Let's Play: Cragne Manor

Oh, I love both the Narthex and the Steeple. That’s some wonderful writing. Props to both authors!

Is there a name for that artistic device, when you’re theoretically controlling a character and playing the game, but you already know how it has to end? We know how Brandon and Jessica died/are going to die and we know there’s nothing we can do to stop it, because it all happened years and years ago, and yet still we’re playing as them…it’s a very interesting one.

Feels a bit like the dramatic irony of watching a tragic play and knowing exactly how it’ll end, but with the added twist of you controlling one of the characters in the tragedy. You know Orpheus is going to look back but at the same time it feels like he might not, like you could somehow change it, make it turn out well this time…

(And then the Catholic Mean Girls, a very nice comedic twist in the tragedy.)

…is vermont normally part of the language of the Old Ones? The lowercase makes me think it’s being used as a word rather than a name.

I love the similarity! I’ve never seen this room before but I choose to believe that the Steeple and the Bridge are part of the same not-quite-this-world overlapping with Backwater. The Steeple is above the clouds, the Bridge is beneath the surface of the earth. But what’s in between?

Again I love the writing of this room. Very evocative. Poor Quasimodo…

And, now we know why the school had a “STAFF ONLY” sign on that ladder!

Worse yet, I looked up the ingredients for Nilla Wafers, and…

UNBLEACHED ENRICHED FLOUR (WHEAT FLOUR, NIACIN, REDUCED IRON, THIAMINE MONONITRATE {VITAMIN B1}, RIBOFLAVIN {VITAMIN B2}, FOLIC ACID), SUGAR, CANOLA OIL, PALM OIL, HIGH FRUCTOSE CORN SYRUP, WHEY (FROM MILK), EGGS, SALT, LEAVENING (BAKING SODA, CALCIUM PHOSPHATE), MONO- AND DIGLYCERIDES, NATURAL AND ARTIFICIAL FLAVOR, SOY LECITHIN.

Which means you were right about this part:

They’re not heathen cultists of the Great Old Ones. They’re something far worse.

They’re Orthodox.

But, at least they’re not Protestant.

(The Catholic Encyclopedia informs me that Nilla Wafers are in fact thoroughly invalid to use as the Host, because they contain eggs, milk, and oil. I think it’s okay to use commercially-available wafers, but they’re supposed to be fundamentally flour and water, wherever they come from. But I’m not a practicing Catholic, so it’s very possible I’m wrong about this.)

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I think in static fiction, that’s tragic irony, but I could be wrong – and yeah, I’m not sure whether any of the r.a.i-f clever-clogs worked out a term for the interactive version.

Maybe – “vaadignephod” is also lower-case here, though, so could just be a stylistic thing.

Agreed, I really liked the steeple too – even more so when I read the journal, I’m kicking myself for missing it first time through!

The sign being on the ladder makes me wonder whether “Quasi’s” parents were teachers at the school…

Huh, are altars in the west in Orthodox churches? I mostly just know that they’re squarer, but honestly don’t know much about them.

Yeah, I think that’s right – I seem to recall that you can actually directly buy eucharist wafers and eat them as a snack, which is theologically fine since they’re just bread before they’re consecrated, the real presence enters, etc. I could sorta see it – is it odd to say that I kinda liked the taste? – but still seems like it’d feel weird to grab a handful of communion wafers and munch away while watching TV!

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Chapter the Twentieth: Something Rotten in the State of Vermont

We ended last time having gained a dagger but without a clear idea of how that could be useful. In reflecting on our to-do list, there are a couple of places where someone catching a knife in the ribs might improve things for Nitocris, and fortunately one of them is near where we left off, in the Cragne Manor under-undercroft.

Your ears pop and you stumble as you step across the threshold, reeling in a momentary gravitational slippage.

Laboratory (Michael Gentry)
Hard, white light reflected from steel walls pricks painfully at your eyes. Through the glare you can make out the implements of some sort of laboratory, squirming sculptures of metal and glass dripping curdled fluids and spurting foul-smelling puffs of steam. A way out lies east, but otherwise there seem to be no other exits from this place.

The author is here, hunched over and fidgeting intently with a roiling knot of impossible space that floats in the middle of the room.

This fellow isn’t actively trying to harm us – he just wants us to climb into his creation and then fiddle with it until the heat death of the universe – so maybe we’ll see if we can start with some light threats and work our way up:

>show dagger to author
The author stares at the dagger, making no move to take it. “Ah, well, yes,” he says quietly, “that’s certainly the, uh, dagger.”

Seems like he has a sense of where this might be going.

>ask author about dagger
The author looks away. “Right, the, uh, the dagger. Well, we both know what . . . that is, you do what, uh, you must.”

I’m glad I asked first, now I don’t need to feel so bad about this (and I do mean “I”, Nitocris ain’t going to be losing any sleep):

>murder author with dagger
Without hesitation, you bury the crooked dagger (smelling faintly of mildew) in the author’s chest, all the way to the hilt. He coughs once, spraying dark blood. He looks more disappointed than surprised, but still manages to croak out, “Why, uh, why did you . . .”

You see no reason to tell him, however.

The blood-slick hilt of the dagger slips from your hand as the author staggers backwards and falls into the impossible space. In an instant his body is pulled in through itself, spaghettifying into an infinitely long tubule that somehow flares out and back around to enclose the entire universe before fading away. The impossible space itself churns and spins with increasing fury, until with a sound like an unbelievably massive tarp being pulled through a mail slot by a hypersonic jet, it twists away into nothing.

*** You have achieved the death of the author ***

. . . though perhaps the game is better for it.

A silver mirror lies on the floor.

:clap: :clap: :clap:

Now that is a move that’s both clever and classy – nicely done, @Michael_Gentry! It’s hard to think of a more elegant way of acknowledging the compliment that Cragne Manor, and its organizers and many, many authors, have paid to him with their work, while humbly bowing out and saying “this is about you all, not me.” So kudos!

Hey, we’ve got a mirror!

>x mirror
A heavy silver mirror, tarnished and clearly old. When you glance into it the reflections of the house seem to resolve, the inhuman angles and dizzying design resolving into a more sensible pattern.

We know what to do with that, but first, I decide to wander around town and see if there’s anything non-Manor related to cross off the list. Turns out no, but I did run across this entertaining exchange in the pub:

The old-timers discuss the time Alice Waters’s grandson got that ill-omened Dodd girl with a bastard. Most of the context seems to rely on details of local history that you can’t follow at all.

That Alice Waters is a wild one, and her family’s just the same!

We zoom back to the Manor, and specifically the shadowy closet:

>put mirror in frame
(the frame)
The mirror fits perfectly in the old frame.

>look in mirror
The reflected pile of clothes miraculously resolves itself into a kind of sense, allowing you to differentiate clothes from within the mass. Space folds in upon itself, and then all the shirts, pants, and underwear fold themselves as well, filling the cabinet drawers - and leaving the shelves empty.

A neat trick! I think I know why that’s going to be useful, too:

>x shelves
The shelves are, thanks to your heroic efforts, bare. On the ceiling above the shelves you see a trapdoor.

Of course this place has an attic.

Let’s check out the clothes before heading up, though.

>x upper drawer
In the upper drawer is a pile of pants.

>x pants
A well-folded pile of pants.

>search pants
You find nothing of interest.

>take pants
Taken.

I… was not expecting that to work!

>wear pants
But you’d have to undo all those nice folds!

Oh well.

>look in middle
In the middle drawer is a pile of shirts.

>x shirts
A well-folded pile of shirts.

>wear shirts
(first taking the pile of shirts)
But you’d have to undo all those nice folds!

And in the last one?

>look in lower
In the lower drawer is a pile of underwear.

>x underwear
A well-folded pile of underwear.

>wear it
(first taking the pile of underwear)
But you’d have to undo all those nice folds!

Sure enough, there it all is in our inventory:

pile of shirts
pile of pants (smelling faintly of mildew)
pile of underwear

This is a lot to haul around, and I get that we don’t want to mess with the folding, but now we can actually change if we need to start swimming through fetid water or get dripped on by slime or whatever this place throws at us next!

OK, let’s make some progress:

>x trapdoor
The trapdoor leads up into darkness.

>u

Attic (Lane Puetz)
You emerge from the rickety staircase into Cragne Manor’s attic, a cavernous black womb.

Far below, the ground shakes, and the Manor sways around you.

From this corner of the attic, paths lead south and west, or you can head back down the rickety staircase. A damp wind flows through a gash in the exterior wall.

You can see a walkie-talkie and a desiccated sausage here.

A noncorporeal trolley stop sign reads Eggplant Line – Cragne Manor Attic.

Yay, new trolley stop too!

Lane Puetz, for someone with a fairly unique name, doesn’t appear to have much of an internet footprint – nothing on IFDB or IFWiki. So not sure what to expect!

>x gash
You put your face up to the hole in the wall, and the wet wind blows into your face. From this side of the Manor you have a good view of the lake.

>x lake
The surface of the lake shudders, fracturing the moon’s reflection into a thousand silver daggers. The Manor shakes in response.

I don’t think we’ve seen the lake yet, right? Just the river, and the otherworldly seas from the steeple.

>x wind
Huge whirlpools form on the lake’s surface. An enormous squelching noise seems to be coming from somewhere beneath the black water.

Hmm, we are up pretty high again – maybe this is the same body of water, with the same inhabitants, we saw before.

>x sausage
A desiccated sausage as big as your finger, far past its sell-by date. Years past.

>take it
Taken.

>eat it
Nope nope nope. Maybe you’d give it to a pet as a treat, if you had some kind of horrifying monster for a pet, but there is no way your own mouth is going anywhere near that.

This might be centipede-bait, then (I was kinda hoping we could eat it and then reconstitute it, but oh well).

>x walkie
This bulky device may or may not be a proper walkie-talkie. It might be old military equipment, or a kid’s toy made up to look like military equipment. It has a large speaker, a long antenna, and a single button.

>take it
Taken.

>open antenna
It isn’t something you can open.

>extend antenna
You can’t extend the walkie-talkie. What would that even mean?

…weird that there’s a custom response here, but no acknowledgment that’s a reasonable thing to do. Maybe there’s an “extend” action used in another room?

>push button
You hold down the button, and the speaker produces a stream of static that raises the hair on the back of your neck. You don’t seem to be picking up any signal in this particular location.

Huh, indicating that maybe we will in other rooms? We’ll need to keep trying that.

The coffee indicates yoinking the stuff is all we needed to do here. There are a choice of directions to go, so let’s start with south (I try going out the gash, but fortunately or not, that’s not an option).

>s
Your reading glasses frost over at the edges. You feel a sharp pain from the cold spot on your shoulder, and feel like there’s a library book you–or Emmett, perhaps–hasn’t read yet from this location.

