Let's Play: Cragne Manor

I dearly hope this is a reference to Graham Nelson’s The Craft of Adventure, which mentions >SCRAPE PARROT being the sort of bizarre command a good beta-tester would try (in an attempt to get a broken response out of the game). I read that one several times through when I was first getting into IF so the mention of scraping a parrot immediately brought back memories.

EDIT: Here’s the passage.

Good play-testers are worth their weight in gold. They try things in a systematically perverse way. To quote Michael Kinyon, whose influence may be felt almost everywhere in ‘Curses’, “A tester with a new verb is like a kid with a hammer; every problem seems like a nail.” And how else would you know whether “scrape parrot” produced a sensible reply or not?

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Hah, good catch! I can confirm, SCRAPE PARROT works (in fact it looks like SCRAPE is implemented as a synonym for clean/rub while in the greenhouse, though not elsewhere).

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This was suggested by Caleb Wilson (@caleb) during testing: letting the player appease the parrot god by cleaning the statue. I’m still not sure whether this was a deliberate reference to the Craft of Adventure quote or just a weird coincidence.

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Ah, so it may not have been a direct reference—just a real-world demonstration of how important it is to have testers who will SCRAPE PARROT?

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(Chapter the Twenty-Second, concluded)

When we were in the junk shack (not the shambolic shack, the one nearer to town – much like brass keys, there are a lot of shacks to keep track of!) we saw a sort of shadow of Peter across a barrier, and thought we’d be able to hear something if there was some kind of sound going, so that’s where we’re headed now.

Because I am impatient, I ring the chime on the way:

>ring chime
You flick the chime gently with a fingernail. Nothing seems to happen at first, then the chime begins to produce a gentle thrum seeming to emanate from deep inside its core. Over the next few moments, the hum increases in intensity until the chime is softly buzzing in your hand. It seems to give no indication of stopping any time soon.

Our trip is punctuated by what sounds like an unpleasantly cacophanous soundscape:

The chime is definitely growing louder.

The chime suddenly shudders more violently in your hand.

The vibration of the chime is slightly stronger now.

The ringing of the chime redoubles.

You think the chime’s tone is slightly louder.

None of these indicate it’s ever getting softer, mind, until:

>in
Inside the Shack (Daniel Ravipinto)
The shadows pool in strange shapes along the earthen floor of the shack, the only light coming from the cracks in the surprisingly high ceiling and through the opened door. Piles of accumulated junk that Peter’s family must have stored here over the decades lie against the inner walls, which have turned grey with either dust or the mere passage of time.

One of the shadows at the shack’s far end moves, then separates into a distinct shape, slumped against a supporting pillar. There’s something in here with you.

The chime’s ringing reaches a crescendo, then somehow impossibly rings louder. The alien tone becomes more shrill, sending the bones of your skull thrumming with a sympathetic vibration. Just when you think your head will split in two, you realize that all you can hear is your own breathing. Somehow, the chime has stopped.

Huh – can we hear anything new now?

>listen
The silence you hear sounds unnatural, as though a tone were missing that ought to be present.

Peter fruitlessly tries to wipe the blood from his shirt and hands.

Okay, guess we need to start it again:

>ring chime
Nothing happens. You try again. Still nothing.

The third time the chime bellows in response, a deep, aching tone like a brazen bell the size of the manor itself. And then, silence. And yet the tone goes on - for you can feel it in the bones of your hand, your chest. And then

  • pain -

the chime is falling from your nerveless fingers as your hands clamp to your ears. For the ringing must still be going on, but your ears…

Your hands come away, covered in blood and the grey walls of the shack slide to one side and you see Peter, on his feet, tears running down his face, screaming silently at you as he slams his fists against the strange barrier again and again and then it shatters and him along with it.

A thousand shards of Peter are floating in the air, rotating slowly in the light and then they each slowly align, each a tiny dagger pointed at your face and then they fly…

[Press any key to continue…]
The Prism
A cramped and claustrophic darkness sketching out a triangular space of a few square feet. There must be light of some kind, because you can see, but for the life of you, you couldn’t say where or what it’s coming from. The walls are the same solid air you saw in the shack, but without the sigils you saw under the surface. Outside is only darkness.

Somehow, again, trapped in the same, small space, is Peter, lying slumped against the far wall.

Umm, I’m not sure I like where we’ve wound up, but we’ve found Peter, ahead of schedule! Maybe we won’t need to do that whole book ritual thing after all.

>x peter
Peter’s eyes roll upwards until they’re pointed in your direction. He blinks exhaustedly. He’s dressed in the same grey shift you find yourself wearing. He blinks again, as if uncertain what he’s seeing, then he starts backwards as if surprised. Then he climbs to his knees and smiles.

“Darling?” he asks, passing his hand over his face in disbelief. “Is that you?”

He stands and takes a single step closer to you and somehow whatever is allowing you to see here brightens. Now it is you who is blinking.

His face is wrong.

This isn’t Peter. You don’t know how you know but you know. There’s something in his eyes, in the planes of his face.

“What?” the thing that is not your husband says, his mouth moving just a millimeter too much, his eyes half-closed, hiding something horrible behind the lids. “What is it?” he asks, with an awful wonder in his voice that turns your stomach. This is not Peter. This is Not-Peter.

Not-Peter approaches you slowly, frowning. He walks the length of the prism, back and forth, his eyes never leaving yours. Then he stops dead. “You’re not her, are you? You’re…who are you?”

Either we’ve suddenly come down with Capgras Syndrome, or something is deeply deeply weird here – or heck, possibly both!

(I know about Capgras Syndrome because of Richard Powers’ novel The Echo Maker, by the way – definitely recommend it)

>x me
What you were wearing and everything you carried are gone. You’re been left clothed in a coarse grey shift, barely enough for modesty.

Not-Peter shudders. “What are you?”

As even Our-Peter would now, that’s a complex question when it comes to Nitocris.

>ask not-peter about himsefl
Not-Peter suddenly turns to you, clearly angry. “What have you done with her!” he shouts. “What have you done with Naomi?”

In fairness, fumbling the simple word “himself” is just the sort of thing a body-snatching alien would do.

