

Image of blood spatter.

A man is limping toward the shelter. Slowly. He leans against the walls of cracked buildings as he goes, and his fingers leave red, descending marks. He would reach the shelter faster with your assistance. Go

Image of a wine bottle.

A tall, severe Woman with a Lace Scarf motions for you to come closer. She probably doesn’t have a weapon.

What she does have is a proposition. The Scarf and Feather Society suspects that this unassuming shelter contains succulent luxuries. If you take a look around, they’ll offer you a cut of the take. (An almost impossible challenge – Your Finesse quality gives you a 10% chance of success.) [You need Finesse 5 (you have 5)]

Image of a window

It’s been a long day, and you could use a place to sleep.

Image of an eye

The Ocular Guard isn’t known for compassion, but someone in the upper ranks is cognizant that places like this one keep Iria’s winterlocked inhabitants easier to manage. They’re offering a small wage to those willing to keep order on a day they expect to be unusually chaotic. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [LOCKED – You need Force 5 (you have 1)]

An image of a snowflake.

You’re cold to the point where you’re not sure you feel it anymore except as a slowing tide in your heart. A night under a warm roof is what you need.

Playing this option will get you 20x Dubious Omen.

[This branch is now free to play]

[LOCKED – You need Ice 10]

EJ: In my Scarf and Feather playthrough I did steal from this shelter a number of times, but I always felt like a horrible person for doing it, so I’m glad I don’t have to do it this time! We’ll go ahead and take that first option.

He doesn’t seem to hear you, but he accepts your supporting arm, not least because he’s near collapse. Step by step, you make it along the ice-pitted street until the welcome-banner is just overhead. An older man sees you both and hurries to find their latest guest a cot.

“He might have frozen to death so close to shelter,” the older man says to you afterward. “He’s asleep now, but I will tell him of your kindness.”

Image of a sword You’ve gained 1 x Oddment of Honor (new total 2).

EJ: Next up we have Gunfire games again, and since the “dueling has never sat well with you…” option turns out to be a little borked, let’s try the Resolve option instead:

Image of a dagger.

This game intrigues you. One of the watchers, a youth who fairly thrums with nervous energy, might make an appropriate opponent for a newcomer. (A modest challenge – Your Resolve quality gives you a 70% chance of success.)

The youth merely raises her eyebrows at your approach. “You don’t have the heart of a duelist,” she says dismissively, and turns her back. You won’t embarrass yourself by pressing the issue.

Image of a flag. Resolve has increased to 6!

Image of a flag. Resolve 5 failed in a challenge!

EJ: Coincidentally, we next get An invitation to duel, and we try the same “ask to observe a duel” option we did last time, but now…

You don’t express your interest with sufficient enthusiasm, and the duelmaster shakes her head. “Perhaps another time,” she says.

Image of a flag. Resolve is increasing…

Image of a flag. Resolve 6 failed in a challenge! (This challenge was old territory for you - you won’t learn so much.)

EJ: Then we get A moment’s birdsong and take the one productive option available to us, gaining 1x Dubious Omen. And what should appear next but a second copy of Restoration of a forbidden temple to birds! I feel like I’m just being taunted now. Obviously, I take the option that gives us 3x Associated with the Architects of Ink again.

Next up is more Gunfire games, so we take another shot at that Resolve challenge:

This game intrigues you. One of the watchers, a youth who fairly thrums with nervous energy, might make an appropriate opponent for a newcomer.

Success!

The youth nods curtly, and calls for a duelmaster to pace out an arena for the match. The duelmaster’s path is not quite a circle, and silver-edged shadows hang in the air to let you know where the boundary is.

The duelmaster provides each of you with a sleek pistol for the purposes of the duel: apparently only high-ranked duelists may use their own guns.

You’re aware of your rapid heartbeat, of the cold air in your lungs, the gun. Your opponent moves first, like a wind out of the hound-gates of hell, but your aim is sure and your bullet takes her in the chest.

The duelmaster looks thoughtful as he bends over the fallen youth. “She’ll rise at dawn to duel again,” he says in response to your questioning gaze. “Perhaps next time you’ll be the one fallen. It’s hard to tell.”

Image of a flag. Resolve has increased to 7!

Image of a flag. You succeeded in a Resolve challenge! (Simple challenges mean you don’t learn so much.)

An image of a ray gun. You now have 1 x Caught in the Circle of Bullets.

EJ: I think it’s been mentioned before that the Circle of Bullets duelists don’t stay dead, but this is our first time personally witnessing the fact that if you die in the duels you DON’T die in real life. This seems to be duel-specific and not the result of the general weirdness taking place around Iria, but I don’t know how they manage it. Maybe you find out more if you befriend the Circle.

After this, we get a bunch of cards we’ve seen before with a bunch of options we’ve seen before. I’ll post our stats and inventory at the end, but we’re in a grindy bit at the moment and there’s not much of note to share from plowing through these cards, other than that I STILL somehow haven’t succeeded at An artist’s curiosity. Then I pull another copy of A starship carcass, and we haven’t seen all the options on that one yet, so:

An image of a key.

You think that’s a hatch over there. Perhaps you can pry it open.

It’s a hatch, all right. It comes off easily enough, but it looks like other looters have been here before you. You see blood frozen to the deck, but no sign even of the corpses.

EJ: Well, now we know that one’s a waste of time, at least! Anyway, then we pull An artist’s curiosity again, and somehow I fail at it again, but…

Image of a rose Finesse has increased to 6!

EJ: And having both Resolve and Finesse at 6 or more unlocks a new pinned card:

A peculiar ink

It’s derived from a poisonous flower, but some people swear by its mystical properties. The bit about using it to rouse prophecies is probably a myth, though. You appear to have come across a small supply of it while rummaging through an escritoire with words of ice driven into its drawers.

Note: Declaring a faction affiliation either here or at “A legendary weapon” will allow you to advance to midgame content through “The ironbird’s inexplicable hobbies.”

Image of a castle

The Architects would be intrigued by your find. They might even be able to tell you more about it. The likeliest contact is a One-Eyed Scholar, who lives in a tower-library near the starport. The Scholar is sure to welcome you. Her defenses are another matter. (A high-risk challenge – Your Resolve quality gives you a 20% chance of success.) [You need Resolve 6 (you have 7)]

An image of a feather.

A certain Swan Thief enjoys curiosities in her epistolary games. She is sure to have a use for the ink, and you might be able to catch up on the latest gossip. She won’t see anyone who doesn’t have the proper social graces, however. (An almost impossible challenge – Your Finesse quality gives you a 10% chance of success.) [You need Finesse 6 (you have 6)]

Image of a wine bottle.