Disheveled Studio (Katherine Morayati)
Even in half-light, you can tell the studio must have been abandoned in a hurry. The bookshelves are ransacked, the easel in pieces on the floor, bulbs torn out of two of the ceiling lights. The only thing undisturbed is a table, solid like a slab, precisely in the center of the room. Several layers of heavy curtain block off crawlspaces to the north and southeast.

The very existence of this room puzzles you. Peter had never expressed an interest in painting, or any arts really. It was hard enough just convincing him that the bedroom needed more than bare walls. But the room unmistakably smells like him. Specifically, it smells like the cologne he’d bought you on your 18-month anniversary, the kind he’d douse you in every night before bed, every morning after your shower, and really every time he saw you, regular and often enough that you associate it with him, not you. It used to be a comforting presence.

A half-finished canvas slumps like a torso across the table.

Katherine Morayati (@km) is someone who I know is reasonably high-profile, though I’ve missed out on her games from being away from IF for most of the teens – I’ve heard of her “Take”, which is a pun on the media biz, and have been meaning to check it out.

Anyway, a whole lot going on here! Beyond the presence of what’s I think our third-from-last book, we’re getting some specific detail on our dear husband. The detail about dousing us with cologne sounds odd at first, but makes sense when you consider what a 4,000 ghoul would smell like.

>smell
What’s clear is that someone was here.

>x me
You felt a sense of unease the moment you let the curtain fall behind you.

Not sure how that’s any different from how I’ve felt since I’ve got to this town, but still, this place is a bit unsettling – let’s stay on our guard (that means no eating strange objects, Nitocris).

>x shelves
The wood is cracked and full of splinters, and each book looks as it something’s torn into it: spines warped, covers in tatters, dripping out ripped pages. There must have been dozens of books at one point, you’d guess. Surely some must be readable.

>take books
ruined books: On further examination, one book has survived the assault. You pick it up.

We check our inventory, and see we’ve gained:

A Rudimentary Taxonomy of Known Scent and Grotesque Reactions

> x taxonomy
The book is old – by the design, you’d guess centuries – but compared to the rest of the shelves, curiously unhandled. The title is flaking off and partially obscured by inky fingerprints, but you make it out after a few seconds: “A Rudimentary Taxonomy of Known Scent and Grotesque Reactions, by Artemis Cragne.”

A sticker on the spine bears the insignia of the Backwater Public Library.

Centuries? That’s quite an old book, we’ll need to handle it with care.

>read scent
You flip through the pages. Whoever was in here last, it’s easy to tell where they left off: the pages are translucent with grease.

Unnatural scent is prohibited in most God-fearing communities of this region, particularly in women, for whom it is seen as licentious adornment. This admonition is rarely heeded, and most community members can be identified by their characteristic stink. The scent becomes essentially bound to that individual, enough for divination purposes – conveniently, as when one stinks in this way, one has already transgressed against community norms, so divination can hardly increase one’s amounted sins. (A footnote cites several theologians you are unfamiliar with.)

Scent is our closest link to the unknown, particularly when applied to other means of divination. When a scent is bound to an individual, and applied to a sympathetic object, it is known to have a sympathetic effect upon that individual. Several common substances are also known to have sympathetic effects:

Cedar: Enhances visions.
Frankincense: Induces holiness.
Tuberose: Inflames passions.
Petrichor: Promotes rot.
Animalic musk (castoreum, civet): Promotes depravity.
Blood: Binds an object to the one who bled.

Through my study I have discovered certain compounds with grotesque properties.

Savior’s breath: A by-product of holy water. Colorless and curiously insubstantial, apparitional even. Used for purification.
Peat venom: Extracted from cadavers, submerged in deep river mud, as close as possible to the ninth month of rot. (Two diagrams accompany the entry, one a map with hash markings, one a calendar, both covered in crude equations.) Opens one up to forces beyond this earth.
Dispulsichor: Extracted from the air just after a sound has ended, or a scent has dispersed; takes on the appearance of the sky. Undoes the effect of past scent-based divination.

You notice some loose papers stapled to the end of the book, yellowed from age, and are compelled to read on. (Type SCENTS at any point to recall the list of scents.)

As you finish reading the passage, your own hands grow cold, and the book briefly frosts over before fading again, leaving traces behind only in the library insignia.

Oh man oh geez – we’ve got the book, but seems like there’s more to do here, and it looks like we’re going to have to master a scent-based magic system to get through this room! I can’t wait.

(Continued probably tomorrow – sorry for the tease, just wanted to get this first bit up)

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Tragic irony makes sense, perhaps fatalism? Or just tragedy? Inevitable tragedy… It’s the knowing what’s going to happen and being stuck on rails that has gone all the way from Greek theatre to Final Destination.

So…anytime I needed a string of R’lyeh gibberish, I wrote an actual dialogue line and then used an online translator - tweaking it a bit for words that wouldn’t translate very well, so they actually are saying things to each other about Vermont.

I don’t know if there’s a reverse translator from R’lyeah…

but I documented the translation in the source

Jessica’s line is basically ‘By the power of Vaadignephod, lord over the (Earth?) city of Black Water, Vermont!’ Thelma’s babble is something like ‘My head is broken, and I will never be the same.’"

The book says something like ‘In time child we will be together…’

The line ‘vulgtmoth shuggoth marcia! ahf[’] ah ahmgn’ghft bthnk Iiahe ymg[‘] ph’nglui ah agl fahf n’ghft Iiahe n’ghftoggn’thor, vermont?’ means (holy woman Marcia! what is shining body as you doing in place this dark as Black-Water, Vermont?)

I love the idea that Sister Marcia and Vaadignephod have a past. ‘Backwater’ didnt have a R’lyeh translation, so I had Vaadignephod (or whomever this entity is) call it ‘black water, Vermont’ - n’ghftoggn’thor vermont

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Nope, my latest is about a French Revolutionary (or Counter-Revolutionary…) demonologist. I’m not sure why my IFDB profile lists only my oldest rather than newest works on my page, though you did remind me I’d added it to the IF Wiki but not IFDB.

With the reference to “Istanbul not Constantinople” and “The Statue Got Me High” I suspect these are TMBG references.

Nah the hints about “stick your face in it” and so on are mine. A bunch of testers were getting stuck and I didn’t think of a more diegetic hint indicator.

I’m really not great at puzzles, either solving or writing. Obviously I spent most of my effort in my room creating the randomized goods generator; I’m glad you were entertained by it. Building absurdly overcomplex systems in code that a lot of people never even stumble across is basically my raison d’être.

The RECONSTITUTE thing, too; I basically threw that in there as a gag because I liked the idea that it could interact with other rooms and just kind of hope that it wouldn’t break some puzzle involving edible things somehow. (Also hope that anyone else made anything edible at all; glad I wasn’t the only one.)

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No idea about the orientation, I just know they use leavened bread for the Host. It seems they take “He is risen” way too literally.

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If someone’s logged into IFDB, they get a bunch of sort options on any results page. I expect the top option (highest-rated) is the default. And in that scheme, games that have not received any user ratings yet are listed after all that have.

-Wade

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No, but it was a good joke.

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So I believe we’ve come to the end of the Jupiter track (trading information for other information), getting the true star sign in the Steeple. And I think we’ve found the endpoint of the Moon track (unlocking map connections), the room with the sarcophagus containing the Cyst—are there any other locked doors we haven’t opened?

Then we’re making progress on the Mars track (trading items for other items), trading a dagger for a mirror for a sausage to…bait a centipede maybe? I don’t have any better ideas than that. Or maybe the reward is the walkie-talkie or the track splits in two here. And somewhere in here we’ll get a whetstone from the pub to sharpen a machete, and eventually lead up to either our husband’s most treasured memento or the horn of a black goat. I’m guessing the memento, because the horn would make more sense being in the Court room.

For the Mercury track (library books) it sounds like we have two books left after this one, and I happen to know that (very minor hint) one of those is in a room we’ve already solved a puzzle in but missed the book, and for the Venus track (familiars) I’ve lost count but there can’t be too many left at this point. So I think we are distinctly approaching the endgame here.

Another view! From below the clouds this time!

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(Chapter the Twentieth, continued)

Let’s start out by finishing the book:

>read it
(Type SCENTS at any point to recall the list of scents.)

You flip through the pages, feverishly:

Sympathetic objects are traditionally keepsakes, though most trinkets are too small and insufficiently porous for scent-based divination. What seems to work best is a combination of blood and some physical likeness, usually an image of the face. A large, detailed image and close resemblance seem ideal.

I presume an object or image only functions as a sympathetic object if it is activated; otherwise, our world would be composed entirely of conjurers and fainters. My studies suggest the key is intimacy. Looking at a sympathetic object produces little but unease. Touching it begins to produce results, more if by hand than by paintbrush. The strongest sympathetic effect comes from kissing. (The vulgar forms of physical intimacy do not seem to produce a meaningful sympathetic effect. I asked one of the local village boys to try with my image. All I felt was a remote disgust and a phantom mashing by my waist; all he said was it itched for a week.) I must continue.

The pages go on.

…well, that’s something to contemplate. The language here doesn’t seem centuries old by any means, but I think we’re reading those stapled-in pages which could be of more recent vintage (though they could still be contemporary with the text if some later Cragne stapled some associated loose sheets together in with the book).

>read it
(Type SCENTS at any point to recall the list of scents.)

You flip through the pages, giving yourself a paper cut:

It is said that malevolent spirits can operate through people, if those spirits are made aware of the person’s existence, and if those individuals are of sufficient moral laxity. All of the accounts only say “moral laxity.” They do not specify further; perhaps it depends on the traditional customs. The literature is tentative on such spirits being cast out.

What is clear across the literature is that a priest cannot determine moral laxity. Nor can it be discerned from prayer or conversation. Yet the constant task of all men is to scour the bodies and images around them for signs of moral leakage, to cast out or drink in. I specify men deliberately. The constant task of woman is to conceal that which she may never know.

There’s yet more to read.

Ouch, I hate paper cuts! Though given that first excerpt, maybe this is saving us from having to cut ourselves more directly.

There are more malevolent spirits than the literature suggests, I am sure of it. Nor are they, as theologians say, all manifestations of Satan. Nor am I quite convinced they are even malevolent.

This village appears to be a kind of locus. There is a great entity at work, I am sure of it. But in the day to day, I am less concerned with this entity than his deliverer. The literature says this deliverer may be summoned via divination, but only takes notice of those of the right moral substance. He, because I am convinced the deliverer is a male entity.

You cannot bring yourself to stop reading.

The wound on your finger has stopped bleeding now.

We only bleed for a short period of time, so will need to keep that in mind. As for the content here, the great entity is surely ol’ Vaady, but who’s that “deliverer”?

I have tested these scents upon my image every night for a fortnight. I’m sure I’ve kept it a secret, yet people shun me. Even that damn Consecration William steers clear. So I work alone now, into the night, half in delirium. I anoint my image with oils and try to inflame whatever it is within my breast that will prove myself worthy to the one who chooses. I have only used my own image; I dare not inflict this upon another, who may prove worthier.