>ask not-peter about himself
The non-light in the darkness beyond the wall flares and beyond it you can now see – another prism. Another space defined by three walls, one of which is the wall of your own cell. And in that space – another you, another Naomi, dressed in a grey shift. And with her, another Peter.

Not-Peter spins and stares at the pair, then looks back at you. “Is she the real…”

Oh, wait – there were all those shards before we wound up here…

There’s another flare and the light expands. Now there are two other prisms.

>x prisms
There are four - two of Peter, two of you. The newest two can seem to see the older two. They’re pounding on the prism walls to no avail.

There’s another flare of non-light on either side of the prism. The number of others jumps to eight.

Your eyes randomly focus on one of the other chambers. Peter smiles. Then he splits into a million shimmering shards.

>x peter
Not-Peter cannot take his eyes off the other cells. His face is pressed against the wall, his eyes flickering constantly from face to face.

The thing illuminating this space breathes outward. Doubling, doubling again – so sixty-four copies?

You glance over. Peter and Naomi are both dead, lying in each other’s arms. There are no marks upon them.

Wait, which Peter? Which Naomi?

More non-light, more people … hundreds…

You look to your left. Peter and Naomi are calmly drinking tea. At least you think it’s tea. Now Peter is eating his cup.

Hey, randomly trying to eat inappropriate objects is a Nitocris thing, not a Peter thing (unless maybe that’s what brought them together in the first place?)

Oh god. You somehow now know that there are exactly 1,227 copies around you. But you don’t know which of you or Peter is missing a copy.

At the edge of your newfound vision, you see another chamber. Peter is laughing. He can’t stop laughing. He is gasping for breath, and his lips are turning blue. But the laughter still comes.

Are they all dying, or going mad?

And now the non-light expands outwards - up and down and you are at the center of a matrix extending infinitely in all directions and all there are are walls and Naomis and Peters. For ever and ever, amen.

Faced with the infinite, Not-Peter manages to pull himself away from the prism wall. He turns on you, tears in his eyes. “Which one? Which one is us? The real us?”

…that question seems like a category error.

say me
(to Not-Peter)
Not-Peter drops to his knees and begins to sob. “I can’t take it anymore. I can’t. I’ve just – there’s nothing here. Nothing real.”

As he continues to sob, you notice a strange shimmering along the back of his hands.

>x shimmering
A strange helix of multicolored strings are attached to Not-Peter at various points - his hands, his elbows, his head. They vanish into the infinite madness of copies above you.

The shimmering flares like the non-light and now there are more of them - more threads, pulling upwards towards the ceiling…

Oh god. There’s something in the ceiling.

We’re not going to like this, are we?

>x ceiling
There is a thing. In the prism. In the ceiling. A spider thing. Eyes and legs and threads of rainbow. And all of them are attached to Not-Peter.

Not-Peter turns and the spider-thing turns and he opens his mouth and it opens its mouth and oh god its speaking and and crying in time with him because they’re the same thing and god please let none of this be real nothing will ever be real again –

And now you feel a tugging and you raise your hand and see the thread on your own hand and it pulls and it prods and its eyes are looking into your eyes because they’re its eyes because you chose to move your hand and your eye and it’s not telling you you’re telling it and then you pull back and it pulls up and then it’s puppets all the way down…

[Press any key to continue…]

Now that is a creepy image.

An origami unfolding of your mind along an axis that you always knew was there but did not wish to see. A centipede with a million arms unfolding in all directions. Circles of patterns and routines. Sharp edges of improbability. Jagged lines of perverse action. Outright impossibilities cutting deep, defining a horizon.

And then a slowing and a flattening, and there you are, all of you – all you were and are and could be – laid out on the grey slab that is the rest of your non-reality. Pinned and flensed and categorized and autopsied before the great mass of eyes and twitching limbs above. And still the thread climbs and your sense of self climbs with it and then they both narrow and expand and soon you are not even you anymore…

[Press any key to continue…]The Vaadignephod-continuity was exceptionally clear as to what is to be allowed. The complete possibility space of the intersection of the Naomi-entity and the Peter-entity has been given over to the Weaver-continuity for purposes of experimentation and/or entertainment in exchange for support of material and/or energetic resources within the bound-domicile up to and including quasi-real multi-dimensional manifestations, as well as any necessary calculations performed within the given hypergeometric domain.

An equitable and standard enough exchange, like much of existence in the lower dimensions: limited, but full of possibility.

The initial state-machine, however, has revealed the full possibility space available utilizing only the entities’ immediate physical manifestations to be rather small. It seems there is, in fact, a hard and considerable limit to how much a continuity can achieve with such mere flesh before repetition sets in.

Hence the Book.

The Book of All Your Days
A metaphor, of course. But a useful one. Its pages are theoretically infinite and the permutations of each individual page an orthogonal, additionally endless axis. For reasons that are unclear, there are only three such pages here. (What has happened to the continuity? Where are the others? Who are you? Who am I? Who is asking this?)

Above the first of the Book’s pages float sigils in the Tongue which read WHEN WE WERE NOT YET. The others await a mere turning away.

A tableau of meeting is laid out across the Book’s scenery: a domicile of primitive education. Tiny entities scurry in the background from gathering to gathering, futilely attempting to expand their primitive minds. In the foreground is a momentous meeting between two entities as small as the others that crowd the scene. The Naomi-entity seems to be greeting the Peter-entity.
The Vaadignephod-continuity (no don’t think of it, don’t think its name, don’t say its…) utilizing a mere four of its myriad and infinite Aspects, had/has/will-have defined a complexly interesting manifold of hypergeometry – bounded by the Four Fundamental Movements of the Utter North, South, East and West – which defines the probability-space over which the Weaver-continuity was/has/will-be given dominion.

Laid across the top of the book’s opened page like a bookmark is a lovely message-thread of your own design.

Characteristically for this author (I mentioned he did Slouching Towards Bedlam, right?) this is a lot to take in – but it rather elegantly explains a lot of the strangeness we’ve encountered. There has been a dark bargain of some sort, it appears, that doesn’t involve just Peter and Nitocris – but also thousands, millions of different versions of them, variants whose differences are somehow creating the possibility-space for Vaadignephod to wreak its will.