You could imbibe a dilute form of the ink. Nothing ventured, nothing gained.

Playing this option will get you 20x Fleeting Merriment.

[This branch is now free to play]

Image of a scroll

The ink reminds you of the Architects and their tattoos. It’s time you declare your affiliation with them. [LOCKED – You need Associated with the Architects of Ink 10 (you have 7)]

Image of a wine bottle.

You admire the Society’s devotion to civilization’s finer pleasures. The ink will prove a handy excuse for you to speak to someone about joining. [LOCKED – You need Flirtation with the Scarf and Feather Society 10 (you have 3)]

EJ: We’re one forbidden temple away from being able to declare our affiliation with the Architects of Ink, but in the meantime let’s try to get in touch with that One-Eyed Scholar and see what happens:

You don’t know why you were concerned about her defenses when the real issue is finding the wretched place. Even though you should have known better, you attempt to take a shortcut through the frozen-over starport. People have chipped tunnels through the ice, and the place is a veritable labyrinth, complete with gray severed fingers left behind by unfortunate frostbitten travelers. Leery of being trapped here yourself, you concede defeat and hurry out of the tunnels.

Image of a flag. Resolve is increasing…

Image of a flag. Resolve 7 failed in a challenge! (When you try a challenge that’s difficult for you, you learn more even when you fail.) Onward

EJ: … Yeah, that’s about what I expected. Still, I think that’s a good place to leave it! We’re a stone’s throw from reaching the midgame… assuming of course that I can draw the right cards.

Here’s our final snapshot of Rosal’s stats:


There’s nothing new in our inventory this time, but our item totals are:

1 x Petaled Key
1 x Memory of Far-Flung Stars
26 x Dubious Omen[1]
1 x Shipshard Mirror
2 x Brittle Rumor
5 x Evanescent Treat
2 x Spark of Camaraderie
3 x Fleeting Merriment
2 x Oddment of Honor
1 x Fledgling Ironbird


  1. between the Architects of Ink formerly-Nex-locked option and the number of times I drew A moment’s birdsong, we’re really racking them up! ↩︎

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Update 6: The Ironbird’s Inexplicable Hobbies

EJ: Welcome back to Winterstrike! This time we’ll be advancing to the midgame, finally, though we have a few things to take care of first. Let’s get to it! As a quick note, because it’s been a bit, I’ll be including the full text of some of the cards we’ve seen in previous updates the first time we see them to remind you all of what the options are. As always, feel free to let me know if there are any options whose outcomes you’re particularly interested in seeing!

The RNG decides to be kind to me for once and gives me the other Architects of Ink card, which we haven’t previously seen, in the first hand I draw:

The archaeology of star travel

This is far from the only dead starship you’ve seen in Iria, but this one has a team of tattooed scavengers investigating it. No—those aren’t just tattoos. These are members of the Architects of Ink, a faction with a great interest in the preservation of history.

They look like they could use some assistance in unearthing whatever they’re looking for.

An image of a candle.

Bemusingly, the Architects don’t seem to have spotted a small box, just visible through a crack in the hull not far from their earnest prying. It would be kind of you to bring it to their attention.

Playing this option will get you 3x Associated with the Architects of Ink and 1x Map of Iria. You can use the Map in other cards to acquire resources more efficiently.

[This branch is now free to play]

Image of a rat.

Of course, just because you spotted something near some Architects doesn’t mean the Architects have first claim on it. They’re not even likely to notice you making off with the box. Go

An image of a snowflake.

The fact of the box’s survival, combined with the eddies of cold and snow in its vicinity, troubles you. Best to destroy it just in case. (A low-risk challenge – Your Resolve quality gives you a 90% chance of success.) [You need Resolve 1 (you have 7)]

EJ: Of course, we’ll be taking the option that gets us 3x Associated with the Architects of Ink, since that’s what we most need right now!

The Architects are at first astonished, then sheepish, when you point out their failure of observation. There is an excited discussion about whether the ornamentation on the box, scrollwork and odd jagged angles, has anything to do with the faraway civilization of the ravenfolk. At first you think that they have forgotten your presence, but you realize after a while that they consider you one of them. Indeed, one Architect glances in your direction as she expounds on ravenfolk iconography, clearly expecting you to make your contribution, and you venture a few opinions based on things you’ve heard in happier times.

Afterwards, the same Architect comes up to you with a holo shard and says, “This is a city full of strange histories and hazards. Perhaps this will help you stay away from the worst of the latter.”

An image of a candle. You’ve gained 3 x Associated with the Architects of Ink (new total 10).

Image of a scroll You now have 1 x Map of Iria.

Image of a rose Finesse is increasing…

EJ: It’s interesting to note that ravenfolk come from elsewhere. I wonder if swanfolk and foxfolk also do? (I think those are the other two nonhuman species we’ve seen.) Who is native to Iria? Or was it initially some barren rock that was terraformed?

Anyway, at this point I figured that before declaring our allegiance with the Architects of Ink, I’d clear out the rest of my hand:

A run-in with a delegation of thorns

You approach archways hung with icicles. The icicles, instead of pointing down, curve left or right like wayward thorns. Behind a pillar comes a woman’s a laugh, and the chilly wind brings to you the furtive smells of wine and roses.

Image of an eye

It’s only natural that you should approach them cautiously. Meaning that they shouldn’t see you at all. Who knows what you’ll learn? (A low-risk challenge – Your Finesse quality gives you a 90% chance of success.) [You need Finesse 1 (you have 6)]

Image of a feast

Why not join the feast? You are confident of your ability to charm the revelers with the fact of your presence.

Playing this option will get you 20x Brittle Rumor.

[This branch is now free to play]

An image of a mask.

From your glimpses of them, the revelers are are [sic] eclectic in their dress and habits. It shouldn’t be too difficult to walk among them and put your deft fingers to work. (A very modest challenge – Your Finesse quality gives you a 80% chance of success.) [You need Finesse 1 (you have 6)]

An image of a fist.

The glint from a star-dagger warns you that someone is coming out to challenge you. Easy enough to slip away, but sometimes a moment’s dispute is good for warming the blood. (A tough challenge – Your Force quality gives you a 40% chance of success.) [You need Force 1 (you have 1)]

EJ: So I totally forgot that we failed the easier Finesse challenge last time and as such have not seen the good outcome for it—I’ll make sure to show that at some point in the future, if I get the chance. I took the harder Finesse option instead:

Success!