Huh, “Consecration” being used as a name makes me think this is quite old again – though from the gossip in the pub it’s clear there are still some folks around with old-timey names.

Just a couple more passages to read:

He knows who I am. He knows who I am. He knows who I am.

And then:

Vaadignephod.

Success, it sounds like.

Part of why I’m interested in the timing here is that if this is from back in the 17th or 18th centuries, it’s possible this experimentation is what brought the Cragnes, and their Manor, to Vaadignephod’s special attention in the first place (we know there were various Cragnes and Craignes and what-not in the old country, but many were from collateral branches and seemed to be more dabblers in various occult traditions, like our old buddy Konstantin, than the much more specifically-haunted modern family). We know this book was written by Artemis Cragne, but unfortunately we can’t be sure about the provenance of those additional pages, and whether they’re from the same time and same hand as the book itself.

Well, we’re not going to resolve that now. Let’s check out our new verb:

>scents
Cedar: Enhances visions.
Frankincense: Purifies sins.
Tuberose: Inflames passions.
Petrichor: Promotes rot.
Animalic musk (castoreum, civet): Promotes depravity.
Blood: Binds an object to the one who bled.

Savior’s breath: Colorless and curiously insubstantial. Used for purification.
Peat venom: Extracted from cadavers in river mud. Opens one up to forces beyond this earth.
Dispulsichor: Undoes the effect of past divination.

Well, if we’re trying to open ourselves to spiritual influence, peat venom seems like where it’s at. Dispulsichor sounds like a reset. And here’s confirmation we need to use blood to establish sympathy.

Let’s check out the other stuff here to know what we’re working with – we’ll need some of these scents and oils to be able to make much progress, for one thing.

>x easel
A pile of wood that comes up to your knees. It’s unnaturally neat, as if someone stacked it.

>search easel
You claw through the wreckage, pricking your finger. At the bottom of the pile is a crumpled, oily ball of paper, from which you peel off what seems like dozens of sketches and photos, every last one of you.

We’ve now got two new inventory items:

photos of you
sketches of your face

>x photos
You don’t remember Peter ever photographing you, and yet these photos encompass, it seems, every moment of your life. None of them seem surreptitious. The framing is so perfect that if you didn’t know better, you’d swear you posed for an hour. In each, your face is visible; in each, thick pencil marks contour your face.

You flip through. Here you’re walking through a corridor, blurry and at a high angle, as if through a surveillance camera.

Now that’s kinda creepy, but the pencil marks indicate maybe Peter was doing this to get better at sketching our features?

That last paragraph changes on repeat examination:

You keep flipping through. In one photo, you’re staring out a window; looking directly at the photographer, but you don’t remember anyone ever being out that window. Stranger still: The window is not on the first floor. There’s no ground for anyone to stand on.

You keep flipping through. There’s a photo of you entering the manor after a hard squall, coat half-on and umbrella inside out, hair matted and face agonized – from rain, you’d thought.

This must be from an earlier visit, since of course an umbrella is one thing we don’t have.

You keep flipping through. There must be dozens of photos of you in bed, in every state: far off and close up, asleep and awake, clothed or nude, alone or accompanied. They’re almost pornographic, though nothing shows of your skin. Rather, there’s a fixation on the nighttime contortions of your face: your face exhausted, your face exhausted with Peter, your face while dreaming, your face in nightmares.

You keep flipping through. In one photo, you’re staring out a window; looking directly at the photographer, but you don’t remember anyone ever being out that window. Stranger still: The window is not on the first floor. There’s no ground for anyone to stand on.

…maybe they are a bit creepy after all.

What about the sketches:

>x sketches
Sketch after sketch of your face. The sketches are dated, in what you recognize as the long sweeping strokes of Peter’s writing, but instead of getting better, each successive face is more and more distended, as if tearing apart.

A faint smell of mildew emanates from it.

The mildew is a little annoying, but it does puncture the scary mood sometimes which can be a relief!

>x table
A stone slab in the center of the room, just barely larger than the canvas. You pick up some knickknacks from the table’s edge: a piece of charcoal and a box of colored vials.

>x charcoal
Charcoal, of the kind you’d make sketches with.

>x vials
A box of glass vials, in all different colors. The sides are greasy and stained with a dark substance.

In the box of vials are a vial of cedarwood extract, a vial of frankincense, a vial of tuberose extract, a vial of geosmin, a vial of musk, a vial of rose extract, a spray decant vial, a vial of vanilla extract, an unmarked clear vial, an unmarked teal vial and an unmarked pale blue vial.

Bingo! Let’s check these out:

>smell clear
You smell nothing – nothing, in that all the scents around you seem to vanish, until you release your breath.

Seems this might be that Savior’s Breath, since it’s mentioned as being colorless and insubstantial – supposed to be good for purification.

>smell teal
The whiff of death; instinctively, you stumble back, clutching your nose and throat.

Maybe this is the peat venom? That comes from dead bodies.

>smell pale blue
It takes you a while for you to place the smell: the lawn outside the manor, where you just were.

Hmm, not sure about this one.

>smell cedarwood
Fetid wood chippings.

That’s just cedar, “enhances visions”.

>smell frankincense
A lingering, almost sour sweetness.

Frankincense is also on the list, “purifies sins” (good luck with that!)

>smell tuberose
White flowers, so heady they’re almost rotten.

“Inflames passion”

>smell geosmin
Over-damp earth.

Also not sure about this one.

>smell musk
Strange: this smells like nothing. You keep sniffing – burnt tire?

Hmm, musk is supposed to promote depravity, but it typically has a stronger smell I think.

>smell rose
As advertised, roses. The familiar scent is a relief.

Don’t think this has any particular use, at least from the list we’ve been given.

>x spray
This vial is unmarked, the sprayer is snapped off, and most of the contents seem to have evaporated. But around the sprayer lingers the unmistakable scent of Peter’s cologne. He must have decanted it and brought it here.

>smell it
What’s clear is that someone was here.

Not clear what exactly this smells like, or if it lines up with one of the listed scents.

>smell vanilla
Alcohol with the slightest touch of vanilla.

Again, nice, but not on the list.

So based on this, we’ve identified everything on the scent list except petrichor and dispulchisor, though we have some unknown smells that could fit the bill.

Last thing to check out:

>x canvas
The painting is clearly of a woman, though only her face, and only the outline. In the background is some cursory sketchwork, but the face on the canvas is completely blank. Still, as you trace the contours, you realize it’s shaped like yours.

Right, so taking it all in it seems like we need to complete the drawing, establish a sympathetic connection, and then try to use the appropriate mix of oils to get the right level of “moral depravity” and open ourselves up to spiritual influence. What could go wrong?

Well, the first couple steps should be easy:

>draw on canvas
You sketch as faithful a rendition of your face on the canvas as possible in the dark. Strange how little you remember of how you look when forced to draw it. But it seems accurate enough – almost. The expression you’ve given yourself is contorted and inhuman. The charcoal runs out as you’re sketching your mouth, leaving a jagged hole in the center of your bottom lip. Other than that, it’s as good a likeness as you’ll get.

>x canvas
Your drawn eyes seem to follow you around the room.

Then we read the book until we get another paper cut:

>put blood on canvas
(blood on the painting)
You squeeze some blood onto the painting, closing your eyes with every drop – you never could stand to watch. You were aiming at your mouth but hit your eyes; they ripple uneasily on the canvas as the blood spreads. On instinct, you blink.

Okay, that should establish sympathy. Let’s just try all the scents first and see if they do what we think they should:

>put cedar on canvas
You apply the oil to the canvas, rubbing it in with your finger. As the oil hits the canvas, you have a sudden vision of a presence looming and your drawn face buckling.

Checks out for visions.

>put clear on canvas
You apply the oil to the canvas, rubbing it in with your finger. You feel a disc of searing heat surrround your body.

Heat’s a form of purification of course, so yeah, this is likely the Savior’s Breath.

put frankincense on canvas
You apply the oil to the canvas, rubbing it in with your finger. As the oil hits the canvas, the room around you seems to be jolted, every scent sharper and every sound louder. Everything in the room – knotholes in the wood, dents in the floor – starts to look like eyes, all trained on you.

Hmm, that’s supposed to purify sins, but it seems like it’s just making us more self-conscious? I wonder:

>x me
You feel watched by everything in the room.

Nice!

>put tuberose on canvas
You apply the oil to the canvas, rubbing it in with your finger. As the oil hits the canvas, your painted face flushes and claw marks appear by the cupid’s bow. Your own face flushes as well. The room around you seems to be jolted, every scent sharper and every sound louder. Everything in the room – knotholes in the wood, dents in the floor – starts to look like eyes, all trained on you.

Hmm, that’s similar to the frankincense, but tuberose should be inflaming passions per the list, while frankincense should be purifying sines. Something seems off?

>put geosmin on canvas
You apply the oil to the canvas, rubbing it in with your finger. As the oil hits the canvas, sweat bubbles up from the canvas. Your painted skin begins to sear – you hear the crackling, see the char on the canvas. Everything in the room seems to grow eyes and judge.

Again with the judging! Not sure what this could be, it could be off the list.

>x me
Your face is sweaty and flushed, your pupils dilated, hyperalert.

Ah, the X ME does change in response to how we’re modifying the canvas. Nice indeed!

>put musk on canvas
You squeeze the oil onto the painting – you think, since it feels like nothing – and then rub the canvas a bit. If you expected depravity, you’re disappointed.

Odd. Maybe it’s not the right kind of musk?

>put rose on painting
(the painting)
You squeeze a few drops of rose oil onto the painting. Nothing remarkable happens, but at least it smells like flowers now!

>put vanilla on painting
(the painting)
You squeeze some vanilla extract onto the canvas. Nothing remarkable happens, but at least it smells like dessert now!

We weren’t expecting these to do anything, so that’s all fine.

>put teal on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. Teal sweat drips off your face onto the canvas, burning rank holes everywhere but your painted lips, which part and seem to offer themselves up to meet every drop, shaking but pristine. You’re pulled closer, sweat and hair matting against the canvas. A looming presence in the background seems to be pulling your head.

“SHE IS NO LONGER USEFUL?” booms a voice. The floor begins to shake around you, yanking you to your knees.

…yeah this is the big one.

We look around to see what’s going on with the floor-shaking. The room description doesn’t update, but:

“Look, it’s all right.” Peter’s voice, out of nowhere. “She doesn’t know I’m here. She shouldn’t be able to hear me, according to the book–” “THE BOOK IS THE LEAST OF OUR WORRIES,” booms the voice. As if on cue, your sight goes. “AT LEAST THE OTHER ONE HAD INITIATIVE.” Your feeling is now gone; your skin begins to rot and sink down into the bones, but you feel nothing. You get up to run, but are rooted in place. “SEE, SHE CAN CLEARLY HEAR ME.” “She probably just recognizes my–” “YOU LIED ABOUT HEARING AS WELL. YOU’VE LIED ABOUT MANY THINGS.” Peter continues to protest – you assume, because he’s right: your hearing has indeed now gone. All that remains is the stench of the rot of your skin.