We’ve got a lot of different takes on Peter in all the time we’ve been traveling, from hapless, beloved husband to squirrely co-conspirator with his family – and likewise, others keep mistaking Nitocris for someone she’s not, buying her inconsistent cover stories of being an insipid mortal named Naomi far more easily than you’d expect. Even the Manor itself has sometimes thought we’re a Cragne! We’d come up with various explanations to justify this, but the truth is simpler but more disturbing – in most versions of reality, Peter’s wife really is a perfectly normal woman. We – Nitocris, the ghoul-queen – are an extreme outlier, at the far end of the continuum of Naomis and pretend-Naomis. Perhaps because we already know some of the deeper cosmic truths and have gazed into the abyss, we’ve been able to keep more of our identity as we’ve navigated the chaotic mismash this nexus-event has made of Backwater.

For all that, I’m not sure we’re actually Nitocris right now…

>x me
A Weaver of Forms is a fine thing to be – as beauteous and graceful as one is delicate and fragile. Clever of limbs and eyes and mind so as to encompass a myriad of creative realities. Your fate as part of such a continuity is much to be desired.

>i
You carry the whole of possibility within your claws.

Yeah no we’re a pattern-spider.

>x bookmark
It links this manifold possibility space to those of the rest of the continuity (though why you cannot hear them even now is disturbing). Pulling at it signaled/signals/will signal the rest of the continuity that the book may be closed, for your work/play here is done.

>take it
Manipulating the thread in a manner it is not intended had/could have/will have…uncomfortable consequences.

Guess we can stop this whenever we want, but let’s play along for now.

>turn page
The Book does not, of course, turn its pages. They are a metaphor. Yet as a metaphor it does an admirable job, shifting along yet another axis, giving you access to yet another portion of probability.

Above the second of the Book’s pages float sigils in the Tongue which read WHEN WE BECAME. The others await a mere turning away.

A tableau of a primitive binding ritual is laid out across the Book’s scenery: a group of mortal entities gathered against a green background, surrounded by flora of all kinds. Are all of them necessary as a sacrifice? In the foreground stand those that must be bound. They are adolescent, younger than those that surround them. One of the entities is the Naomi-entity. The other is the Peter-entity.

Vaadignephod and/or the Cragnes continues to be really, really invested in our marriage (maybe we should have just eloped?)

>x naomi
That which exists within the book is possibility made manifest. Left in a given state, the entities and their environs define a singular spacetime slice that the rest of the Weaver-continuity may make use of, once they are alerted via the mechanism of the message-thread.

Right, from this perspective it’s all about the context multiple threads create – it doesn’t make sense to talk about any individual thing.

>turn page
Your tarsi ache with anticipation as the next probability-space slides into existence.

Above the third of the Book’s pages float sigils in the Tongue which read WHEN WE WERE NO LONGER. The others await a mere turning away.

A tableau of some sort of parting ritual is laid out across the Book’s scenery: a repository for the storage and repair of mortal entities. In the foreground stand those are to be parted. They are adolescent, barely sentient. The Naomi-entity is beginning the ritual.

The ritual we’re contemplating would unite us, rather than part us – but as occupants of an outlier-reality, the state-superposition this book-metaphor is showing us may not pertain to our subjective experience.

>pull bookmark
As your claws close along the thread in anticipation of your work’s end, a shiver runs along your tarsis’ beauteous length. There is something wrong here on a true and fundamental level. There is some form of corruption spreading through the continuity’s probability-network. This must be stopped. Immediately. Or aesthetically unpleasing results may occur.

You thrust yourself into the threads both here and else where/when. This cannot continue. Something must have fallen in from the Prisms, from somewhere in the lower dimensions. And then something snaps and…

Oh god, were you just a spider…?

And then you’re falling again and the universe folds itself flat…

[Press any key to continue…]

Ha, something’s disturbing the pattern-weavers’ plans. I think it might be us!

You press a key and the next wall of text scrolls to the top of the screen. Dear god, but this part’s overblown, isn’t it? And was there really any point to all the combinatorial complexity? Any really difference between the various states? It had some interesting language, you suppose, but the sheer amount of work that went into it didn’t really amount to much, did it?

Obfuscation’s not the same thing as depth, you think, pressing another key. Oh well, perhaps the next room will be more interesting…

Ha, of course things were going to get meta.

[Press any key to continue…]And the threads continue, outward again, encompassing the shiny black beetle-creatures who are humanity’s inheritors and the strange conical beings who are in turn possessed by a different alien intelligence to the polyps and shoggoths who would eventually devour them all. And so the universe collapses along endless strings connecting puppets who think they are puppeteers whose puppeteers are puppets of puppets. All dancing to the same cacophonous tune. All of their strings pulled to a center where the threads roil in a blind, idiot flailing that calls itself…

Oh.

Oh.

It seems the abyss is looking back.

WE ARE COMING. AND WE ARE LEGION.

And there’s a nice Shadow Out of Time linkage, though of course the narrative conceit here is substantially more pomo than anything in Lovecraft.

[Press any key to continue…]WE ARE LEGION.

WE ARE.

WE.

I.

I am.

I am…?

You.

You are.

You are lying in the middle of the shack and your head hurts and your back aches and… Why? There was…what. A figure? There was someone here. There was definitely someone here.

Wasn’t there?

(snipping for length)

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We’re back in the shack now, though some things are different:

(Chapter the Twenty-Second, last part really)

Inside the Shack (Daniel Ravipinto)
The shadows pool in strange shapes along the earthen floor of the shack, the only light coming from the cracks in the surprisingly high ceiling and through the opened door. Piles of accumulated junk that Peter’s family must have stored here over the decades lie against the inner walls, which have turned grey with either dust or the mere passage of time. Embedded in the shack’s far wall are a thousand tiny shards, the remnants of the strange chime.

There is nothing here, it seems, but a photograph upon the floor.

>x chime
It’s definitely the remains of the strange chime, shattered into a thousand pieces and somehow embedded in the wall of the shack. The symbols you saw on its surface are gone, as is the greenish tinge. Instead, there’s a red glow embedded in the pieces’ metallic surface, like rivers of blood.

Don’t think we’re getting that back!