You move into into [sic] the crowd. In the shadow of the arches it’s difficult for anyone to see you clearly, and when you speak, it’s to tell some easeful joke about stoic mice and mutant fungus, or perhaps mutant mice and stoic fungus. You are able to pocket a number of delicacies that might travel well, although you can’t help nibbling on a few of the delicate cookies imprinted with—guess—petals.

Image of a rose Finesse has increased to 7!

Image of a rose You succeeded in a Finesse challenge! (Simple challenges mean you don’t learn so much.)

Image of a feast You’ve gained 3 x Evanescent Treat (new total 8).

EJ: Next up is another card we haven’t seen too many times before:

Securing a shelter

A little way off is a shelter run by one of the many neighborhood societies. It flies a brown-and-gold welcome-banner.

Image of blood spatter.

A man is limping toward the shelter. Slowly. He leans against the walls of cracked buildings as he goes, and his fingers leave red, descending marks. He would reach the shelter faster with your assistance.

Image of a wine bottle.

A tall, severe Woman with a Lace Scarf motions for you to come closer. She probably doesn’t have a weapon.

What she does have is a proposition. The Scarf and Feather Society suspects that this unassuming shelter contains succulent luxuries. If you take a look around, they’ll offer you a cut of the take. (A high-risk challenge – Your Finesse quality gives you a 30% chance of success.) [You need Finesse 5 (you have 7)]

Image of a window

It’s been a long day, and you could use a place to sleep.

Image of an eye

The Ocular Guard isn’t known for compassion, but someone in the upper ranks is cognizant that places like this one keep Iria’s winterlocked inhabitants easier to manage. They’re offering a small wage to those willing to keep order on a day they expect to be unusually chaotic. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [LOCKED – You need Force 5 (you have 1)]

An image of a snowflake.

You’re cold to the point where you’re not sure you feel it anymore except as a slowing tide in your heart. A night under a warm roof is what you need.

Playing this option will get you 20x Dubious Omen.

[This branch is now free to play]

[LOCKED – You need Ice 10]

EJ: We helped the man last time, so let’s see what happens if we sleep here ourselves:

You weren’t certain they’d have a spot for you, but the volunteer who hears your request sees something disquieting in your eyes. Speaking as little as is polite, she leads you to a quiet corner. You can hear the ironbird following you, although it stays out of sight.

That night your sleep is interrupted by recursive dreams, and it’s only after the fifth one that you are certain you’ve surfaced into the waking world. For the rest of the day, you’re haunted by the feeling that you’re in danger of stepping out of your feet and into some ice-reflection’s embrace.

An image of dice. You’ve gained 1 x Dubious Omen (new total 28).

EJ: Now, at this point I totally space out and draw another hand of cards. Wanting to clear them out before I progress the plot and we unlock some new cards to see, I decide to play through them real quick. Funnily enough, the first one is…

Restoration of a forbidden temple to birds

A team of Architects appears to be excavating a temple, relic of an earlier era. And not just any temple: one of the Avian Temples that proper Irians consider taboo.

Image of a wolf.

The Architects must have uncovered something especially delicious if they’re braving the Irian taboo. You think you see a way of relieving them of their prize. (A very chancy challenge – Your Finesse quality gives you a 50% chance of success.) [You need Finesse 3 (you have 7)]

Image of a cobbled street

The Architects only seem interested in their immediate vicinity. You might be able to find curiosities of your own if you venture farther afield. (A modest challenge – Your Finesse quality gives you a 70% chance of success.) [You need Finesse 2 (you have 7)]

An image of clouds.

The Irians must have this taboo for a reason. It might be best to talk the Architects out of their endeavor. (A modest challenge – Your Resolve quality gives you a 70% chance of success.) [You need Resolve 2 (you have 7)]

Image of a magnifying glass

One of the items already recovered is a piece of art, a tapestry of optic fibers and harp strings and beads of luminous glass. The subject matter is familiar, although the Architects discussing it seem to be under the amusing misimpression that it represents a gun-saint of the houndfolk.

Playing this option will get you 3x Associated with the Architects of Ink and 10x Dubious Omens.

[This branch is now free to play]

[You need Finesse 3 (you have 7)]

Image of a starship interior.

You’ve seen a starship like this in your travels. What does it remind you of?

An image of a fist.

It looks like the Architects are having difficulty shifting some rubble. You could lend them a hand. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [LOCKED – You need Force 2 (you have 1)]

EJ: Now we actually don’t need to increase Associated with the Architects of Ink further, so we can try a different option, such as “You’ve seen a starship like this…”

The wreckage makes it difficult to tell, but you’re reminded of the sleek courier vessels that used to range from Iria to her sister city on the farthest planet of the system, Cavaria. It will be a long time before you see Cavaria and its strange spindled towers again, however.

Image of a star You’ve gained 1 x Memory of Far-Flung Stars (new total 2).

A question of comfort

It’s time to seek some lodgings, however temporary. But there’s the troublesome matter of your ferrous companion.

Image of a cobbled street

You don’t have to put up with the ironbird’s presence. If you can’t lose it, surely you can find a way to barricade it from your eventual home. (A very modest challenge – Your Resolve quality gives you a 80% chance of success.) [You need Resolve 1 (you have 7)]

An image of a fist.

The best plan is to ambush the ironbird after it thinks itself welcome. It’s a simple plan, but sometimes simplicity is the right call. (A high-risk challenge – Your Force quality gives you a 20% chance of success.) [You need Force 1 (you have 1)]

Image of a dagger.

It won’t be enough to knock the ironbird out of commission. You’re starting to be curious about its inner workings.

Playing this option will get you 10x Ice and 10x Enigmatic Gadget.

[This branch is now free to play]

[You need Resolve 2 (you have 7)]

Image of a feast

The ironbird seems to know where it’s going. Why not let it choose the night’s shelter?

EJ: The earlier audience vote nudges us towards the first option, as the least aggressive option that isn’t totally credulous, and this time we actually succeed! … Sort of.

It was a good idea in theory

Through some conniving that gives you a headache just to remember, you trap the fledgling in an iris door and leave it behind.

It’s a good effort. Unfortunately, the thing is both determined and very good at tracking you. The next time you venture outside, you are greeted by that expectant iron regard. For a moment you can see yourself reflected as though in a suit of black-silver armor. Then you blink and the image is gone.

Image of a flag. Resolve has increased to 8!

Image of a flag. You succeeded in a Resolve challenge! (Simple challenges mean you don’t learn so much.)

An image of dice. You’ve gained 1 x Dubious Omen (new total 29).