*** You have been found unworthy ***

Eek! This is very interesting, though – wherever Peter is, he’s not alone, and it seems like he’s negotiating with someone, or something. Maybe that’s the “deliverer” we read about? Or possibly all-caps guy is Vaadignephod, and it’s Peter who’s the deliverer.

Either way throwing everything onto the canvas is clearly not the way to go, but the “You have been found unworthy” message does indicate we’re meant to focus on hitting some specific level of morality or immorality here.

We back up and try the last vial:

>put pale blue on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. A blue smoke arises from the canvas, smelling of cedar, incense, tuberose and damp earth. The scent disappears from the air, and the canvas, when the smoke does.

Right, so that’s the dispulsichor, which cleans the slate.

That was the last vial, but we’ve got one more scent:

>put spray on canvas
Even if the sprayer worked, there’s no point the canvas already smells thoroughly of cologne.

That’s our lot then.

Seems like we’ve got some trial and error ahead of us, but maybe we can start from purest and work our way down? Let’s lead with the Savior’s Breath:

>put clear on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. A sudden heat envelops your body, and you are seized by visions of Peter grabbing you by the nape of the neck as you fall forward. Even as you look away, the vision seems imprinted upon everything in the room. The visions are so transfixing you don’t realize that your skin has been disintegrating until it’s too late.

*** Your sins have been purified ***

Whoah! That didn’t happen last time. Order of operations must be important, then? We undo again:

>put cedar on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. As the oil hits the canvas, you have a sudden vision of a presence looming and your drawn face buckling.

>put clear on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. You feel a disc of searing heat surrround your body.

That’s better, but this dramatically ramps up the complexity of the situation. Anyway, let’s see if this works now that we’re pure:

>put teal on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. Out of the canvas, you have a sudden vision of something lurking. You’re not quite sure where – all you know is that it’s present, and hostile. Just looking at it hurts your eyes.

“SHALL I DELIVER THIS ONE?” booms a voice. The floor begins to shake around you, yanking you to your knees.

That’s different, so maybe we’re good? Let’s get extra-pure, just in case:

>put clear on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. Out of the canvas, you have a sudden vision of something lurking. You’re not quite sure where – all you know is that it’s present, and hostile. Just looking at it hurts your eyes.

“THE LAST ONE YOU BROUGHT WAS PURE?” booms a voice. The floor begins to shake around you, yanking you to your knees.

Seems like putting stuff on doesn’t do anything once we’ve done the peat venom.

This seems promising, but when we wait again:

>z
The painting seems to be looking your way.

“Look, it’s all right.” Peter’s voice, out of nowhere. “She doesn’t know I’m here. She shouldn’t be able to hear me, according to the book–” “THE BOOK IS THE LEAST OF OUR WORRIES,” booms the voice. As if on cue, your sight goes. “AT LEAST THE OTHER ONE HAD INITIATIVE.” Your feeling is now gone; your skin begins to rot and sink down into the bones, but you feel nothing. You get up to run, but are rooted in place…

It’s the same bad end.

I try a couple more options, but keep hitting the same fail state. At one point I TAKE BACK to save having to undo a bunch, and get this:

> take back
The drop of teal liquid on the canvas returns to its vial. It’s a shame you never properly completed your sympathetic bind… what did that book say again?

Huh, I thought I did! Let’s check the book again:

Sympathetic objects are traditionally keepsakes, though most trinkets are too small and insufficiently porous for scent-based divination. What seems to work best is a combination of blood and some physical likeness, usually an image of the face. A large, detailed image and close resemblance seem ideal.

Right, the image and the blood, we did all that. But whoops, remember, there was a second paragraph:

I presume an object or image only functions as a sympathetic object if it is activated; otherwise, our world would be composed entirely of conjurers and fainters. My studies suggest the key is intimacy. Looking at a sympathetic object produces little but unease. Touching it begins to produce results, more if by hand than by paintbrush. The strongest sympathetic effect comes from kissing. (The vulgar forms of physical intimacy do not seem to produce a meaningful sympathetic effect. I asked one of the local village boys to try with my image. All I felt was a remote disgust and a phantom mashing by my waist; all he said was it itched for a week.) I must continue.

>kiss painting
(the painting)
As you kiss your likeness, your face is pulled closer and closer to the canvas, then your neck, then the rest of your body. A searing pain shoots through everything the canvas touches, and every transgression wells up in your mind – each lie, rash word, over-short skirt. When your skin begins to disintegrate, it’s almost a relief.

*** Your sins have been purified ***

Umm, that seems like it did something other than strengthen the sympathetic connection - that’s what happened when we tried to do the Savior’s Breath as the first oil.

Putting another oil on first allowed us to use the Savior’s Breath, so maybe we need to do the same thing here? Let’s try the reset one, just in case there’s anything left on:

>put pale on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. A blue smoke arises from the canvas, smelling of cedar. The scent disappears from the air, and the canvas, when the smoke does.

>kiss it
You plant a quick kiss, feeling foolish.

This is odd – we had the cedar on the painting already, which is what we needed to do to have the Savior’s Breath not light us on first. But when the cedar’s on, kissing burns us up – it’s only when there’s nothing on the canvas that we can safely kiss it (though the kiss sure seems underwhelming – did that actually accomplish anything?)

Well, let’s give the peat venom a try to check for sure:

>put teal on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. A guttural voice shakes the room’s foundations. “HER?” You can’t find the source of the sound. “WHAT ABOUT HER PAST MAKES YOU THINK I HAVE ANY USE FOR HER?” A claw in your back thrusts you into the floorboards and starts to shake you apart from the spine. You try to concentrate on anything else but the pain; what you pick up is Peter’s voice, quavering and not quite seeming real. “How did she get in here?” “YOU TOLD ME SHE WAS PREPARED.” “Look, I was in a rush, OK?” Your sight goes; you’d lost your ability to move what seems like ages ago. “EVERY ONE OF THEM HAS DONE THIS.” Your feeling goes; you should be able to feel your skin rotting and sinking into the bones “If you’d just give me another day, please. Or an hour. Or look, can you at least leave the skin–” Then your hearing goes, but the scent of your rotting body remains.

*** You have been found unworthy ***

…that’s a different rotted-to-death ending, but still not great.

Also, is the implication here that Peter’s had a lot of different wives, and tried this with all of them? That rascal! Though again, it sure seems like the Cragnes have plans for us.

I futz around a little (okay, a lot) more, testing various combinations of anointing, kissing, and using the venom, but keep dying the same way, albeit sometimes I get some variations of stuff the voice shouts:

“I THOUGHT HE’D BRING THE OTHER ONE?” booms a voice. The floor begins to shake around you, yanking you to your knees.

“YOU HAD TOLD ME SHE WAS STRONGER?” booms a voice. The floor begins to shake around you, yanking you to your knees.

“IS IT TIME FOR THE DELIVERY ALREADY?” booms a voice. The floor begins to shake around you, yanking you to your knees.

Having started out with trying to purify myself, now I try to lean into the sinful scents – figure that’s more up Vaady’s tree, anyway – but no joy. I do get this message:

“YOU WARNED ME ABOUT THIS ONE’S PAST?” booms a voice. The floor begins to shake around you, yanking you to your knees.

“I’VE SEEN THAT FACE?” booms a voice. The floor begins to shake around you, yanking you to your knees.

Maybe indicating that it notices that I’m a bit more sinful now? It’s not clear whether this implies I need to be more, or less, corrupt, though – this is feeling like a lot of trial and error, without much feedback from when I fail. I also try to undo-scum right before I get the booming message, and depressingly, realize that it seems to be randomized, so I’m not sure whether they’re providing any actionable info at all.

Now I’m wondering whether I need to think outside the box of vials and bring in some scents from elsewhere - but I do some inventory-juggling and the coffee confirms nope, I just need what’s in the box.

I go back to the trial and error, trying to focus on the kissing – it seems like there must be a happy medium between the peck that does nothing, and the one that burns us up in purification.

Finally, I luck into the right sequence:

>put frankincense on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. As the oil hits the canvas, you sense something in the room watching you.

>put clear on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. You feel watched again.

>put teal on painting
(the painting)
You apply the oil to the canvas, rubbing it in with your finger. Teal sweat drips off your face onto the canvas. Wherever it hits the canvas, there is a flash and a cloud of fetid smoke, as if something foul is being burnt off.

“IS IT TIME FOR THE DELIVERY ALREADY?” booms a voice. The floor begins to shake around you, yanking you to your knees.

>kiss painting
(the painting)
You kiss your own image, ignoring the teal sweat matting your hair to the canvas. The room shudders and a guttural voice seems to hit the back of your skull. “WHY IS SHE EVEN HERE?” “Because you didn’t secure the room, obviously.” You stop – the voice is obviously Peter’s. You almost cry out, but another guttural roar stops you. “I was in a hurry,” Peter whines. “A HURRY OF SEVERAL YEARS.” Your husband grumbles, somehow unfazed. “If you’d have let me finish, then you’d have her–”

You have a sudden memory: Peter taking you with him to some Backwater church. He didn’t say it was his church – just a church, one you suspected he found on a map. “I’m just curious how you’ll react,” he said as he drove up. “You can learn a lot about a person by how they act in church.”

You’re not sure what, exactly, he learned from your three hours of awkwardly sight-reading hymns, or choking down dry saltines at communion. You definitely weren’t sure what he got out of it, since he left during the last hymn, half-running, stranding you amid a suddenly curious crowd. You got the sense they hadn’t seen any newcomers in a while. An old woman in head-to-toe black grabbed your hand as you were leaving. “You there,” she rasped. “Hold onto that man. The way he stared at you, I’d say he thinks you’re God.”

The guttural voice jolts you into reality. “VERY WELL. I SHALL DELIVER HER.” Ignoring the voice, you continue to kiss your likeness, frenzied, blood smearing your lips and canvas flaking away onto your teeth. Your arms grip the sides of the canvas so tight they puncture it; what’s left isn’t hollow, as you thought, but pliable, like viscera. “THIS ONE BELONGS TO ANOTHER!” A claw sinks into your back, down to the spine, but you feel nothing, just a warmth radiating up your arms. “No she doesn’t,” Peter says. “I’d know if she was involved with someone else.” “NOT LIKE THAT, FOOL. A HIGHER ENTITY.” It stops, with a wall-splitting groan. Out of the corner of your eye you see a torrent of teal slime spew toward you. Your whole body jolts, static electricity thrown into water. “THE ONLY ONE THAT CAN–” A sudden flash of light; an explosion from behind you. The voices disappear. You continue kissing the painting, mechanically, disconnected from the act, until the canvas rots away to nothing.