>x photo of a memory
It’s an old black and white photograph, with a silvery sheen that indicates that perhaps it was taken in the the early 1900s. It depicts the antiseptic white of a hospital room. In the hall outside are the blurred figures of doctors and nurses. You and Peter are in the foreground. A face you recognize as your own smiles wanly from under the covers of a bed. Peter is holding your hand. You and Peter are sitting on a sofa, as far from each other as possible. You’re both so young - barely out of your teens.

This is from the day you died.

It was something called Apentrylic Syndrome - a metabolic disorder carried in a recessive gene. There was no known cure. Not even any known treatment. And poor Peter had to watch it eat away at you. You were children for god’s sake, barely married a few months when the first symptoms appeared. And the hospitals you found yourself in so very often were such cold and awful places.

This is impossible. There’s no way this happened. There’s no way it could have happened. And yet – you remember. You remember it as certainly as you remember anything else in your life.

Dr. Peanut peeks up over the edge of your cardigan pocket and looks around with interest.

You’re telling me, Dr. Peanut!

This explains, by the by, why the watch isn’t the ritual’s focus object. We’re not looking for our Peter – it’s an entirely different one, presumably as much an outlier in his way as Nitocris is in hers.

Well. We take the photo, and let’s do one more thing before wrapping up:

Backwater Public Library (Carl Muckenhoupt)

>put personalities on cart
(first taking Backwater Personalities (1915-1925 edition) (smelling faintly of mildew))
The librarian indignantly picks Backwater Personalities (1915-1925 edition) (smelling faintly of mildew) off the cart, then notices the library insignia.
Klonk-klonk.

>put knots on cart
The librarian indignantly picks a slim hardback manual (smelling faintly of mildew) off the cart, then notices the library insignia.
Klonk-klonk.

>put nightmares on cart
The librarian indignantly picks Life Beneath Nightmares (smelling faintly of mildew) off the cart, then notices the library insignia.
Klonk-klonk.

>put doctor on cart
The librarian indignantly picks Dr. Peanut (smelling faintly of mildew) off the cart and returns him to you.

Ha, had to check! Finally:

>put taxonomy on cart
The librarian indignantly picks A Rudimentary Taxonomy of Known Scent and Grotesque Reactions (smelling faintly of mildew) off the cart, then notices the library insignia.
Klonk-klonk. The librarian puts it on the cart, then points at various features of the library, waves her hands, and shrugs.

>x book list
ATTENTION PETER CRAGNE

This is to notify you that you are once again in GOOD STANDING with the Backwater Public Library, and may avail yourself of all the library’s services, including book removal.

That’s definitely not what it said before. Something weird is going on, but at least it’s an improvement.

>take de vermibus
The display case isn’t open.

The librarian fetches a treatise on 18th-century agricultural techniques from the shelves and points at it, looking for a reaction.

Look, at any other time I’d be into a monograph on Jethro Tull, but this isn’t the moment.

>open case
It seems to be locked.

The librarian notices your interest in the display case. She pauses for a moment to consider, then shrugs, comes over, and unlocks it for you.

Yay!

>take de vermibus
Taken.

>read it
Now you can flick through the yellowing pages of the grimoire, you learn that to open a way to your lost husband, you must:
blow the horn of the black goat,
while the stars are reflecting upon the grimoire,
with the stars falling under his true star sign,
and his most treasured memento,
and a divine pustule,
placed in a chalk circle beneath the raised grimoire.

Only then will the way open.

We still the horn, but not much mystery as to how to get that.

Not much left now. Not much left at all.