EJ: Our last normal card for now is a repeat of A run-in with a delegation of thorns. Still not remembering we haven’t seen the outcome to the easy Finesse challenge, I take the Force option for the sake of variety:

The glint from a star-dagger warns you that someone is coming out to challenge you. Easy enough to slip away, but sometimes a moment’s dispute is good for warming the blood.


Your assailant is a woman, tall and lean of figure, and feral in her grace. Your attempt to disarm her not only fails, you’re left grasping nothing but a scrap of air. She pulls up, star-dagger brightening and darkening, then begins to laugh at you. You’d try again, but she has deemed you unworthy of her efforts, and she nips back among her fellow revelers, still laughing.

An image of a fist. Force has increased to 2!

An image of a fist. Force 1 failed in a challenge! (When you try a challenge that’s difficult for you, you learn more even when you fail.)

EJ: … with, of course, a predictable outcome. Anyway, now we can finally get to A peculiar ink:

A peculiar ink

It’s derived from a poisonous flower, but some people swear by its mystical properties. The bit about using it to rouse prophecies is probably a myth, though. You appear to have come across a small supply of it while rummaging through an escritoire with words of ice driven into its drawers.

Note: Declaring a faction affiliation either here or at “A legendary weapon” will allow you to advance to midgame content through “The ironbird’s inexplicable hobbies.”

Image of a castle

The Architects would be intrigued by your find. They might even be able to tell you more about it. The likeliest contact is a One-Eyed Scholar, who lives in a tower-library near the starport. The Scholar is sure to welcome you. Her defenses are another matter. (A high-risk challenge – Your Resolve quality gives you a 30% chance of success. [You need Resolve 6 (you have 8)]

Image of a scroll

The ink reminds you of the Architects and their tattoos. It’s time you declare your affiliation with them. [You need Associated with the Architects of Ink 10 (you have 10)]

An image of a feather.

A certain Swan Thief enjoys curiosities in her epistolary games. She is sure to have a use for the ink, and you might be able to catch up on the latest gossip. She won’t see anyone who doesn’t have the proper social graces, however. (A high-risk challenge – Your Finesse quality gives you a 20% chance of success.) [You need Finesse 6 (you have 7)]

Image of a wine bottle.

You could imbibe a dilute form of the ink. Nothing ventured, nothing gained.

Playing this option will get you 20x Fleeting Merriment.

[This branch is now free to play]

Image of a wine bottle.

You admire the Society’s devotion to civilization’s finer pleasures. The ink will prove a handy excuse for you to speak to someone about joining. [LOCKED – You need Flirtation with the Scarf and Feather Society 10 (you have 3)]

EJ: We could declare affiliation right now, but we’ll lose access to this card once we do, so let’s try something else first:

The Architects would be intrigued by your find. They might even be able to tell you more about it. The likeliest contact is a One-Eyed Scholar, who lives in a tower-library near the starport. The Scholar is sure to welcome you. Her defenses are another matter.

Success!

The ice-maze leading to her library-tower is indeed formidable, but those who navigated it successfully have often been foiled by the One-Eyed Scholar’s cantankerous robot defenders. They hiss and clatter and rear up menacingly, but you refuse to be deterred, and at last they give way.

The One-Eyed Scholar speaks to you over tea that has glittering motes in it, like distant nebulae. She thanks you for your find and mentions that this ink is indeed in much demand by the Architects. “The tattoos aren’t just for show,” she says, turning her hand so you can see the fireflower tattooed upon it. “Properly aligned with the body’s meridians, they hold the key to wondrous virtues.” That is all she will say directly, but she hints that you might learn more by cultivating a relationship with the Architects. In parting she gives you a book that purports to expound some of the Architects’ beliefs.

Image of a flag. Resolve is increasing…

Image of a flag. You succeeded in a Resolve challenge! (Risky challenges mean you learn more.)

Image of a book. You now have 1 x Tome of Scattered Ideals.

EJ: So that gets us a little bit of Architect lore and a new item; we don’t know what it’s good for yet. Now, let’s finally declare our faction affiliation:

The ink reminds you of the Architects and their tattoos. It’s time you declare your affiliation with them.


You approach a Pale Archivist with your petition. Not unsurprisingly, he [sic] requires you to fill out an application—in calligraphy, at that. Having had time to grow acquainted with the faction’s habits and preferences, you produce an acceptable document on liger vellum.

The Pale Archivist then leads you through a warren of twisty passages, all alike. At the end she bids you drink from a flower-sweet cup. You’re not even aware of sliding unconscious.

When you wake, it’s in a room ful [sic] of scrolls and books and lexicon crystals. It isn’t until you catch your reflection in a pane of shiverglass that you see the one-level tattoo, in black and gold, on your cheek.

Image of a castle You now have 1 x Tower Tattoo.

Image of a book.
You now have 1 x Connection: A Pale Archivist.

EJ: With that, A peculiar ink becomes inaccessible, and we can now, as it said, advance to the midgame through another pinned card…

The ironbird’s inexplicable hobbies

Lately you catch the ironbird dragging around gears, chipped crystals, fraying gloves, and trying to fit them together.

Playing a faction branch will advance you to midgame content.

Image of a book.

You sometimes see a Ferocious Librarian for help researching the curiosities you discover around Iria, like the half-dolls that people leave at certain empty doorways. One day, however, when the fledgling is occupied unspiraling a wire, the Librarian takes you aside. [You need Tower Tattoo 1 (you have 1)]

Image of a sunrise or sunset.

It’s time to devote an evening to watching the ironbird’s peregrinations.

Playing this option will get you 10x Ironbird’s Regard. An Ironbird’s Regard of 10 or more will open an additional option towards the end of the game.

[This branch is now free to play]

An image of a ray gun.

A Hectic Duelist, in whose company you sometimes pass the time, has also noticed the ironbird’s behavior. [LOCKED – You need Duelist’s Heart 1]

Image of an eye

A Quick-Tempered Captain you sometimes drill with has shown unusual tolerance of your pet, but after the latest time you fall out of cadence because the creature’s scratchy call startles you, she demands to speak to you in private. That in itself tells you how nervous she is. Ordinarily she would dress you down in front of everyone. [LOCKED – You need Third Eye 1]

Image of a treble clef.

A Melancholy Violist has taken to writing a partita inspired, he says, by the ironbird’s ferrous facets. He invites you to stop by and comment on his latest attempt. [LOCKED – You need Intimation of Wings 1]

An image of a snowflake.

You’ve seen some of those components in a place you rarely visit, and you could have sworn that the ironbird doesn’t range far from your side. Time to take another look. [LOCKED – You need Ice 15]

An image of a feather.