You didn’t realize you had fainted. There’s nothing left of the canvas but a hollow edge, wisps of canvas like asbestos around the edges. Inside is a key, which you take.

Whew!

So does this mean that we’re somehow dedicated to Vaady already? Or, since frankincense and Savior’s Breath are the two purifying elements, do we have a more benign deity’s protection (we’ve already noticed that Cragne Manor seems to operate a Derlethian universe where Elder Signs are effective and their are nicer gods)? Alternatively, Nitocris is already a more powerful force than either of them had been preparing for. Regardless, sure seems like Peter’s been working to incarnate his god in us, and he’s going to have some explaining to do when we catch up to him.

This puzzle – I dunno. I really like the idea and the writing, but even having solved it, I’m still not sure what the logic was – like, if those two scents made us completely pure, it’s confusing why kissing before using the peat venom still saw us burned up. For that matter, the book sure seemed to suggest that kissing was something you just had to do once, like the blood-smearing, to prime the sympathetic object, rather than part of the ritual itself. Maybe it makes more sense to others, but I think this one needed another editing pass, engaging as it was.

(to be concluded, we’ve got a bunch more shorter rooms to get through).

3 Likes

Maybe “it” was the pale blue oil, not the painting?

Or not, since it sounds like later experimentation had the same effect.

I find this room very intriguing but, yeah, I’m also utterly lost as to what was going on there.

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Oh, interesting! I’d have thought this would just be a sort of hash algorithm, but if some words don’t translate that suggests it’s more worked out than that. Lovecraft’s use of the language sure doesn’t seem sufficiently rigorous for that kind of thing, but maybe somebody else has put in the work. The implication that Sister Marcia has encountered Vaadignephod before – and he remembers it – is pretty badass; now I want the Sister Marcia focused prequel!

Ah, appreciate the update – that actually sounds pretty cool!

Oh well – like I said, better too blunt than too obscure.

I’m glad I did the stumbling, then – really, I’m usually kind of meh on procedurally-generated text, but the stuff in the pantry was lots of fun.

Oh, that’s neat! It’s been cool seeing authors do stuff like that.

Ah, OK – sorry for missing the point!

Yeah, seems right.

Probably right too – there are definitely some more locked doors (though not sure they lead to interconnections; there’s the shack in the woods, and one all the way back at the train station).

Agreed – small spoiler, I discover what the walkie-talkie does next update. It’s cool, but it doesn’t solve any puzzles.

Yup, and again, small spoiler, it’ll be only one by the end of this update. With the glasses, I’m not too worried about tracking down that last one.

You know, I just went back and looked at the list in the Court, and I think we might already have all of them! I’ll probably wait on sorting that all out until I’ve done just about everything else, though, since that seems quite climactic.

3 Likes

Oh, for the love of… I’d assumed that since KISS usually only works on people, the painting was special-cased in and trying to kiss random objects would get a failure message, but looking over the transcript, I think you’re right. Stupid indirect objects! Not sure whether getting that right would have made things a bit clearer, though. Here’s what happens when we kiss before there are any oils:

You plant a kiss on your painted face and shudder — your lips are stained with
blood and charcoal.

And then I confirmed that you still get the burned-up result once “purified”.

3 Likes

(Chapter the Twentieth, concluded)

>x canvas
It’s more of a frame, wisps of canvas fluttering off the edge like asbestos. The bottom is thick with blood and some other oozing substance.

Ick. Nothing left to do here but reap the rewards. Checking our inventory, here’s the newcomer:

>x slimy key
A thick, acrid residue of paint, slime, and something unplaceable obscures whatever kind of key this is.

Seems like this might get us into the sarcophagus downstairs? We’ll test that theory later – there’s still a lot of attic to explore.

>se
The curtains swing back into place with a thud.

Abandoned Nursery (Harrison Gerard)
An octagonal room. Dust coats the walls. In one corner, a crib. In the other, a dollhouse. Exits lead northwest, north, and northeast.

You can see a “Gossipin’ Gertie” doll and a vacuum cleaner here.

Harrison Gerard has one other IFDB credit – he coauthored one of the Crocodracula games with Ryan Veeder. So let’s be on the look out for reptiles and/or the undead (er, other undead).

So, taking stock, we’re first struck by something horrifying: a nursery, in the attic? Speaking as a new parent, the thought of running up and down all those stairs is a nightmare. No wonder this place was abandoned.

We’re as good-looking as ever here FYI. I also try pushing the walkie-talkie button, but I get nothing – but that reminds me I didn’t push it back in the studio:

>push button
(the walkie-talkie (smelling faintly of mildew))
You hold down the button. The speaker blares out: "-equal parts by Anchorhead, Siri Hustvedt’s The Blindfold and What I Loved, and Fragrantica. Thanks to Sam Ashwell for testing and to Ryan Veeder and Jenni Polodna for this fantastic behemoth of an endeavor. No thanks to me for any sense of scope.

Yes, it’s an Elon Musk joke. Yes, it was timely when I-"

Ah, so the walkie-talkie is the commentary track - fun!

I could take the time now to zoom all over the map checking for commentary in the places I’ve already visited, but I think it makes more sense to save that for the XYZZY bonus update once the main playthrough’s been wrapped up.

(I don’t really get the Elon Musk joke. The musk promised depravity but didn’t deliver – is the gag that it/he is disappointing?)

Back to the nursery!

>x dust
Thick and asthmatic.

>x crib
An antique. It’s rotting.

>x dollhouse
A large wooden dollhouse. Its exterior is a nearly perfect match for Cragne Manor, but there’s something odd about the interior.

Hmm, interesting – I’m probably not the only one having Impossible Bottle flashbacks here…

>look in dollhouse
The interior rooms of of the miniature manor are all mixed up. Staring at the jumble for too long gives you a headache, however the most noticable feature is a large and frenzied spiderweb coating the inside.

>clean spiderweb
You remember hearing stories of what happens to girls in mansions who touch frenzied-looking spiderwebs.

Good things, like they get points for cleanliness?

>x gertie
The doll is an antique. It wears a little smock, now nearly rags; and its face peers up at you.

>take it
You reach down to pick up the doll. As your hand is about to brush it, it falls onto its back.

“Mama,” the doll croaks.

This is what, our third creepy doll? Get in line, Gertie.

>take it
You grab the doll by its arm.

>put it in dollhouse
You put the “Gossipin’ Gertie” doll into the dollhouse.

Thought that might tempt the spider out, but guess not.

>x cleaner
A big old antique vacuum cleaner. It seems to be missing a component.

The vacuum cleaner is currently switched off.

>turn it on
It won’t turn on. It seems to be missing a component.

“Mommy?” the doll croaks.

Quiet, you. The vacuum is annoyingly vague about what component, exactly, is missing, but we’re saved from having to page through our ridiculous inventory by the coffee informing us we need something from elsewhere first. Presumably once we repair the cleaner, we can sort out that spiderweb and do something with the dollhouse, but for now we move on:

>n
Your reading glasses frost over at the edges. You feel a sharp pain from the cold spot on your shoulder, and feel like there’s a library book you–or Emmett, perhaps–hasn’t read yet from this location.

Invasive Library (Justin de Vesine)
Once a study or a small sitting room, a particularly invasive species of library has taken over this space. Walls obscured by stacks of books. Ceiling hidden by stacks of books. The floor might as well be tiled with books. There’s a path of sorts from a small doorway to the south to a desk amidst the overgrown collection, and to the southeast, a bookshelf has been shoved aside to reveal a passage through the wall.

A sussuration of paper rustling fills the still air.

Yay, another library! Our third in the house, fourth in the game, I believe (fifth if you count the Catholic school library in the past). You can never have too many libraries, even ones like this that seem like an extradimensional cancer-library.

Justin de Vesine, besides having the sort of name that suggests he should be in this game as an NPC, did some speed IF and an IntroComp entry in the early teens – I just noticed his name in the thank-yous for Inform 10, too.

Also, yay, penultimate book!

>listen
This sort of overgrown library is usually very quiet, but there’s a soft, persistent rustling here, as though the books object to something’s presence.

“Susurration” is a word I really like, by the way. Going back to my font of minimally-interesting White Wolf tabletop anecdotes, I once ran an Exalted (WW’s high fantasy game) campaign where I had to come up with the names for a bunch of little gods, and I was proud of coming up with “Susurration of Vine and Root” for a jungle spirit, since I’m usually awful at coming up with names.

Actually, the best name I ever came up with for anything was from that game – I had a pirate ship called the Bloody Impost, which still makes me chortle to think about.

Er, where were we?

>x stacks
An unconscionable number of books.

>search stacks
You look carefully through the books. It seems like some of their pages are rustling, but every time you find a book that seems like it might be the source of the sound, it goes quiet and still when you touch it.

The rustling seems to be centered around a small water-damaged green book.

>x water-damaged
A thin book, inexpertly bound, with “Life Beneath Nightmares” embossed on the sickly green cover in quite astoundingly tacky gold foil. As a small mercy, the author’s name is obscured by the insignia of the Backwater Public Library.

We grab it and give it a read:

>read it
Whoever wrote Life Beneath Nightmares had an unusual flair for baroque and impenetrable language, even by comparison to much of the more self-indulgent class of literature. Searching this book for meaning, despite the relatively small number of pages, might take weeks and involve more notebooks, coffee, and after-session wine than you are prepared to invest, and it would almost certainly end with your brain leaking out your ears. A quick skim, however, suggests you can save all that time by assuming it is mostly complaining about modern youth corrupting the moral fabric of society, the impertinence of women daring to have opinions, and the get-rich-quick scheme of the hour; any subtle nuance of worth that could be dragged out of it just isn’t worth the trouble.

It bears the insignia of the Backwater Public Library.

As you finish reading the passage, your own hands grow cold, and the book briefly frosts over before fading again, leaving traces behind only in the library insignia.

Lord and saints preserve us, it’s a book of George Will columns!

(The off-the-cuff joke in the transcript said it was a National Review compilation, but I think this one works better).

That was surprisingly easy – anything else to do? The only other interesting thing here appears to be the desk:

>x desk
Dark oak. Simple lines and sturdy construction. No drawers for things to get lost in. You would be proud to have it in your office.

Seems nice but not really any obvious engagement points and the coffee indicates up, we’re good to move on.

Let’s try to sneak in one more room:

>se

Branching Corridor (Zachary Hodgens)
A trace amount of sunlight filters in impossibly through imperceivable cracks in the ceiling, illuminating the barren wooden walls and floorboards of this narrow passageway. A short distance away you find yourself in a crossroads of sorts. Corridors leading elsewhere go off toward the northwest, west, and east. Another corridor to the southeast dead-ends suddenly, blocked by a pair of large potted cacti.

You can see a gold cactus and a fuzzy cactus here.

The trace rays of sunlight beaming down from above get in your eyes.

Man, there keep being a lot of passageways up here.

