Let's Play: Counterfeit Monkey

Okay, we’ve reached the Big Decision of the game!

Because whatever you do in the Cold Storage room, either it won’t work (sending out the earl), or it’ll end the game (sending out Andra; Alex refuses to go)…or it’ll be unacceptable to one of you. Alex refuses to send out the Italian student, Andra refuses to send out Brock.

So whatever you choose, one of the two personalities is violently taking control of the body, permanently sidelining the other. All descriptions immediately change to “you” if Andra is in control or “I” if Alex is in control; there’s no more “we” in this game.

Ever wondered why the next version of Inform 7 to come after CM’s release had a built-in feature to change the grammatical person and number of the entire game’s narration at any time? This is why!

Congrès meaning “congress”, and congres meaning “congers” (the type of eel). Oh dear.

Try it and see!

(Though strictly speaking, that’s a diaeresis, not an umlaut. Umlaut is German for “altered sound” and shows where a sound was changed by certain historical processes; diaeresis is Greek for “separation” and shows where two vowels should be read separately instead of together.)

Catalan uses the punt volat (“floating point”) to distinguish between LL (a single letter) and L·L (a sequence of two letters), the way other languages use apostrophes. Sort of like how TH and SH have special meanings in English, but they can also happen by accident, like in POTHOLDER and GRASSHOPPER; when this happens, in English you just have to guess at the pronunciation, but in Catalan it’s made explicit.

Sadly there’s still no power source strong enough for the etymological reversing chamber, and the Model T is just a more limited version of our own letter-remover. But the gun is good, still!

I love how, once you reach this point, Weird Nouns are now signs of something that’s been anagrammed rather than signs of an important clue or useful object.

I also love how you prefer to shoot these things instead of gelling them.

He’s right, historically speaking! The Middle English form was almesse, which goes back to Mediaeval Latin alemosyna, from Greek eleēmosynē “act of mercy”—compare Kyrie eleēson “Lord, have mercy”.

Nowadays, though, we’d call it a plurale tantum noun—Latin for “only plural”. Like how you can have scissors but can’t have *a scissor, or pants but can’t have *a pant. I’m pretty sure even a depluralizing cannon wouldn’t work on those, just because the consensus is so much stronger on “scissors” than “scissor”, even if you can guess what it would mean!

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[Chapter VII, continued]

Okay, this is a bit scary, what with the personified representation of all of Atlantis staring at us down the barrel of a rifle, but a) it’s just a restoration gel rifle, so worst case scenario we get split into our component duo and bum-rush her, and b) per our monocle she’s actually a fossilized mollusk so she won’t be nearly as blasé if we manage to turn the tables. So let’s try to splort her up:

>put gel on atlantida

(the restoration gel on Atlantida)
We dab a bit on our finger and approach, but she is far too large, far too spry. She catches our wrist and forces us aside, until the gel is harmlessly absorbed into our own skin.

“Oh, no, my dear,” Atlantida says. “They could remake me, but it wouldn’t be the same me, would it? It would be some new construct. The Atlantida of today. And that’s not the way to a consistent policy, is it?”

The materials we found in the propaganda office nodded to this – there’s been some drift in the idea of Atlantida over time, as the popular consensus has shifted to seeing her as a more revolutionary figure. The Bureau prefers an earlier version, reactionaries that they are, and so hasn’t let her catch up to the times since 1983 or so, per the memos; the entity before us is a fossil in more ways than one.

Well, if we can’t just run up to her with the gel, maybe we can distract her by getting her talking?

>ask atlantida about herself

Atlantida doesn’t seem interested in talking about herself.

She fires again. The pellet hits us, cold and hard, in the shoulder. It stings like hell and for a moment I think our clavicle is broken. You put our hand over the wounded spot.

Our hand.

Atlantida lowers the rifle, surprised. “Fused,” she says. “Isn’t that interesting. And so recently, too. If the gel rifle won’t separate you, nothing will.” She smiles, not warmly. “Pity. You would have been easier to deal with separately. Cold Storage for Andra, house arrest for Alex.”

Fused? We should be two pieces by now. Maybe she has an explanation? But you seem to be focused on her gun hand. How can you be so calm?

Uh oh, this is bad news indeed – Alex and Andra have been a solid team so far, but they’re very different people with very different priorities, and if they’re really going to be stuck together forever, that’s going to be a heck of a challenge (assuming we get out of our current predicament!)