Inventory

You are carrying:
De Vermibus Laceris
a photograph of a memory
the second candle (smelling faintly of mildew)
a box of Nilla Wafers (smelling faintly of mildew)
a slip of paper (smelling faintly of mildew)
a clipped newspaper article (smelling faintly of mildew)
the slithering vomit bladder of Katallakh (smelling faintly of mildew)
a round white wall clock (smelling faintly of mildew)
a little stoppered vial of blue liquid (smelling faintly of mildew)
an a worn out, decaying picture (smelling faintly of mildew)
a copper amulet (smelling faintly of mildew)
a pull-string doll (smelling faintly of mildew)
a plastic bubble (smelling faintly of mildew) (open but empty)
a glass jar containing an insect (smelling faintly of mildew)
a silver mirror (smelling faintly of mildew)
a yellow sticky-note (smelling faintly of mildew)
a pointer thingy (extended) (smelling faintly of mildew)
a bag of peanut (smelling faintly of mildew) (open but empty)
an old iron key (smelling faintly of mildew)
an ancient key (smelling faintly of mildew)
Jessenia’s receipt (smelling faintly of mildew)
a slimy key (smelling faintly of mildew)
a long wooden key (smelling faintly of mildew)
a white key (smelling faintly of mildew)
a thin steel key (smelling faintly of mildew)
an Allen key (smelling faintly of mildew)
a small rusty iron key (smelling faintly of mildew)
a small desk key (smelling faintly of mildew)
a Red Triangle Key (smelling faintly of mildew)
an ornate bronze key (smelling faintly of mildew)
a sinister iron key (smelling faintly of mildew)
a sturdy key (smelling faintly of mildew)
a creased square of paper (smelling faintly of mildew)
a silver and ivory key (smelling faintly of mildew)
a brass winding key (smelling faintly of mildew)
a large brass key (smelling faintly of mildew)
an aluminum key (smelling faintly of mildew)
a bronze key green from age (smelling faintly of mildew)
a key from an urn (smelling faintly of mildew)
a nasty-looking key (smelling faintly of mildew)
a jar of old keys (smelling faintly of mildew) (open but empty)
sketches of your face (smelling faintly of mildew)
photos of you (smelling faintly of mildew)
a familiar gold wristwatch (smelling faintly of mildew)
a teapot (smelling faintly of mildew)
a library note (smelling faintly of mildew)
a pile of underwear (smelling faintly of mildew)
a pile of pants (smelling faintly of mildew)
a pile of shirts (smelling faintly of mildew)
a copper urn (smelling faintly of mildew) (open but empty)
a jar of screws (smelling faintly of mildew) (open but empty)
a broken silver amulet (smelling faintly of mildew)
a mildewy carpet (smelling faintly of mildew)
a filthy rug (smelling faintly of mildew)
a rusty meat cleaver (smelling faintly of mildew)
a secret menu (smelling faintly of mildew)
a dark grey whetstone (smelling faintly of mildew)
a cardboard box (smelling faintly of mildew) (open but empty)
a Carfax gig poster (smelling faintly of mildew)
a tarnished brass key (smelling faintly of mildew)
a folded up note (smelling faintly of mildew)
a bottle of Pepto-Bismol (smelling faintly of mildew)
Daniel Baker’s note (smelling faintly of mildew)
an ominous-looking painting (smelling faintly of mildew)
a golden eyepiece (smelling faintly of mildew)
some Nilla wafers (smelling faintly of mildew)
a silver urn (smelling faintly of mildew) (open but empty)
a pair of stone earplugs (smelling faintly of mildew)
a newspaper clipping (“Rumors of Decapitations”) (smelling faintly of mildew)
an Italian magazine cutting (smelling faintly of mildew)
a spray bottle of fungicide (smelling faintly of mildew)
Mama Hydra’s Deep Fried Ones (smelling faintly of mildew)
a box of vials (smelling faintly of mildew)
a vial of cedarwood extract
a vial of frankincense
a vial of tuberose extract
a vial of geosmin
a vial of musk
a spray decant vial
a vial of vanilla extract
an unmarked clear vial
an unmarked teal vial
an unmarked pale blue vial
a trolley schedule (smelling faintly of mildew)
a backpack features guide (smelling faintly of mildew)
Peter’s jacket (smelling faintly of mildew)
a library card (smelling faintly of mildew)
a grimy rock (smelling faintly of mildew)
a long hooked pole (smelling faintly of mildew)
an employee ID card (smelling faintly of mildew)
a shard of shattered carapace (smelling faintly of mildew)
a clipboard (smelling faintly of mildew)
loose bricks (smelling faintly of mildew)
a black business card (smelling faintly of mildew)
a glass shard (smelling faintly of mildew)
a trophy for a dog race (smelling faintly of mildew)
a pair of blue cloth slippers (smelling faintly of mildew)
a rusty flathead screwdriver (smelling faintly of mildew)
a pair of garden shears (smelling faintly of mildew)
a gallon jug of white vinegar (smelling faintly of mildew)
some mildewed leather gloves
a bronze urn (smelling faintly of mildew) (open but empty)
a big slice of cold pizza (smelling faintly of mildew)
a wad of cash (smelling faintly of mildew)
a vial of rose extract (smelling faintly of mildew)
a pair of leather boots
a tiny brass key (smelling faintly of mildew)
an antique locket (smelling faintly of mildew) (closed)
a pewter box (smelling faintly of mildew) (open but empty)
a Cyst (smelling faintly of mildew)
a golden apple (smelling faintly of mildew)
a note from a seesaw (smelling faintly of mildew)
a vintage Black Sabbath tee shirt (smelling faintly of mildew)
a gold jacket (smelling faintly of mildew)
a wine bottle (smelling faintly of mildew)
a police report (“Francine Cragne”) (smelling faintly of mildew)
a can of salt (smelling faintly of mildew)
a rusty piece of metal (smelling faintly of mildew)
a pamphlet of home listings (smelling faintly of mildew)
a metal flask (smelling faintly of mildew)
a piece of yellowed newsprint (smelling faintly of mildew)
a brass nameplate (smelling faintly of mildew)
a pistachio ice cream cone (smelling faintly of mildew)
the first candle (smelling faintly of mildew)
a black box (smelling faintly of mildew) (open but empty)
some assorted teeth (smelling faintly of mildew)
Limerickus Dirtius (smelling faintly of mildew)
a torn notebook (smelling faintly of mildew)
a Jansport backpack (smelling faintly of mildew) (open)
a hidden pocket (open but empty)
a key pocket (open but empty)
a book pocket (open)
a pocket-sized notebook (smelling faintly of mildew)
a small blue journal (which you know is a journal because it says “Mein Journal” on the front) (smelling faintly of mildew)
The Modern Girl’s Divination Handbook – Volume Three (smelling faintly of mildew)
a tiny leather journal (smelling faintly of mildew)
a moldy, waterlogged journal (smelling faintly of mildew)
an old newspaper (smelling faintly of mildew)
a faded delivery note (smelling faintly of mildew)
Between God and Madness, by Hiram Strangecraft (smelling faintly of mildew)
Reading the Sky, by Roberto Vasquez (smelling faintly of mildew)
Tatooine 1: Anchorhead (smelling faintly of mildew)
a soggy tome (smelling faintly of mildew)
the diary of Phyllis Cragne (smelling faintly of mildew)
a postcard of Big Ben (smelling faintly of mildew)
In Defense of Reason, by Scott Andersen (smelling faintly of mildew)
Hyper-Gastronomy, Exactness, and String Theory: a Theoretical Subdiscipline of Cooking and Baking by Chef Wheldrake (smelling faintly of mildew)
A Culinary Overview of Superstitions in the Miskaton Valley Region by S. Jarret Zornwharf (smelling faintly of mildew)
a side pocket (closed)
a trash pocket (closed)
a rusted toolbox (smelling faintly of mildew) (open but empty)
a sharp machete (smelling faintly of mildew)
a mallet (smelling faintly of mildew)
some rotten flowers (smelling faintly of mildew)
a cast iron spire (smelling faintly of mildew)
an enormous dessicated rat corpse (smelling faintly of mildew)
a whole large reddish-orange pumpkin (smelling faintly of mildew)
red-rimmed porcelain plates (smelling faintly of mildew)
red-rimmed porcelain cups (smelling faintly of mildew)
a shard (smelling faintly of mildew)
a jar of peaches (smelling faintly of mildew) (open)
some golden peach liquid
some pickled peaches
a broken knife handle (smelling faintly of mildew)
a black fountain pen (smelling faintly of mildew)
a stubby pencil (smelling faintly of mildew)
a waterproof flashlight (smelling faintly of mildew)
a piece of chalk (smelling faintly of mildew)
a half-full styrofoam coffee cup (smelling faintly of mildew)
a leather cord and pendant (being worn)
a pair of reading glasses (smelling faintly of mildew) (being worn)
a battered yellow JogMaster (being worn)
a label (smelling faintly of mildew) (being worn)
a giant milkweed leaf (smelling faintly of mildew) (being worn as a mask)
a calfskin coat (being worn)
a trolley pass (being worn)
Ed’s coveralls (being worn)

Maps: no updates this time.