Zachary Hodgens also wrote an entry in the first Ryan Veeder Quadrennial Exposition, so a lot of direct RV linkages in the attic author list so far.

>x me
You’ve been through a lot, but there’s more to go.

The sun will not let up. Was it even sunny outside before you entered the mansion? How long have you been in here? You’re beginning to distrust your recollection of events so far.

You don’t say.

>x window
You can’t see any such thing.

>x rays
You can’t see any such thing.

>x light
A small flashlight, with a rubber ring where it screws together to keep the water out-though some oily substance coats the inside.

Inside the flashlight is a clump of glowing vegetation.

The sunlight shining down is still in your eyes, no matter where you turn your head. A bead of sweat slides down your face.

>x sunlight
You can’t see any such thing.

Wait, where is this light actually coming from?

>x gold cactus
On the left side of the hallway is a gold cactus. This cactus is lacking a center trunk, and instead is a mass of many mid-length stems branching out of the soil. Every inch of this cactus is covered in sharp-looking spikes. The light filtering in from above gives the cactus a golden hue.

The sun continues to assault your senses. Your eyes are beginning to lose focus and you are sweating profusely. The air is so dry in here, it’s unbearable.

>x fuzzy cactus
On the right side of the hallway is a fuzzy cactus. A single trunk comes up from the soil and branches out in to a multitude of branches in all directions. The branches are covered in tiny spikes that give the cactus an overall fuzzy appearance.

The sun is unyielding. You have lost the context of even the idea of “cold”. Heat is your new reality.

There’s currently a heat dome over Southern California, where I live, and the high today was 104, so I am way ahead of Nitocris on this one.

Maybe we can just push our way through? I assume we need to get through that southeastern exit:

>push fuzzy
A large group of branches looms out toward you. Upon closer inspection, the diminutive spikes that give the cactus its fuzzy appearance look like innumerable, tiny hooks. It’s impossible to get close enough to the base of the fuzzy cactus planter to push it from this angle, not without getting painful barbs all over you.

Despite everything you know, things continue to get even hotter. It is as if the sun itself is being drawn closer to the surface of the Earth, closer to you.

>push golden
(the golden apple (smelling faintly of mildew))
Nothing obvious happens.

The sun is almost here now. You can feel its radiance burning in every cell of your body. You can see its imperishable light beaming in through every crack and seam of the room.

Oops! Let’s try that again (and see how extravagant these descriptions will get).

>push gold cactus
You push the gold cactus a few feet forward before it bumps into an object behind it. You still can’t pass, but now you have a better angle to approach the fuzzy cactus.

Four and a half billion years ago, a swirling mass of hydrogen and helium became a shinging beacon of light in an endless universe of darkness. It brought together a collection of space debris that over the aeons became a set of planets all its own. Its light allowed life to flourish on one of these planets: your planet. The sun has spent billions of years of effort all to arrive at this moment: the moment where it finally gets to meet you!

The sun is here now. At long last you feel your body evaporating in its absolute light. All at once you are rejoined with your divine creator and you are no more.

*** The End ***

Ooof, no bueno. Guess we got to take more regular cover. We undo, duck back to the library, then return to the branching corridor, and sure enough, the heat event list seems to reset to the beginning. Picking up where we left off:

>push fuzzy cactus
From this side you can get close enough to the fuzzy cactus to push it into an alcove in the side of the hallway, clearing the path toward the southeast exit.

Unfortunately, a second pair of cacti block your path behind the first. This time it’s a tall cactus and a flowering cactus.

Oh lordy, is this like IF Sokoban?

>x tall cactus
On the left side of the hallway is a tall cactus. Now this is a very traditional-looking cactus. It has a tall green center trunk and two large branches bent at right angles, as if the cactus was flexing its arms at you.

>x flowering cactus
On the right side of the hallway is a flowering cactus. This is the kind of cactus that is made up of a whole bunch of teardrop-shaped paddles that tessellate out from its base. In the light you can see that flowers have started to bloom at its tips.

Well, the direct approach worked last time:

>push flowering cactus
There’s a wall behind the flowering cactus that prevents you from pushing it any further forward.

>push tall cactus
One of big arms of the tall cactus is jutting out in your direction in such a way that it’s impossible to get close enough to push it from this angle without getting a face full of spikes.

We’re going to have to think way outside the box on this one (and also dodge out of the room to cool down in between moves):

>pull flowering cactus
You pull the flowering cactus back several feet, giving you enough room to get by and access a safer side of the tall cactus.

>push tall cactus
Maneuvering around its large spiky arm, you are able to get to a vantage point where you force the tall cactus out of the hallway into another alcove in the wall. The path to the southeast is finally clear!

Yay! That wasn’t too bad.

I do a quick bit of exploration of the exits, which will be reflected in the maps below – there’s a noneuclidean connection between the attic entryway and the brancing corridor – but let’s call it here. It’s just like the old days, we’ll pick up next time pocking at unexplored bits of the map rather than trying to solve puzzles from places we’ve already been!

Inventory

You are carrying:
Life Beneath Nightmares (smelling faintly of mildew)
a slimy key (smelling faintly of mildew)
a dull machete (smelling faintly of mildew)
a Carfax gig poster (smelling faintly of mildew)
a silver mirror (smelling faintly of mildew)
an antique locket (smelling faintly of mildew) (closed)
a repaired page (smelling faintly of mildew)
a glass jar containing an insect (smelling faintly of mildew)
a plastic bubble (smelling faintly of mildew) (open but empty)
a gold jacket (smelling faintly of mildew)
a vintage Black Sabbath tee shirt (smelling faintly of mildew)
an ornate metallic box (smelling faintly of mildew) (open but empty)
a jar of peaches (smelling faintly of mildew) (open)
some golden peach liquid
some pickled peaches
a pistachio ice cream cone (smelling faintly of mildew)
a pull-string doll (smelling faintly of mildew)
a copper amulet (smelling faintly of mildew)
an a worn out, decaying picture (smelling faintly of mildew)
Mama Hydra’s Deep Fried Ones (smelling faintly of mildew)
a little stoppered vial of blue liquid (smelling faintly of mildew)
a golden apple (smelling faintly of mildew)
a can of salt (smelling faintly of mildew)
a rusted toolbox (smelling faintly of mildew) (open but empty)
a round white wall clock (smelling faintly of mildew)
a black fountain pen (smelling faintly of mildew)
a waterproof flashlight (smelling faintly of mildew)
the slithering vomit bladder of Katallakh (smelling faintly of mildew)
a box of Nilla Wafers (smelling faintly of mildew)
some assorted teeth (smelling faintly of mildew)
a bottle of Pepto-Bismol (smelling faintly of mildew)
Daniel Baker’s note (smelling faintly of mildew)
a cast iron spire (smelling faintly of mildew)
an ominous-looking painting (smelling faintly of mildew)
a brass nameplate (smelling faintly of mildew)
a black box (smelling faintly of mildew) (open but empty)
a rusty piece of metal (smelling faintly of mildew)
a mallet (smelling faintly of mildew)
an enormous dessicated rat corpse (smelling faintly of mildew)
a piece of yellowed newsprint (smelling faintly of mildew)
a suitcase (smelling faintly of mildew) (open but empty)
a golden eyepiece (smelling faintly of mildew)
a stubby pencil (smelling faintly of mildew)
Limerickus Dirtius (smelling faintly of mildew)
some Nilla wafers (smelling faintly of mildew)
a silver urn (smelling faintly of mildew) (open but empty)
some rotten flowers (smelling faintly of mildew)
a slip of paper (smelling faintly of mildew)
a pewter box (smelling faintly of mildew) (open but empty)
red-rimmed porcelain cups (smelling faintly of mildew)
red-rimmed porcelain plates (smelling faintly of mildew)
a shard (smelling faintly of mildew)
a pair of stone earplugs (smelling faintly of mildew)
a note from a seesaw (smelling faintly of mildew)
a newspaper clipping (“Rumors of Decapitations”) (smelling faintly of mildew)
a police report (“Francine Cragne”) (smelling faintly of mildew)
an Italian magazine cutting (smelling faintly of mildew)
a torn notebook (smelling faintly of mildew)
a broken knife handle (smelling faintly of mildew)
a metal flask (smelling faintly of mildew)
some charred newspaper clippings (smelling faintly of mildew)
a pamphlet of home listings (smelling faintly of mildew)
a whole large reddish-orange pumpkin (smelling faintly of mildew)
a piece of chalk (smelling faintly of mildew)
a wine bottle (smelling faintly of mildew)
the first candle (smelling faintly of mildew)
the second candle (smelling faintly of mildew)
a filthy rug (smelling faintly of mildew)
a mildewy carpet (smelling faintly of mildew)
a broken silver amulet (smelling faintly of mildew)
a jar of screws (smelling faintly of mildew) (open but empty)
a copper urn (smelling faintly of mildew) (open but empty)
a pile of shirts (smelling faintly of mildew)
a pile of pants (smelling faintly of mildew)
a pile of underwear (smelling faintly of mildew)
a book list (smelling faintly of mildew)
a teapot (smelling faintly of mildew)
a familiar gold wristwatch (smelling faintly of mildew)
photos of you (smelling faintly of mildew)
sketches of your face (smelling faintly of mildew)
A Rudimentary Taxonomy of Known Scent and Grotesque Reactions (smelling faintly of mildew)
a walkie-talkie (smelling faintly of mildew)
a desiccated sausage
a jar of old keys (smelling faintly of mildew) (open but empty)
a nasty-looking key (smelling faintly of mildew)
a key from an urn (smelling faintly of mildew)
a bronze key green from age (smelling faintly of mildew)
an aluminum key (smelling faintly of mildew)
a large brass key (smelling faintly of mildew)
a brass winding key (smelling faintly of mildew)
a silver and ivory key (smelling faintly of mildew)
a creased square of paper (smelling faintly of mildew)
a sturdy key (smelling faintly of mildew)
a sinister iron key (smelling faintly of mildew)
an ornate bronze key (smelling faintly of mildew)
a Red Triangle Key (smelling faintly of mildew)
a small desk key (smelling faintly of mildew)
a small rusty iron key (smelling faintly of mildew)
an Allen key (smelling faintly of mildew)
a thin steel key (smelling faintly of mildew)
a white key (smelling faintly of mildew)
a long wooden key (smelling faintly of mildew)
a wad of cash (smelling faintly of mildew)
a big slice of cold pizza (smelling faintly of mildew)
a bronze urn (smelling faintly of mildew) (open but empty)
some mildewed leather gloves
a gallon jug of white vinegar (smelling faintly of mildew)
a pair of garden shears (smelling faintly of mildew)
a rusty flathead screwdriver (smelling faintly of mildew)
a pair of blue cloth slippers (smelling faintly of mildew)
a trophy for a dog race (smelling faintly of mildew)
a glass shard (smelling faintly of mildew)
a black business card (smelling faintly of mildew)
loose bricks (smelling faintly of mildew)
a clipboard (smelling faintly of mildew)
some yellowed newspapers (smelling faintly of mildew)
a shard of shattered carapace (smelling faintly of mildew)
an employee ID card (smelling faintly of mildew)
a long hooked pole (smelling faintly of mildew)
a grimy rock (smelling faintly of mildew)
a library card (smelling faintly of mildew)
Peter’s jacket (smelling faintly of mildew)
a backpack features guide (smelling faintly of mildew)
a trolley schedule (smelling faintly of mildew)
a Jansport backpack (smelling faintly of mildew) (open)
a hidden pocket (open but empty)
a key pocket (open but empty)
a book pocket (closed)
a side pocket (open but empty)
a trash pocket (open but empty)
a box of vials (smelling faintly of mildew)
a vial of cedarwood extract
a vial of frankincense
a vial of tuberose extract
a vial of geosmin
a vial of musk
a vial of rose extract
a spray decant vial
a vial of vanilla extract
an unmarked clear vial
an unmarked teal vial
an unmarked pale blue vial
a half-full styrofoam coffee cup (smelling faintly of mildew)
a leather cord and pendant (being worn)
a pair of reading glasses (smelling faintly of mildew) (being worn)
a cold spot on your collarbone (haunting you) (smelling faintly of mildew)
a battered yellow JogMaster (being worn)
a label (smelling faintly of mildew) (being worn)
a giant milkweed leaf (smelling faintly of mildew) (being worn as a mask)
a calfskin coat (being worn)
a trolley pass (being worn)
Ed’s coveralls (being worn)
a pair of leather boots