Perhaps, having developed a rapport with the ironbird, you can query it directly. [LOCKED – You need 15 x Ironbird’s Regard (you have 0)]

EJ: Since this card, like A peculiar ink, will disappear once we play a faction-related branch, and since trying to learn more about the ironbird is part of the approach the thread voted for, we’ll check out that second option first:

It’s time to devote an evening to watching the ironbird’s peregrinations.


It takes the ironbird a while to realize that, for once, you’re following it instead of the other way around. When it has trouble tugging loose some energon coils hidden beneath a pile of ice-brick corpses, you give it a hand. Its song is coolly affectionate.

An image of a feather.You now have 10 x Ironbird’s Regard.

Image of a rose Finesse is increasing…

EJ: Okay, enough faffing about. It’s midgame time!

You sometimes see a Ferocious Librarian for help researching the curiosities you discover around Iria, like the half-dolls that people leave at certain empty doorways. One day, however, when the fledgling is occupied unspiraling a wire, the Librarian takes you aside.


“I think I see what it’s doing,” he says. “That looks like an amateur’s attempt to represent a starship’s navigation circuit. Clever trick—I wonder where your pet picked it up?”

You’re not convinced it’s a trick at all.

An image of a snowflake. You’ve gained 1 x Winterlocked (new total 2).

EJ: When we get back to the home screen, we have two new pinned cards. This is one:

A Pale Archivist (Unlocked with Winterlocked 2 – you have 2; Unlocked with Connection: A Pale Archivist 1 – you have 1)

The Archivist appreciates your ceaseless interest in Iria’s curiosities. She doesn’t get out as much as she used to: you can be her eyes, and a sounding-board.

Image of an eye

The Archivist asks you to investigate reports that rogue scholars have been working with the Ocular Guard in deciphering finds at the Avian Temples. [You need Connection: A Pale Archivist 1 and Connection: A Pale Archivist no more than 1 (you have 1)] [You need 10 x Dubious Omen (you have 29)]

Image of a scroll

Almost all the Architects keep their tattoos easily visible. Where is the Archivist’s?

Playing this option will get you 20x Dubious Omen and 1x Glimpse of the Pale Archivist’s Tattoo; the latter locks off this branch in the future.

[This branch is now free to play]

[LOCKED – You need Connection: A Pale Archivist 2 (you have 1)]

EJ: Well, we’ve got Dubious Omens for days, so let’s go ahead and take the first option.

It doesn’t take long for you to verify the reports. You break into the hideout of one such rogue to steal his notes. He left them encrypted, but not well enough.

When you present the notes to the Pale Archivist, her eyes narrow. “A pity he’s wasting time with those thugs,” she says. The Guard frequently has common cause with the Architects, but their attempts to control access to the Temples has become a point of contention. She points out a particularly insightful analysis of altar geometry. The two of you stay up late discussing the ramifications.

An image of dice. You’ve lost 10 x Dubious Omen (new total 19).

Image of a book. You’ve gained 1 x Connection: A Pale Archivist (new total 2).

Image of a book. You now have 1 x Scholarly Wonderment.

EJ: Now let’s check out the other new pinned card:

Coldhouse flowers (Unlocked with Winterlocked 2 - you have 2; Unlocked with Tower Tattoo 1 - you have 1; Unlocked with Finesse 7 - you have 7; Unlocked with Connection: A Pale Archivist 1 - you have 2)

The Architects wish to make sure of your commitment. Their tattoos can’t be removed, after all.

An image of a snowflake.

The Pale Archivist requires coldhouse flowers for the next stage of your initiation. She even tells you where to find them, instead of leaving you to research that for yourself. (An almost impossible challenge – Your Finesse quality gives you a 10% chance of success.) [You need Finesse 7 (you have 7); You need Tower Tattoo 1 and Tower Tattoo no more than 1 (you have 1)]

Image of a book.

The Pale Archivist is highly placed. Out of curiosity, you track down her thesis from her days as a university scholar.

Playing this option will get you 20x Dubious Omen and 1x Mysteries of Avian Research; the latter locks off this branch in the future.

[This branch is now free to play]

[You need Connection: A Pale Archivist 1 (you have 2)]

Image of a scroll

You’ve brought the Pale Archivist a sufficient supply of the flowers. For her part, she has prepared the ink for the next stage of the tattoo. [LOCKED – You need 3 x Coldhouse Flower (you have 0); You need Tower Tattoo 1 and Tower Tattoo no more than 1 (you have 1)]

Image of a wolf.

Why would anyone need a coldhouse in a winterlocked city? This can’t bode well, and it would be just like the Architects to take their obsession with preservation too far. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [LOCKED – You need Tower Tattoo 1 and Tower Tattoo no more than 1 (you have 1); You need Force 7 (you have 2)]

EJ: Well, that almost impossible challenge doesn’t look great, so let’s back out and go do some other stuff first. Incidentally, at this point, assume new cards are unlocked with Winterlocked 2 unless I say otherwise.

Apparently I only captured the outcome of this first card and not the options, but oh well, you can go back to Update 5 if you’re particularly interested in what all the choices are.

A roving market

Frozen spheres containing storm-eels with pleading eyes. Winsome thieves. Human-headed snakes in lambent cages. The market moves from street to street, square to square, but some of the sights never change.

Image of a treble clef.

A musician is playing a bird-bone flute. Despite the spiraling beauty of her music, her hat—held by an obliging swanfolk gentleman—is nearly empty of contributions. You’re not sure whether pity or bemusement urges you closer.

Success!

While the musician plays a lopsided medley, you and the gentleman exchange pleasantries. Besides your similar taste in music, it transpires that you are both admirers of a certain mode of dance, one that was common in Iria before its devastation. Before you leave, the gentleman bows to you with a stateliness you have not often seen.

Image of a rose Finesse is increasing…

Image of a rose You succeeded in a Finesse challenge! (Simple challenges mean you don’t learn so much.)

An image of a candle. You’ve gained 1 x Spark of Camaraderie (new total 3).

EJ: Then we get The archaeology of star travel again; we don’t need Associated with the Architects of Ink anymore at this point, but despite Rosal’s background as a spy, I feel like they’re not the type to straight-up work against their faction without good reason, so the only option besides the one we’ve seen that makes much sense to me at this point is:

They look like they could use some assistance in unearthing whatever they’re looking for.


The Architects are surprised at your approach, but you reassure them that you are only interested in assisting their efforts. Indeed, as you work together to free some artifacts from the wreckage, they have many interesting things to say about the semiotics of stardrives and the forensic value of life-support fungus.

An image of a candle. You’ve gained 1 x Associated with the Architects of Ink (new total 11).