Transcript:
cragne session 22.txt (368.3 KB)

Save:
cragne session 22 save.txt (100.8 KB)

Unfinished Locations - we don’t need to put this behind a details tag anymore:

  • Court: climactic color-animal crosswalk
  • Observatory: do the thing
6 Likes

…wow. Just…

…wow.

That’s…a lot. And it’s going to take a few rereads to wrap my head around it.

Though one thing I can contribute: “apentrylic” is a googlewhack at the time of writing. The only hit is for the ClubFloyd playthrough of Daniel Ravipinto’s Tapestry:

It was agonizing for Timothy to see her wasting away. “Apentrylic Syndrome” they called it, a metabolic disorder carried in a recessive gene. There wasn’t a cure, they told him, and they didn’t think she’d last more than a year.

Etymologically (because that’s the other thing I can contribute) it looks like apo “from” + en “in” + tryl- “??” + ic- “pertaining to”. And I can’t find a word that looks like trylos or trylë or trylon or such in the standard dictionaries, unfortunately.

6 Likes

I was aware of that phrase, but I think this must have been a coincidence! Looking back over my testing transcript, I did try to “sharpen parrot”.

4 Likes

I was hoping for 24 chapters (books?) like the Odyssey, but looks like it will be one short.

There is θρύλος (legend) that is very close and θρυλικό (legendary), but it doesn’t make much sense in this context.

2 Likes

“Apentrylic” could theoretically also be composed of a- (“not/without/lacking”) and pentryl.

There is a chemical substance called pentryl, which is similar to tetryl, but contains five (penta) instead of four (tetra) nitro groups (NO2).

Links: Tetryl - Wikipedia, Pentryl | C8H6N6O11 - PubChem, Pentryl Definition & Meaning - Merriam-Webster

Having said that, I don’t know of any link to an illness. If anything, those compounds are toxic, so a lack of them (as possibly indicated by the a- prefix) should not be harmful, I guess.

5 Likes

I thought it’d be an alpha privative plus a penta- prefix, too, but yeah, doesn’t seem to lead anywhere. Appreciate the etymological brainstorming from everybody!

True, though 23 is a sacred number for the Discordians and we’ve been carting around the golden apple for a while…

5 Likes

Chapter 23 for doing the ritual, chapter 24 for using the walkie-talkie and saying XYZZY everywhere?

4 Likes

Hey, just wanted to say I’ve greatly enjoyed your play-through, and am overly pleased that you liked my librarian. It was great seeing you put things together (you figuring out he was a librarian pretty early on, even), and your growing affection for him over the course of the game.

It was a fun challenge to try to write something that would interact with the rest of the game when I didn’t know what that would be. I’m glad it seems to have worked!

8 Likes

Having played a bit more since my last post, I can confirm Chapter the Twenty-Third will be the last; since the XYZZYing and walkie-talkieying will be post-game, I’m going to call them bonus update number one (bonus update number two will involve reading over the source code posted to Zarf’s page, and bonus update number three will be the speedrun).

Thanks for dropping by! Emmett is great – he’s a cool character with a neat backstory, he provides support that’s helpful but doesn’t spoil any puzzles, and as a blindly-implemented game mechanic when you didn’t know what anyone else was doing, he’s a dashed clever bit of design. The arc of going from “ugh, this chill is hanging around me, how annoying” to “wait, it’s kind of helpful as well as annoying” to “oh this is a person” to “oh, this is a person I like who’s experienced injustice” is very smartly done, and winds up being well-paced over the course of a game that’s necessarily almost all one-and-done scenes. So definitely take some kudos!

9 Likes

Chapter the Twenty-Third: Of Our Elaborate Plans

There’s not very much left to say, is there? We’ve finally obtained the grimoire. We’ve gathered almost all the components. The whole town of Backwater has nothing more to offer us; even stately Cragne Manor itself boasts only two remaining points of interest. And thanks to – whatever it was that happened in the shack, we’ve had a glimpse of the terrifying ontological horror that undergirds the chaotic domain of dream-logic that we’ve experienced ever since we got off that train.

Anyone else – any other Naomi – might be daunted by all this. But Nitocris was never one for introspection.

It’s time to make our final run.

Court (Ryan Veeder)
Walls paneled with elaborate boiseries curl slowly around this ovular hall. The western vertex of the ellipse is dominated by an enormous window; at the opposite end, a low archway leads east to the foyer. A glass display case is set into the north wall.

In the center of the room, an irregular circle of twelve pedestals surrounds a black monolith.

On the xanthic pedestal is a figurine of a peregrine falcon.

That falcon is Francine’s familiar, of course – we put that figurine in place the first time we visited here, after we finally understood the importance of everything we’d been learning about the Variegated Court. A fractious crew of notable Cragnes, they’re clearly not the sorts who ever agree on anything, nor overly prone to sharing secrets; since unlocking whatever’s hidden away here seems like it would ordinarily require their cooperation, it must be a powerful artifact indeed.

>x pedestal
Which do you mean, the griseous pedestal, the rufous pedestal, the niveous pedestal, the cesious pedestal, the xanthic pedestal, the eburnean pedestal, the icterine pedestal, the croceate pedestal, the mazarine pedestal, the puce pedestal, the fulvous pedestal or the fuscous pedestal?

We’ll take these in order. Helpfully, these are quite distinctive words that I can easily look up in the thread! Griseous to start; this takes us back to the runes we were able to read in the Cold Storage Room after solving the Hitchiker’s-Guide-biting puzzle:

“The Griseous Alderman of the Variegated Court has a familiar,” the glyphs say, “and that familiar is sometimes a cat and sometimes a bat and sometimes goes by the name Little Nifty.”

Hmm, what figurines do we have on offer?

>x figurine
Which do you mean, the figurine of a kraken, the figurine of a white antelope, the figurine of an eel, the figurine of a mole, the figurine of a Pontiac Firebird, the figurine of a duck, the figurine of a weasel, the figurine of a tarantula, the figurine of a cat, the figurine of a Venus flytrap, the figurine of a sheep, the figurine of a greyhound, the figurine of a silverfish, the figurine of a crow, the figurine of a rat, the figurine of a wolverine or the figurine of a peregrine falcon?