As for how and when this happened, @Draconis’s post matches my theory: that moment of dizziness as we exited Cold Storage was the point of no return, as Andra’s will overpowered Alex’s (I feel like this plot development makes more sense if we make the opposite decision, though – Andra becoming a secondary personality in the wake of Alex forcing her to give up her lover feels like the tragic fallout of a no-win situation; the same happening to Alex because he cares so much about a random dissident who’s in the same position after our intervention as before it doesn’t seem as earned).

It seems like Atlantida has heard of this kind of thing happening before:

>ask atlantida about me

“Fused?” you repeat.

“Sometimes a synthetic person gets broken,” Atlantida says. “Forced into a choice he would never have made on his own. Impossible to separate because you aren’t two whole people any more.”

So that confirms things, more or less. Back to the present, what was that about her gun hand?

>x gun hand

A rifle that shoots pellets of restoration gel, converting objects from a distance. Guns like this are illegal to carry unless you’re Bureau. They can inflict unpleasant bruises if they encounter nothing to convert and absorb the energy.

Bruises aren’t very fun, and now that I think of it, she’s not the only one with a gun:

>shoot rifle with gun

The gun fires ruggedly into the restoration gel rifle, which shatters and then reforms as an infertile astrologer. She’s a woman with long grey hair, well past menopause.

The infertile astrologer falls awkwardly to earth and looks around in confusion.

“Mercury is in retrograde,” comments the astrologer. “Expect disordered communications.”

“Oh, bravo,” says Atlantida. “Could you possibly have made a less useful ally?”

I mean, I could have shot the portcullis to make a rustic poll, so yes? But while we’ve disarmed her we haven’t materially improved our position. At least Atlantida has begun monologuing:

Atlantida smiles with half a mouth. “You’ve arrived on a difficult day. In the ordinary course of things, I keep things quiet: the spirit of democracy, but none of the sordid wrangling and bribes and corruption and compromise. It’s only when the spirit of the island itself is threatened, that we have to resort to such extreme measures.”

The infertile astrologer sidles closer to us, smiling and making hand signs that I think are supposed to represent Aries. Old bat.

You could ask whether the protesters feel the same way.

Hmm, she’s closer to us now? Let’s keep Atlantida talking…

>ask whether protesters

“What about the protesters?” you ask. “They don’t like your policy. Are you sure you’re really representing the spirit of Atlantis, or have you gone some other way of your own?”

Atlantida shrugs off our question. “A vocal minority. Most people are content to keep what they have. Imagine the chaos if everyone had free access to the Bureau’s complete range of letter tools, and if there were no laws about how to use them.”

There’s a brief pause.

“Do you think the protesters would feel happier if there had been a citizen referendum where their position had been voted down? The outcome would have been just the same, but they would feel much more responsible for it; surely an unpleasant position for them to be in, considering their moral objections.”

Going from “democratic accountability” to “there would be no laws and chaos” is a leap that doesn’t make sense to non-authoritarians, but I suppose it accords with their flattering self-images. We’ve heard enough of this tripe:

>put gel on astrologer

You dip out a pea-sized quantity of gel and rub it gently onto the infertile astrologer. With an audible SPLORT, the infertile astrologer becomes a restoration gel rifle.

Atlantida realizes that the restoration gel rifle is now a couple of meters away from her.

She presses a button on something in her hand. Far away, a high-pitched bell rings.

“Did you have anything else you wanted to ask me? I so rarely get to talk with ordinary citizens. Only ones with clearance, and those about to go into Cold Storage. A last interview with Saint Peter.”

Well, one last question, I suppose:

>take rifle

We sidle over and casually pick up the restoration gel rifle as though we were just curious. Or maybe had an insatiable urge to tidy up.

How did you not see this coming, O oracle?

>shoot atlantida

(with the restoration gel rifle)
Her eyes follow the gesture. “Don’t you dare, you little traitor,” she says. “I have been your mother, your father, your waking up and your going to sleep, your teachers and your lovers and your friends. I am the integrity of this island. Change me and you change Atlantis forever.”

“Maybe it’s time,” I say. “Maybe part of the business of democracy is having the arguments?”

You don’t let me finish. You shoot the restoration gel rifle at Atlantida. With an audible SPLORT, Atlantida becomes an atlantida. It’s a sort of shellfish, vaguely like a clam or scallop but bigger and with different ridges.

That’s much less threatening, but she did manage to get an alarm off in time:

>take it

You pick up the atlantida. It’s heavy as a rock, because it has been fossilized.

There’s a distant sound of movement. Someone is looking for us.

We might not have much time (actually, as far as I can tell there’s no clock at this specific point in time, though waiting too long in the confrontation with Atlantida, or the next sequence, will lead to a game-over) but it might be worth trying to get back to the dais so we can homonym-paddle this clam; a restored, updated Atlantida might be a force for regeneration within Atlantis, especially if the Bureau hasn’t realized what’s happened – if we leave her here in fossil form they might just decide to keep her as is.