Image of a star You’ve gained 1 x Memory of Far-Flung Stars (new total 3).

Anyway, I misjudged how long this update was and have to split it, more in a sec!

3 Likes

Update 6, part 2

EJ: Next we get this card yet again, and I’m not even going to bother replicating the options because at this point we’ve seen almost all of them, except the one we’re taking this time:

Gunfire games

This used to be a outdoors theater for pixel puppeteers. At the moment, however, two people—undoubtedly members of the notorious Circle of Bullets—are using it for a duel while several people watch.

Image of a sword

If you’re going to involve yourself in the duels, you want to make sure you have a worthy opponent. One of the men carries himself with the air of a seasoned fighter. He’s the one you are determined to approach.

Playing this option will get you 3x Caught in the Circle of Bullets and 10x Oddment of Honor.

Success!

Is it your imagination, or does the man pause slightly in his assessment of you? But he’s willing to accept your challenge, and that’s what matters.

The duelmaster duly paces out the circle, shrouding the boundary in bright-edged shadows. Like you, the man accepts the pistol that the duelmaster provides. You learn later that this is a great courtesy, as the man had the right to use his own weapon in the duel.

Your first shot goes wide by a hair; his grazes your shoulder. After that all you remember is the sound of something ricocheting against ice and glass and metal, like bells in a fallen world.

You are alone with the duelmaster when you awake the next morning with a new scar over your heart. Apparently this art is how the Circle sustains itself despite its consuming interest in a lethal sport. “You acquitted yourself well,” he says simply. “I trust we will see you again.”

An image of a ray gun.You’ve gained 3 x Caught in the Circle of Bullets (new total 4).

Image of a sword You’ve gained 10 x Oddment of Honor (new total 13).

An image of a fist. Force has increased to 3!

EJ: It’s sort of funny it has that “Success” header despite not actually being a skill check. Leaving that aside, this does address one of my questions about duelists from earlier; it seems they don’t automatically revive, but rather that this is something duelmasters do. Still many questions that we probably will not be answering in this playthrough, though!

After this we get another copy of A run-in with a delegation of thorns and I choose the same option that I did in the first instance in this update, assuming (as previously mentioned, incorrectly) that we’ve seen everything we can see on this card. We also get A children’s game, where we really do have no unseen options. And then, our first actual midgame card!

Fossils in reverse (Unlocked with Winterlocked 2 – you have 2)

A wall in what used to be the archivists’ district contains fossils. More accurately, what used to be a wall. The structure has been eaten away by whorls and ripples of ice, not unlike the process by which petrified wood is formed. The fossils are clearly visible, if distorted.

Image of compass rose

The ironbird isn’t looking at the wall, but at the diffracted light thrown across the floor.

Image of a feast

The ironbird’s mien is, of all things, famished. You wonder if one of those fossils would sate it.

Playing this option will get you 20x Fleeting Merriment.

[This branch is now free to play]

An image of a fist.

The ironbird’s interest in spectacles like this one unnerves you. It might be best to end your association. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [LOCKED – You need Force 5 (you have 3)]

EJ: Since the thread voted not to trust the ironbird, we will not be feeding it a fossil, leaving only one option:

Each fossil is mapped into lines of blue-edged light. The lines resemble nothing so much as city defense plans.

Image of a star You’ve gained 1 x Memory of Far-Flung Stars (new total 4).

An image of dice. You’ve gained 1 x Dubious Omen (new total 20).

EJ: Next up, we get another new card!

A dispute over a dueling ground (Unlocked with Winterlocked 2 – you have 2)

A squad of Ocular Guards is threatening to shut down a duel. Not just any dueling ground, either. This hill-shrine is a favorite of the Circle’s.

Image of a sword

You wouldn’t profane a gun with this, but if you felled the Guards’ leader, the rest should lose heart. (A very chancy challenge – Your Resolve quality gives you a 50% chance of success.) [You need Resolve 4 (you have 8); You need 5 x Oddment of Honor (you have 13)]

Image of a rat.

There are fallen Guards and duelists scattered about the hill-shrine like so much red tinsel. They’re unlikely to need their possessions.

Image of a sunrise or sunset.

No one is paying attention to the hill-shrine’s intended purpose. What would happen if you sat down to meditate, even in these conditions?

Playing this option will get you 20x Dubious Omen, and you will lose 5x Ice.

[This branch is now free to play]

Image of a dagger.

You spy an assassin making for the Guards’ leader. Someone has to stop them from getting through. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [LOCKED – You need Force 4 (you have 3); You need 5 x Spark of Camaraderie (you have 3)]

An image of a snowflake.

A dead Guard some distance from your position has a tempest-stone in her outflung hand. Too dangerous to purloin it, but if you set it off from here, you’ll catch both Guards and duelists in the blast. The confusion will be diverting. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [LOCKED – You need Force 4 (you have 3); You need Gunslinger 1]

EJ: Well, my first PC was a “most of 'em are goners so they won’t miss much” type, but I don’t think Rosal is, and while not strongly affiliated with either faction here, through the whims of the RNG they have spent quite a lot of time hanging out with the duelists, so I guess…

You wouldn’t profane a gun with this, but if you felled the Guards’ leader, the rest should lose heart.

Success!

You make your way around the side of the hill-shrine, taking advantage of the trees for cover. Stealth is not much valued in the dueling circle, but it has its applications.

You hear the crackle-thunder of gunfire, and you worry that you’ll be too late to prevent the Guards from breaking the circle. However, your patience pays off. When you strike their leader from behind a tree, he doesn’t rise. His comrades shout in dismay and fire at you, but you are already darting to the next tree. In this way you distract them long enough for the duelists to finish their business.

Image of a flag. Resolve is increasing…

Image of a flag. You succeeded in a Resolve challenge! (Risky challenges mean you learn more.)

An image of a ray gun.You’ve gained 1 x Caught in the Circle of Bullets (new total 5).

Image of a sword You now have 1 x Duelist’s Credo.

Image of a sword You’ve lost 5 x Oddment of Honor (new total 8).

EJ: We then get a few cards we’ve seen before where we take actions that we’ve taken before—again, I’ll do a roundup of our stats and inventory at the end so you can see the impact. Our next new card is this:

A dusty parlor

Some people prefer to ignore the evidence of winter’s crescendo and while away their hours in parlors like this one, exchanging banter and showing each other the oddling treasures they’ve scavenged.

An image of a feather.

You’re here to see if anyone is telling stories of birds, or beaks, or things with any such avian nature.

An image of a key.