Map:

Transcript:
cragne session 20.txt (337.6 KB)

Save:
cragne session 20 save.txt (82.2 KB)

Unfinished locations -- crossed yet more things off the list this time!
  • Train Station Lobby: locked green door
  • Shack Exterior: locked door to shack
  • Backwater Library: book collectathon, obtain grimoire
  • Pub: steal the whetstone
  • Meatpacking Plant: cleaver to cut open dog-thing’s stomach
  • Shambolic Shed: food for giant caterpiller
  • Greenhouse: whetstone for machete
  • Sitting room: MURDER EUSTACE WITH LETTER OPENER
  • Rec room: locked board game cabinet
  • Court: climactic color-animal crosswalk
  • Curiosity Shop: find something red and herring-like
  • Narrow Straits: unlock slimy sarcophagus to get cyst
  • Abandoned Nursery: fix vacuum
7 Likes

Great work! Bit sad to see things so close to the end, this has been like watching a serial tv drama for me.

This format seems very well suited for IF let’s-plays, better than a video or audio. I’d love to see you or others experiment with it in the future; I could see Finding Martin really lending itself well to this format, since it’s a giant game that has kind of unfair puzzles that a group could work well with. But it seems like a ton of work, coming up with the commentary and such, and I’m not sure most people (including me) would be up to a task, so this might end up like Cragne Manor itself, a colossal effort that was far more work than originally anticipated and which may never be repeated. But in any case, it’s been great!

6 Likes

I just love this line.

Perhaps X SUN?

I’m guessing the organizers put this strange loop in when they were laying out the map, and the designers of individual rooms didn’t know about it, which is a very nice little Anchorhead homage.

1 Like

Also, huh, it looks like the Mars track has a lot farther to go than I’d thought. A solid ten of those seem like “I need an object” puzzles. But then again we’ve finished one track and practically finished two others.

3 Likes

I agree. It appears like a highly-edited transcript with commentary and just the “good parts” mostly. I believe it’s similar to when Renga in Blue does an old-school game when the prose is not extensive but there are lots of moves.

I try to do this when I transcript a game for someone - type my extensive comments into the parser like I’m talking back to the game, but this way seems a bit better, with editing after the fact.

4 Likes

Thanks, I’m glad you’ve enjoyed it so much! And yeah, I’ll have more to say about the format once I wrap up but yeah, it does feel like doing IF this way is easier than doing video or screenshot LPs, and probably gives the readers way more of a sense of what the game’s actually like (since you see all the pertinent input and output) without the dull bits. Hopefully it’s more accessible too - in my current situation it’s very rare for me to have an uninterrupted couple hours to watch vide or listen to audio.

It is still a fair bit of work, though – each chapter is maybe an hour or so in playtime, and typically takes me like two hours to write up with all the copy and pasting, reformatting, and expanding my commentary (I typically put in “live” thoughts for stuff to add as I play).

I’d definitely be interested in doing another one sometime, if I found the right game, but hopefully next year I’ll be back to writing games so would probably be after I get a couple ideas out of my head and into the world. Or I suddenly start having way more time for IF again but I suspect it’ll take a few more years of my son growing up for that to be the case!

Will need to try that next time!

I do remember the mazey passages in Anchorhead… these are much more manageable!

True, though I think many of these will be straight item-swaps, so I’m guessing we’ll be able to bang through the chain pretty quickly.

Yeah, exactly! My dirty secret is I play pretty much all parser IF this way, even when not testing - I keep a transcript and I mark bugs, pass along how I’m feeling about stuff, make little jokes and asides, type silly commands into the parser, just because it amuses me (though I try to post the transcripts for authors when I write reviews)….

For this thread I’m adding maybe like fifty percent more of that stuff than I usually do, plus of course I’m searching ifdb and ifwiki for authors I don’t know, but it’s not that far off my typical MO.

5 Likes

Chapter the Twenty-First: It’s Pronounced Franken-Creen

When we last checked in with Nitocris, she’d accomplished the Death of the Author and was wandering the Manor’s attic, smelling everything in sight and experiencing extremes of heat slightly less intense than what I’m getting in Southern California right now. For perhaps the last time in our playthrough, we had a choice of unexplored directions to poke at, so let’s be sure to appreciate that sense of the unknown as we go west from the corridor where we just played cactus-sokoban:

>w

Science Tower (Riff Conner)
This round, tall room must be a tower. I don’t know if you were given a description of the manor from the outside, or if it mentioned a tower if you were, but if you were and it did, this is probably that tower. At a guess it’s around fifty feet tall, although it’s very shadowy up at the top so it’s difficult to estimate it accurately.

It appears to be some kind of science lab, although you would expect a science lab to have more stuff in it; perhaps all the stuff that was easily moveable has already been taken away. There’s a large table in the center of the room, and everything else is up against the walls: a complex-looking control console, a large chalkboard, a metal cabinet, an old iron ashtray stand, and a wooden barstool with a hamster cage on top of it.

The whole place has a thick smell of science throughout it (assuming science smells like chalk dust, hamster, cigarettes, and electricity), and rain is pounding at the windows. There are exits to the east and southwest.

On the chalkboard is a yellow sticky-note.

…how are there people in the world who have such amazing names? Riff Conner, come on! Looks like he(?) did an escape-room parody game back in the aughts.

So far I’m pretty excited – science stuff is always fun (this smell seems basically right to me, though based at least on my late-90s undergrad experience there were fewer cigarettes and more BO). And the lampshading of the tower is a good joke.

Let’s check things out, starting with ourself:

>x me
There aren’t any mirrors in here, but you’re wearing a maroon and brown-striped wool cardigan over an untucked white collared shirt with the sleeves rolled up to the elbows, casual jeans and sneakers, and a leather bracelet you bought on a whim while browsing Etsy.

Ho hum, Nitocris Cragne, casual time-traveler (this is 1998, it’s so long ago Amazon still sold books!) Nice normcore look though.

>x bracelet
It’s a brown leather strap a quarter-inch wide, wrapped twice around your wrist and fastened with a simple metal snap. It has an embossed pattern of knotwork vines and leaves. It is non-interactive.

Thunder booms loudly outside, rattling the windows.

That’s a handy cue. OK, what else is around:

>x sticky note
This faded yellow sticky-note is hanging onto the chalkboard with its last sticky breath. The handwriting on it is tough to read, but it appears to say “For the love of [unreadable] don’t forget to open the skylight before raising the table this time.”

Another helpful reminder!

A bright flash of lightning illuminates the windows, as presaged by the thunder a moment ago. …Wait a minute, that isn’t how lightning works.

Ah, maybe that Etsy thing isn’t an accident and time is all wonky in here.

>x chalkboard
(the chalkboard)
One of those big old slate chalkboards set in a wooden frame with a pivot so you can flip it over and use the other side. It also has little wheels so you can move it around, but I’m going to tell you right now that it’s perfectly fine where it is.

It has a long and elaborate mathematical equation written on it (in chalk, naturally).

>flip chalkboard
(the chalkboard)
You flip the chalkboard over and find that the squiggly symbols in the equation have somehow bled through the slate to the other side. That’s odd.

You flip the chalkboard back over to make it easier to not think about that.

>x equation
Well, it basically looks like math, but it features some weird squiggly symbols you don’t recognize. They kind of make your eyes water to look at. The equation ends with an equals sign and three large question marks.

This reflects my feelings on contour integration.

>x windows
These antique diamond-pane windows would be pretty nice for letting some natural light into the tower, if not for the fact that it’s storming like a mofo outside. The view is pretty much just a uniform gray.

Again very glad the storm is the worst when we’re inside.

OK, let’s get on to the fun stuff:

>x table
The large table in the middle of the room appears to be some kind of operating table, or at least that’s what you surmise from all the strange equipment connected to it. Thick electrical cables run all around the perimeter of the surface, which is metal engraved with complex patterns of lines and symbols reminiscent of an old nautical chart. Rather than having legs, the table rests on a rectangular central pillar made of steel planks and machinery. All in all, it seems pretty important.

>x symbols
Inspecting the symbols more closely does not make them suddenly recognizable. It does make your brain threaten to give you a whopper of a migraine if you don’t stop.

I wonder…

>get on table
You clamber up onto the operating table, careful not to accidentally kick any of the important-looking gizmos attached to it.

Good to know we can do that (we get off).

>x stand
An old-fashioned and incredibly sturdy wrought-iron ashtray stand, about two and a half feet tall. The actual ashtray is missing; presumably someone took it away to empty it. Judging from the smell in here this required at least two trained professionals with hazmat suits.

>take it
I mean, you could drag it around the room if you like, or maybe put it onto something sturdy if you don’t mind risking a hernia, but it’s too heavy to just pick it up and carry it with you.

I have an idea:

>put stand on table
You drag the heavy iron ashtray stand over to the operating table. Remembering to bend your knees, you heave the thing up onto the table and stand it up so it won’t roll off.

I’m guessing we’ll need some kind of lightning rod, here.

>x barstool
It’s an old wooden barstool, and is not important except for having a hamster cage on top of it.

>x cage
A largish wire hamster cage is perched on an old barstool. The traditional wheel has been replaced with a tiny chalkboard, and a nameplate on the corner of the cage reads “Dr. Peanut”.

There’s a little white hamster lying motionless next to the chalkboard. Oh no… poor Dr. Peanut. ;_;

Not Dr. Peanut! Poor little guy.