We’ve got a cat but no bat, so that’s easy.

>put cat on griseous
(First taking the figurine of a cat)

You place the figurine of a cat on the griseous pedestal.

Next rufous – that cropped up in the letter we found in the Slaughterhouse Office, which made us question the economics of mass exsanguination:

"September 21, 1908

"…les Cragne, Rufous Alderman,

"I was pleased to hear of your success with … of the ritual…

"…Sinclair’s pamphlet will bring unwanted atte… …ven to your remote operation. I hope I need not remind you …tance of … role …

"… can get … blood befo… …crifice must be complete by the coming full moon… Vaadignephod will…

"Yours in fraternity

“… of the Variegated Court”

The facing page contains the notation

“Cattle: 10 gal, 200 / hr, 24000 gal
Hog: 5 gal, 500 / hr, 30000 gal
Man: 10 pt, 1 / day, 10 pt”

That’s not especially illuminating in terms of identifying a familiar, but we found another document in that room:

>x newsprint
The article seems to be an exposé of poor working conditions and sanitation at Cragne’s meatpacking plant. You scan quickly through descriptions of horrific accidents among the workers and nauseating adulterants in the meat. One item catches your eye. In a section describing the vermin infesting the plant, the writer mentions a superstition held by the workers concerning a “Boss Rat”. Apparently this rat was three times the size of the usual pests and would direct the other rodents where they may forage. Those that found favor with the Boss Rat were allowed to gorge themselves from the heaps of meat kept in the plant’s storerooms for later processing, while those who fell out of favor were forced to run among the workers’ legs to snatch scraps falling from the mincers. Many workers believed that anyone who saw the Boss Rat would suffer a fatal accident, and the writer notes that several deaths and disappearances that occurred during his time investigating the plant were attributed to that very cause.

And of course when we searched the junk-packed room, we found an enormous desiccated rat corpse. It’s a more circumstantial case than most of the others, but all the evidence points one direction.

>put figurine of a rat on rufous
(First taking the figurine of a rat)

You place the figurine of a rat on the rufous pedestal.

Niveous we found in the journal locked in the Church Office puzzle-box:

Journal of Luther Cragne

September 8th, 1932.
Returned from Czechoslovakia this evening. I can barely contain my excitement! I managed to obtain an artifact that we of the Variegated Court have long sought. The foolish Cikáni that I purchased it from for only a few koruna had no idea what it was…

You remember the story, dude summoned something without being sure what he was doing and it ended super well for him. The story doesn’t make clear what animal was associated with him, but the journal itself made it quite plain:

The outline of an animal has been embossed on the cover. If you’d seen this a month ago you’d have only been able to identify it as some sort of bear-like mammal with a long bushy tail. However, your recent trip to the zoo apparently had some educational value. The animal depicted on the cover is clearly a wolverine.

>put wolverine figurine on niveous
(First taking the figurine of a wolverine)

You place the figurine of a wolverine on the niveous pedestal.

Now we’re on Cesious – this was actually the first Alderman we heard tell of, when we found Great-Aunt Phyl’s diary way back in Chapter the Second:

>read diary
You read a few passages from near the beginning of the diary:

“Danced with Freddy Morgan tonight. He’s not the most graceful, but I’m hopeful he will improve. Tomorrow I leave for college.”

“How the professors scowl when they learn I’m a Cragne! I’m sure it would hurt my feelings, if they weren’t all crusty old throwbacks with beards full of toast crumbs anyway.”

“Today in the sealed archives I found a most wonderful secret: evidence that the Court truly exists! One day I will join it – I will make them let me – and I will work harder than all the others who came before.”

You skim the text, reading of Phyllis Cragne’s research. Throughout the 1960s she wrote frequently of Bristletail, her cunning familiar, which (who?) apparently took the form of an unusually large silverfish. It seems likely that Phyllis died in the early 70s, which correlates with Michael’s early memories of Great Aunt Phyl.

A silverfish familiar sounds notably gross, even by the standards of this family!

>put silverfish on cesious
(First taking the figurine of a silverfish)

You place the figurine of a silverfish on the cesious pedestal.

Xanthic is next on the list, but as mentioned we already did that one. On to Eburnean, another easy one – we remember our encounter with the kraken who threw us a locket:

>look behind tintype
As you handle the photo, you notice something on its reverse. The handwriting is so small! You marvel at the clarity of the feminine script, which you are just able to make out. It reads:

To my Eliakim,
Eburnean Alderman of
the Variegated Court.
I would follow thee
to the depths of Hell.

  • Faythe

Simple enough:

>put kraken on eburnean
(the antique locket (smelling faintly of mildew) on the eburnean pedestal)
You set the antique locket (smelling faintly of mildew) on the eburnean pedestal.

The antique locket (smelling faintly of mildew) begins to move. As if the room were slowly tipping to one side, the antique locket (smelling faintly of mildew) slides toward the edge of the pedestal - and then falls to the floor.

Oops! Guess that’s what guarantees only figurines go on the pedestals.

>put kraken figurine on eburnean
(First taking the figurine of a kraken)

You place the figurine of a kraken on the eburnean pedestal.

Icterine is next, likewise straightforward: from the inscription in the family crypt:

In the dim light, it is difficult to make out the faded lettering, but you can see “HAR?AWELL CRAG?E, Icterine Al?erman of the Va?ieg?ted Cou?t.” It’s uncle Harvawell! You didn’t know him personally very well, but he was a local celebrity - he was a lead newscaster for one of the local TV stations. He passed away about five or six years ago. You aren’t sure exactly what he died of, and you missed his funeral. You feel a knot in your stomach. This wasn’t really the way you wanted to get close to him.

And when we opened Harv’s coffin:

You see a skull, but not the rest of Uncle Harvawell’s body, along with a mummified rodent (a weasel, maybe?).

>put weasel on icterine
(First taking the figurine of a weasel)

You place the figurine of a weasel on the icterine pedestal.