While everyone is occupied with card games or flirtation or canapés, you make your way over to an undefended box on a side table. It’s made of mahogany, with a nine-tailed fox carved upon the lid, its eyes picked out in gold leaf. In one corner, almost as an afterthought, is a moth in silver. [You need 1 x Petaled Key (you have 1)]

Image of a sword

The shipshard mirror has an honest streak at times. What will it show you today?

Playing this option will get you 10x Oddment of Honor.

[You need 1 x Shipshard Mirror (you have 1)]

Image of compass rose

The map tells you that the parlor used to be no such thing, but once belonged to a Stentorian Councilor. Nowhere to be found these days, of course. You wonder what else the map can tell you.

This will earn 10x Labyrinth crystals.

[You need 1 x Map of Iria (you have 1)]

Image of a book.

It’s as good a time as any to page through the book. What strange ideas lie within?

An image of a ray gun.

A cluster of ravenfolk spot your weapon and speak in low voices among themselves. You can’t help but overhear some of their words. [LOCKED – You need 1 x Scintillant Gun (you have 0)]

An image of a candle.

It’s not an indulgence you often permit yourself, but you take out your emberstone and cup it in your hands. [LOCKED – You need 1 x Emberstone (you have 0)]

EJ: A lot of options here, including trading in (I think?) our Shipshard Mirror or Map of Iria! But for starters, I can’t resist seeing what our Petaled Key unlocks:

The Petaled Key whispers to the box, and it opens with an understated click. The box is not precisely empty. Rather, its interior is painted with a scene in deep, rich colors: a hexagonal room, dark as the starry deeps, and two men dancing a stately dance. One is smiling; the other is not.

The inside of the lid shows the blueprint for a space station in miniature, tiny fine lines of gold and livid silver. Impossible to tell the thing’s size, except you were there a lifetime ago. Still, it’s far away, and your former masters can’t hurt you with this now.

Image of a star You’ve gained 1 x Memory of Far-Flung Stars (new total 6).

EJ: “Your former masters can’t hurt you with this now” is a tantalizing bit about the PC’s backstory that I think is unlikely to ever be paid off.

Also, for those not aware, the nine-tailed fox is the vulpine folkloric creature I mentioned earlier, a gumiho. They can appear as multi-tailed foxes or as humans, often with foxlike features. Not that important but I just think they’re neat!

We get another few cards we’ve seen before with outcomes we’ve seen before, and then this one, which is actually a Winterlocked 1 card that just happened to not come up before:

A wounded duelist

A duelist lies fallen in the shadows of a garden. After a moment you realize that she is still breathing, even if the blood has frozen like a rose over her heart.

Image of a dagger.

If she’s not dead and her comrades have abandoned her, it’s because the duel was fouled somehow. The kindest thing you can do for her now is to administer the coup de grâce. (A very modest challenge – Your Resolve quality gives you a 80% chance of success.) [You need Resolve 2 (you have 8)]

Image of a dagger.

While it’s clear her previous duel was fouled, perhaps there’s a way to salvage the situation: let her die in combat, the way a true duelist would desire, instead of lingering like this. (A very modest challenge – Your Resolve quality gives you a 80% chance of success.) [You need Resolve 2 (you have 8)]

Image of a sword

You can’t offer her a true duelist’s circle, but you can offer her a last flirtation with gunfire.

Playing this option will get you 3x Caught in the Circle of Bullets, 1x Roseate Pistol, 1x Gunslinger, and 10x Spark of Camaraderie.

[This branch is now free to play]

[You need Resolve 3 (you have 8)]

An image of a snowflake.

It’s clear what happened here, even if you don’t know the specifics. She dueled poorly. She lost. There’s no need for you to get involved.

Image of a tree branch.

The woman clearly needs medical attention. She is likely to resist your charity, however. (A tough challenge – Your Force quality gives you a 40% chance of success.) [You need Force 1 (you have 3)]


While it’s clear her previous duel was fouled, perhaps there’s a way to salvage the situation: let her die in combat, the way a true duelist would desire, instead of lingering like this.

Success!

The duelist’s mouth twists in an wry smile. “All right,” she says, “it’s not much, but it’s the best I can get.” She struggles upright—you know better than to help her—and offers you the use of a knife. “No guns,” she adds, “that’s over with now.”

It’s quick, and quite one-sided. But when she falls, it’s with a smile.

Image of a flag. Resolve has increased to 9!

Image of a flag. You succeeded in a Resolve challenge! (Simple challenges mean you don’t learn so much.)

An image of a ray gun. You’ve gained 1 x Caught in the Circle of Bullets (new total 6).

An image of a candle. You’ve gained 1 x Spark of Camaraderie (new total 4). Onward

EJ: A somewhat troubling little episode, and an interesting one. Let me know if there are any options you’d particularly like to see if this comes up again—it’s helpful for me to know what to prioritize with rarer cards that have a lot of options that are open to us.

After this we get a few more repeats, including multiple copies of Music in an old concert hall, which seems to be the RNG’s favorite card of the day. This is very annoying because we still have only one option available on it, so I can’t even mix things up to get different resources and make things more fun for myself. But here’s another new card!

A museum’s ruins

The museum is still guarded by two-headed robot serpents, although their eyes are crowded over by frost, and their plasma-breath is pale and anemic. You are strolling through the galleries in a desultory fashion when you startle a vision-reaver. He is contemplating a great curving portrait that probably used to be flat—and yet there’s a certain aesthetic pleasure to be found in the distortion.

Image of a star

In your peregrinations, you’ve seen works of art that would put this pallid portrait to shame. You’d like to offer one of those memories to this Vision-Reaver. (A chancy challenge – Your Resolve quality gives you a 60% chance of success.) [You need Resolve 4 (you have 9); You need 5 x Memory of Far-Flung Stars (you have 6)]

An image of a fist.

The Vision-Reavers’ practice of plundering memories from people troubles you. There must be a way to free those memories. (An almost impossible challenge – Your Force quality gives you a 10% chance of success.) [You need Force 3 (you have 3)]

An image of a mask.

It’s not the Vision-Reaver’s occupation so much as the man himself who intrigues you. (A chancy challenge – Your Finesse quality gives you a 60% chance of success.) [You need Finesse 3 (you have 8)]

Image of two faces in silhouette.

Viewing an unmoving piece of art isn’t the only way to enjoy an aesthetic experience.

Playing this option will get you 10x Fleeting Merriment, and, if your Connection is 0, 1x Connection - A Vision-Reaver.

[This branch is now free to play]

[You need Finesse 5 (you have 8)]

Image of a feast

Actually, a sculpture just down the hall, draped with drifting snow, catches your attention.