>x peanut
Poor little guy. It looks like he got so caught up in his work that he starved to death. …Probably the fact that nobody’s been around to feed him didn’t help.

Aww. Though wait, “his work”? What kind of a job does a hamster, even one with a PhD, pull down?

>open cage
You open the hamster cage.

>pet peanut
You pet the poor little dead hamster. He doesn’t react. ;_;

Aww, this is heartbreaking! We gotta do something about this.

>take him
Taken.

Poor little guy.

Don’t worry, I saw this in a book once – it didn’t end too well there, admittedly, but I’ve got a good feeling.

>x cabinet
It’s a plain gray metal cabinet, such as might store tools and cleaning supplies in a boiler room, or pens and stationery in the office space attached to a warehouse. If this manor doesn’t have an elevator, the movers did a lot of cursing.

>open it
Fortunately, it isn’t locked. What a hassle that would be, am I right? Unfortunately, it doesn’t contain anything very exciting, like weird fetal monsters pickled in formaldehyde, or unlabelled jars of chemicals. Just a pen, a paper bag, and an old key.

That is unexciting as advertised.

Upon experimentation, this is actually called a “pen thingy”:

>x thingy
On closer inspection, it isn’t a pen at all – it’s one of those telescoping pointer things that lecturers use to… point at things. Back before lasers stopped being expensive and magical. It’s currently retracted, but you could EXTEND it.

>extend it
You extend the pointer thingy to its full four-foot length. Very satisfying.

Oh, maybe this is our lightning rod?

>put thingy on stand
Putting things on the ashtray stand would achieve nothing.

Maybe not.

When we look back in the cabinet, the contents list has updated:

In the gray metal cabinet are a bag of peanuts and an old iron key.

>x old iron
This heavy old black iron key probably unlocks something pretty important, if you had to guess.

We grab it, though that’s a sufficiently generic description it’s hard to know what it will unlock.

>x peanuts
It’s a small paper bag with a cartoon peanut stenciled on the front with the “word” PNUTS below it.

We’ll grab that too.

>x console
This big metal console is covered with blinking lights and glowing vacuum tubes (do vacuum tubes glow? Well these ones do anyway) and two of those big zappy Jacob’s Ladder things, and even a lava lamp for some reason. The front panel has a huge array of dials and switches and gauges, none of which are labelled in a way that makes sense to you. That is, apart from three large central buttons: a blue one, a green one, and a yellow one, labelled “SKYLIGHT”, “LIFT”, and “ANTENNA”, respectively.

I appreciate the bottom-lined-ness of these controls – this all seems pretty intuitive.

>put hamster on table
(Dr. Peanut (smelling faintly of mildew) on the operating table)
You carefully lay the little dead hamster in the middle of the strange operating table.

Oops, sorry about the smell, doctor.

>push skylight button
You push the blue button, which makes a satisfying click.

You hear a mechanical groan from far above you. Nothing else seems to happen.

Huh, that’s not good.

>x skylight button
It’s a blue push-button labelled “SKYLIGHT”. Presumably it operates the skylight up above. That is probably the safest guess of any you’ll make tonight.

No help. Well, there are two more buttons:

>push lift
You push the green button, which makes a satisfying click.

The operating table rises into the air on pneumatically-driven scissor-lift arms, and you hear a loud clang! as the iron ashtray stand hits the closed skylight above. Looks like there’s about two or three feet of clearance between the table and the closed skylight, thanks to the ashtray stand.

Oops! Maybe that’s what the ashtray is there for, and we’ve reduced our lightning-rod candidates by one.

We faff around a bit, and then:

With a loud hiss of pneumatics, the operating table slowly lowers itself to the ground.

Let’s take a closer look. We pick Dr. Peanut back up then clamber up on the table ourselves, then:

>push lift with pointer
You use the pointer thingy to push the green button, which makes a satisfying click.

The operating table rises into the air on pneumatically-driven scissor-lift arms, and bangs into the closed skylight above – or rather, the ashtray stand bangs into the closed skylight above, leaving you kneeling in a two-and-a-half-foot gap, panicking about nearly having been crushed like a grape in a wine-press.

You spot a latch that is holding the skylight closed. It’s just within pulling range.

Oh, and… You glance around and see a bat nest, which looks much like a bird nest except it’s stuck upside-down on the ceiling. Underneath it, on a guano-covered rafter, you spot a bat egg.

Progress! Though that nest is unexpected:

>x nest
Just like a bird next except upside down and for bats.

>x egg
A bat egg; presumably it fell out of the bat nest above it.

…Nitocris’s sense of bat biology is a little fuzzy. They’re chiropterans, not echidnas!

Anyway we grab the egg, I’m sure we’ll find a use for it.

>x latch
An old rotted wooden latch holding the skylight shut. You should be able to reach it from where you are.

>pull latch
You pull on the wooden latch but it’s so rotted that it just disintegrates. The effect is the same regardless: the skylight is now unlocked. Presumably.

Boom. We wait until the table goes down, get off, then put Dr. Peanut back on the table. We also test the last button:

>push antenna button
You push the yellow button, which makes a satisfying click.

A steel antenna about two feet tall telescopes out of the corner of the operating table.

And there’s our lightning rod (which makes sense, since we found alternate uses for the stand and the pointer).

OK, let’s do it!

>push lift
You push the green button, which makes a satisfying click.

The operating table rises into the air on pneumatically-driven scissor-lift arms, and you hear a loud clang! as the iron ashtray stand hits the closed skylight above. Looks like there’s about two or three feet of clearance between the table and the closed skylight, thanks to the ashtray stand.

Er, oops.

>push skylight button
You push the blue button, which makes a satisfying click.

You hear mechanical noises above you, and suddenly rain is pouring into the room, mainly onto the operating table. It’s a good thing the control console is up against the wall.

>push lift
You push the green button, which makes a satisfying click.

The operating table rises into the air on pneumatically-driven scissor-lift arms, all the way up to the open skylight.

We wait a bunch, then:

A bright flash of lightning illuminates the windows, as presaged by the thunder a moment ago.

A bolt of lightning hits the iron ashtray stand you left on the operating table. The electricity disperses without activating the table’s electrical circuits.

Oops yet again!

>take ashtray
After a struggle, you manage to get the ashtray stand off the table and onto the floor, without the intervening step of crushing your toes.

I also belatedly realize that the point of the thunder playing before the lightning is that that’s the signal to send up the lift. Third time lucky:

>push lift button
You push the green button, which makes a satisfying click.

The operating table rises into the air on pneumatically-driven scissor-lift arms, all the way up to the open skylight.

You hear a faint cracking noise, and realize that the bat egg you’ve been carrying around is hatching! The shell cracks and crumbles away, revealing a small red fish. Amazing! You had heard stories of the red herring, which lays its eggs in other animals’ nests in a similar fashion to the cuckoo, but you never expected to actually see one!

Oh, OK, that wasn’t what I was expecting to happen!

>x herring
You hatched this red herring from a bat egg. Well, I guess it was a red herring egg, actually. It blinks at you with big round eyes, wondering if you’re its mother.

Cute! But okay, let’s wait for the main event:

A bright flash of lightning illuminates the windows, as presaged by the thunder a moment ago.

Unfortunately, the lightning wasn’t attracted to the operating table, and nothing in particular happens.

Oh blarg, I guess the antenna retracts automatically? Well, fourth time pays for all:

>push lift button
You push the green button, which makes a satisfying click.

The operating table rises into the air on pneumatically-driven scissor-lift arms, all the way up to the open skylight.

>push antenna button
You push the yellow button, which makes a satisfying click.

A steel antenna about two feet tall telescopes out of the corner of the operating table.

>z
Time passes.

A bright flash of lightning illuminates the windows, as presaged by the thunder a moment ago.

The lighting hits the operating table’s antenna, sending 1.21 gigawatts of raw electrical power coursing through the table’s circuits. You can’t really see what’s happening from down here, but there’s a lot of flashing lights, and after a moment, a distant, confused squeak.

With a loud hiss of pneumatics, the operating table slowly lowers itself to the ground. Dr. Peanut looks around with a baffled expression.

With a tiny motorized whine, the operating table’s antenna retracts.

Welcome back to the land of the living, Doctor.

>pet doctor peanut
You pet Dr. Peanut, who gives you an annoyed look. He gestures at his cage and squeaks urgently.

>put doctor in cage
(first taking Dr. Peanut (smelling faintly of mildew))
Taken.

Dr. Peanut squeaks at you and gestures at his cage.

Dr. Peanut waddles over to his little chalkboard, eager to resume his work.

We need to make sure he doesn’t starve to death again:

>give peanuts to dr peanut
Dr. Peanut glances at the bag of peanuts, but isn’t interested.

Dr. Peanut makes an impatient squeaky noise.

>open bag
You open the paper bag, and discover a single lonely peanut inside it.

Dr. Peanut scans the writing on his little chalkboard, re-familiarizing himself with the work at hand.

Dr. Peanut erases the trailing line at the end of the equation, and taps his little chin contemplatively with the chalk.

He is just so adorable!

Dr. Peanut writes some more symbols on the tiny chalkboard, then shakes his fuzzy little head and erases them.

>x single peanut
A single peanut in the shell. Or rather, a single peanut shell, which has two peanuts inside it, but we call it a peanut anyway instead of “a peanuts”. It’s probably linguistically related to “a pair of pants”.

Dr. Peanut folds his little arms and tilts his head to the side, thinking hard.

give it to doctor
Dr. Peanut’s eyes widen when he sees the peanut, but he refuses it. His gestures and squeaks are difficult to interpret, but it seems like he doesn’t feel he’s earned it.

Now that’s a work ethic!

Dr. Peanut suddenly makes a squeaky ‘Eureka!’-type noise and starts scribbling furiously on the little chalkboard.

>x little chalkboard
Dr. Peanut is hard at work, trying to solve the weird equation on his little chalkboard.

Dr. Peanut finishes his writing, takes a step back to check his work, and gives a satisfied little nod. Then he turns around and waves at you excitedly.

Maybe this will work now:

>give single peanut to doctor
Dr. Peanut accepts the peanut happily and graciously. Instead of cramming it into his cheeks the way you would expect a hamster to do, he cradles it in his arms as though it were a major award for excellence in science. Which, in a sense, it is.

[Your score has just gone up by one point.]

Yay! After over 9,000 turns, we now have two points (we got another for nabbing the pencil back in the church altar area).

Dr. Peanut basks in the glory of scientific discovery, and gives his peanut a satisfied pat.

You deserve it, guy – Dr. Peanut, we salute you!

The coffee confirms we’re done here, so that peanut thing must have just been for fun. I gotta say, this room is a 10/10 in my book – funny, heartwarming, with an entertaining but easy puzzle that’s a nice relief this late in the game.

There’s one more exit off the corridor to explore:

>e
Dr. Peanut squeaks queryingly as you leave.

(to be continued, hopefully later tonight)

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