Croceate was another early one, found in the mural under the bridge once we sorted out how to dial V for Vaadignephod on the payphone:

The bridge in the reflection is sound and whole, new as the day it was built, and instead of rotting patches of concrete, the underside is covered in a colorful painted mural. Roughly oval in shape, it features a vivid green, eel-like creature with a wavy frill, curled around as though ready to bite its own tail. You don’t totally follow the motto encircling it… Something about the commission of an officer? Or an office? But the words “Croceate” and “Variegated Court” stand out.

>put eel on croceate
(First taking the figurine of an eel)

You place the figurine of an eel on the croceate pedestal.

Mazarine now – this was the color of the unforgettable Konstantin:

And who among us would believe, even for a moment, that my 1976 cherry red Pontiac Firebird Trans Am does not contain a soul? Who among us could slide gently atop those black leather seats, naked as a newborn babe and twice as hungry, wrap our trembling hands around the wheel and feel the engine turn over and hear the throaty rumble as we rev the gas, and honestly believe that this beautiful machine is soulless?

I knew as soon as I saw it at the dealership. It was those curves. That power. The noise. The feeling you get deep in your genitals when you throw the e-brake while sqeauling the tires doing doughnuts in the crowded parking lot of the Alpha Beta, as the salesman riding shotgun screams like a neutered cat and begs to be freed from the spinning death cage. This is clearly a machine designed by Satan for His Own People. Even Bob loves it, and all Bob does anymore is scream endlessly in his own head for the sweet release of death. I had to procure one of these cars.

>put firebird on mazarine
(First taking the figurine of a Pontiac Firebird)

You place the figurine of a Pontiac Firebird on the mazarine pedestal.

Puce we got from the trophy found in the city jail’s evidence-locker:

It’s a trophy, depicting of a greyhound in mid-jump. The plague reads: To “Jonathan B. Cragne, Puce Alderman of the Variegated Court, for winning the Cragne Village Dog Race with Bloodfang.”

I’m sure Bloodfang was a very good boy indeed.

>put greyhound figurine on puce
(First taking the figurine of a greyhound)

You place the figurine of a greyhound on the puce pedestal.

Last two.

Fulvous was from the newspaper we jacked from the box outside the pub:

>x newspapers
The paper is dated, July 26, 1970. The headline reads “Fulvous Alderman of the Variegated Court Found Dead.”

Below the headline is a photo of someone you assume is Fulvous dressed in all black with black tie and black top hat. He is standing in front of an old church and strangely enough, there’s a duck at his feet, almost posing.

The article reads, “Fulvous Alderman of the Variegated Court was found dead yesterday. His body was found by an unnamed man who was exploring a remote area when he came across an abandoned white house. When the young man entered through a back window to explore the home, he found the body of Fulvous in the attic. He was slumped over a table with what appears to be a ceremonial dagger in his back. Other than the knife and some dull orange duck feathers scattered around the room, no other clues were found regarding the culprit or the motive.”

At last we know what was up with that duck – he was a rebellious familiar, and given how we’ve seen some of the Cragnes behave one shudders to think what Fulvous did to turn his duck against him (it could have just been changing his name to his title, an annoying move if ever there was one).

>put duck on fulvous
(First taking the figurine of a duck)

You place the figurine of a duck on the fulvous pedestal.

Lastly, Fuscous:

The notes resume: "All this time, he has been envious of Uncle Theo. That’s why my parents are gone. That’s why he brought me here. I am glad that he’s furious. He sneered at me, said the only reason I wasn’t dead already was because I mispronounced the name. Because I used five syllables instead of four. But he’s wrong. It worked. I can feel their dead eyes upon me, and I KNOW things. I KNOW that Theodorus Cragne, my uncle Roger’s first cousin, is the Fuscous Alderman of the Variegated Court. And I can feel his fear. The same way he fears Uncle Theo. He dreads what I may do next, just as he dreads Theo’s return to the house. He will try to kill me for this.

This was from the journal in the armoire, of course – with the whole story about the girl, her cousin, her uncle, the Incarnadine Chalice, the ritual gone wrong, the bathroom fire… again, there’s little in the writing to point to a familiar, but the answer is still clear:

If any more notes were written, they have all been torn out. A long-legged ungulate has been drawn with heavy pen-strokes on the inside of the back cover of the notebook. It has been captioned in block letters: THE WHITE ANTELOPE.

>put antelope on fuscous
You place the figurine of a white antelope on the fuscous pedestal.

A clicking noise erupts in the center of the room. You turn to look: The top of the black monolith has opened itself.

That – was surprisingly low key. I was expecting like thunder, lightning, a portal tearing a wet wound in the fabric of reality! But guess we’re saving our CGI budget for the big finish.

(This puzzle still feels quite climactic, though – it’s very satisfying to review our journey and put all the pieces together)

>x monolith
The facets of the monolith have opened up, revealing a black chamber within.

In the black monolith is a black horn.

There we are, my pretty.

>x horn
The coiled horn of some massive, ancient beast. Smooth, oily patches on its rugose surface indicate how multitudes of hands have held the instrument; its pointed tip is carved open to serve as a mouthpiece.

“Rugose” means like wrinkled, a very Lovecraftian adjective.

>take it
Taken.

An explosion of thunder rattles the house.

Oh, now there’s thunder!

(There’s been ambient text about the storm throughout this location, which I’ve omitted, but this one hit at an opportune time so I’m leaving it in).

>blow it
You lift the horn to your mouth and blow.

The quiet whine that rises from the horn is disconcerting, unseemly. It seems to reach out?outside of?

But nothing happens.

Nothing happens, yet, you mean.

Now we have everything we need.

(To be concluded – like, the whole thing – likely tomorrow)

5 Likes

So close.

1 Like

idk what I’m gonna do with my life now tbh

8 Likes

Hail Eris!

2 Likes

I am biting my nails, I’ve never read the ending!

I have heard it’s kind of anticlimactic due to exquisite corpse issues, but nonetheless I’m excited!

4 Likes

Yeah, I think the final room is quite lovely, but ending the game doesn’t resolve all the narrative threads because there aren’t really any narrative threads. I’m looking forward to the final chapter, but I too already feel a sense of loss as the thread comes to a close.

Maybe for the 20th anniversary of Cragne Manor we should have a reverse-Cragne where a single author rewrites the game into one coherent whole.

7 Likes