It’s not the Vision-Reaver’s occupation so much as the man himself who intrigues you.

Success!

You nod cordially to the Vision-Reaver and make a remark on the artful use of infrared pigments in the portrait. He smiles prettily at you and asks you if you’ve seen a particular work by another painter who the portrait’s artist was attempting to emulate. You haven’t, but the two of you have an animated discussion about the proper relationship between master and apprentice.

When it comes time to part, he mentions a part of the city that you would be better off avoiding, and hints that he would welcome seeing you again.

Image of a rose Finesse is increasing…

Image of a rose You succeeded in a Finesse challenge!

Image of a photo of a moustached man You now have 1 x Connection: A Vision-Reaver.

Image of people talking. You’ve gained 1 x Brittle Rumor (new total 7).

EJ: That gave us a new pinned card, similar to the one we have for the Pale Archivist, but we’ll check on that in a minute. First we’ve got another new card from the deck… which I again failed to capture the options for and instead got two copies of the outcome. That’s happened a few times in this update, although fortunately this is the first time it’s mattered very much. I must not be giving Josh’s script enough time to run. I’ll be more careful in the future!

(I also missed saving the cat icon! So sorry!) A Meticulous Ocicat

There’s a house with a garden less frost-chained than those around it. A Meticulous Ocicat lives in the house, and though you never catch her arranging the parlor’s books, or the starship figurines with their winking lights, or the trays of sugar cookies and tea, everything is always in perfect order.

Image of a book.

One of the Ocicat’s books draws your eye. In fact, her shelves reveal that she is widely read, a lover of lore, although the occasional adventure novel peeks out in between weighty tomes of stellate scholarship. You could pass an hour or three here, sheltered from Iria’s tumult, reading.

The Ocicat approves of a fellow reader, and curls up in the chair next to yours, a book propped up so she can easily peruse the pages. She purrs quietly when she encounters some particularly fine morsel of prose. You almost catch yourself doing the same.

An image of a candle. You’ve gained 1 x Spark of Camaraderie (new total 5).

EJ: The foxfolk, ravenfolk, and swanfolk have seemed to be humanoid beings that maybe have some animal-like features, but the Meticulous Ocicat appears to just be… a regular cat. Well, a somewhat fancy breed of cat, but one that, you know, walks on all fours and doesn’t talk or have opposable thumbs. She reads books, though!

Anyway, let’s look at our new pinned card:

A Vision-Reaver

The Vision-Reaver won’t share his spoils except with staggeringly wealthy clients, but on occasion he can be persuaded to critique artworks and fashions.

An image of a snowflake.

There’s a display of fractal ice sculptures along one of the promenades. He’s sure to show up. (A very chancy challenge – Your Finesse quality gives you a 50% chance of success.) [You need Connection: A Vision-Reaver 1 and Connection: A Vision-Reaver no more than 1 (you have 1); You need Finesse 4 (you have 8)]

Image of a treble clef.

You grow curious about one of the Vision-Reaver’s rivals, who specializes in aural delicacies. Maybe it would be instructive to seek her out.

Playing this option will get you 20x Brittle Rumor and 1x Spared the Voice-Reaver’s Lure; the latter locks off this branch in the future.

[This branch is now free to play]

[LOCKED – You need Connection: A Vision-Reaver 2 (you have 1)]

EJ: Let’s see if we can reach the next level here…

You become engrossed by a statue made not of ice but of insectines preserved in amber. The warmth of the amber stands in contrast to the blue and gray hues of the ice all around you, yet you can’t help but think that they represent the same thing. Some time later you remember to search for the Vision-Reaver, but no luck: if he’s been here, you’ve already missed him.

Image of a rose Finesse is increasing…

Image of a rose Finesse 8 failed in a challenge! (When you try a challenge that’s difficult for you, you learn more even when you fail.)

EJ: Welp, guess we’ll come back to it later! We can also take a stab at Coldhouse flowers before we go, just in case:

Coldhouse flowers

The Architects wish to make sure of your commitment. Their tattoos can’t be removed, after all.

An image of a snowflake.

The Pale Archivist requires coldhouse flowers for the next stage of your initiation. She even tells you where to find them, instead of leaving you to research that for yourself.


You should have known better than to take an Architect’s directions for granted. At least next time you’ll know better than to turn left at that fork, especially when the air reeks of decaying positron sludge.

Image of a rose Finesse is increasing…

Image of a rose Finesse 8 failed in a challenge! (When you try a challenge that’s difficult for you, you learn more even when you fail.)

EJ: Yeah, we’ll have to come back to that later, too.

Here are our current stats:


We’ve also got the following new inventory items:

  • Ironbird’s Regard x 10: The ironbird has declared a certain affection for you. At least, you think it’s affection.
  • Map of Iria x 1: More accurately, of Iria as it used to be. But the thing admits a certain historical fascination.
  • Tome of Scattered Ideals x 1: The writing almost hangs together, but every time you set the book aside, its theories dissolve into cacophony.
  • Scholarly Wonderment x 1: There’s no end to the things you learn. Some of it makes your marrow cold, which is as it should be.
  • Duelist’s Credo x 1: It’s not just fighting, it’s fighting by the code.

We also have 6x Memory of Far-Flung Stars, 23x Dubious Omen, 13x Evanescent Treat, 7x Spark of Camaraderie, 3x Fleeting Merriment, and 9x Oddment of Honor. Quantities of anything else are unchanged from before.

Before we go, a question: To get to the next connection level with the Pale Archivist, we need 10 x Enigmatic Gadget. I have yet to encounter any sources of Enigmatic Gadgets on this playthrough… except one, which we saw earlier this update, on the A question of comfort card. If that comes up again anytime soon, we could be where we need to be for the Archivist very fast. But it does contradict our chosen “wary but non-aggressive” approach to the ironbird.

Should we ambush the ironbird to extract some Enigmatic Gadgets from it?
  • Yes
  • No
0 voters
5 Likes

Yeah, Enigmatic Gadgets are a bit scarce, but they’re also not very obvious from the option text. My notes have:

  • Pest Control → Insect hums urgently; what does it want? (gives 1 gadget)
  • Archaeology of star travel → Make off with the box (gives 1 gadget)
  • A repository of antiques → assist the Architects of Ink (gives 3, but this might be a late-ish game storylet?)
2 Likes

Thanks! Two of those we’ve yet to see, but it sounds like Pest Control at least should theoretically be available to us?

The option on Archaeology of Star Travel goes against what little roleplaying I’m trying to do here, but that’s of course secondary to trying to show off game content, so I’ll grit my teeth and choose that option if it comes up again!

2 Likes