>w

You strain at the base of the gate, but the portcullis is much too heavy for you to lift unaided. You need some kind of mechanical advantage.

Oh, that’s right, she shot our counterweight. This response seems to indicate we need to try something different to get through the portcullis this time (which I admit I’m a bit salty about – I tried attaching the ring to the hook, at which point I would have n-removed it to make the heavy rig, but was told, implausibly, that the ring doesn’t fit on the hook).

Let’s take a quick look around to see if there’s something else that can help.

>x stamp

It is made to stamp two words: ETHICAL VETO. The discoloration shows it has indeed been used, though not, perhaps, very recently.

So Atlantida does have a formal veto power – that’s helpful (though lately more in theory than in practice, it seems like).

>x files

Even a quick look through the titles gives some idea. “DCL Plausibility studies on a syllable-removing gun.” “Economic impact study towards an S-inserter, with particular attention to factory closures and workforce reduction in the developing world.” “Single-noun Targeted Bomb.” “Popular Opinion Study Concerning Utopian Linguistics.” “Monthly Counterintelligence Report on Progress towards Manipulation of Simplified Chinese Character Set.”

There are others like this, some thin, some fat with paperwork and sticky notes.

An s-inserter sure seems like a game-changer! And it is interesting to contemplate the way that more complex orthographies would make some languages – like Chinese – more resistant to Atlantean tech. Anything else in here?

>x paintings

They look like originals. I have seen some of these portraits before, in books at school or in the museum, but was given to understand that they’d been stolen, leaving only photographs or replicas.

…why not just swap them with replicas and not mention it to the public and risk undermining the legitimacy of the museum? You sometimes get the sense the Bureau isn’t very good at this.

(We can’t examine the portraits individually; a pity, I was looking forward to learning more about Shaply and Alex’s ancestor).

>x bed

Draped in eau-de-Nil blankets, and tossed by a restless occupant.

“Water of the Nile” is a greenish color, and an indication that even Atlantida isn’t above a bit of foreign decadence.

We’re striking out here, so we’ll try the next room to the east:

Private Solarium

A window in the north wall, cut out through the cliff face, gives a view of tranquil sea under a darkening sky.

Left on a coffee table (as though waiting for maid service) is a silver tray. There are some jacks, a cloth napkin, some crumbs, and a dirty coffee cup on the silver tray.

There is an ebook reader on the chaise longue.

Here’s our exit strategy:

>x window

The window is closed.

Through the window, there’s a beautiful view of the sea; but further inspection also reveals a narrow strip of grassy ledge, really only just wide enough to stand on, before a steep descent over stones.

>open window

You open the tall window.

But we’re not ready to go yet. Anything useful on the table?

>x tray

Just matte enough to give no reflections, and stamped with a classical Atlantean pattern of overlapping olive branches and chard leaves.

On the silver tray are some jacks, a cloth napkin, some crumbs, and a dirty coffee cup (empty).

>x jacks

A set of children’s playing jacks. They are lined up, with curious precision, into the letter A.

I guess she used these as a sort of fidget toy? But this seems promising:

>remove s from jacks

You reset the device to s. There is a mad-scientist cackle, and the jacks turn into a jack. A heavy-duty jack, suitable for raising cars or other substantial objects.

We do have a substantial object to be raised, though we’ll finish looking around here first on the off-chance the remains of Atlantida’s breakfast are of interest.

>x cloth napkin

Good linen in eau-de-nil, monogrammed with a large A, and smeared with a few smudges of honey.

>x crumbs

At a guess, they come from some sort of breakfast roll or pastry.

>x cup

The residual liquid in the bottom reveals that the person whose breakfast this was takes a small amount of milk and no sugar.

…I’m not really sure what I was expecting.

>x longue

It implies afternoons of elegant indolence. Many of them.

On the chaise longue is an ebook reader.

Another French-named thing! Man, if word got out.

>x reader

An expensive recent model, silver-backed, with a glossy touch screen.

The ebook reader is currently switched off.

>turn it on

The ebook reader chimes cheerfully.

You can type search terms to look for data records.

The monocle pings happily as you sight Book search with the crosshairs.

(oops, bit of a printed name issue here).

This isn’t really a moment to try a comprehensive set of search terms – of the usual suspects (the main characters and organizations, etc.), the only one that gets a hit is ATLANTIS:

history books: The search finds some 72 titles, focused especially on Mediterranean cultures ancient and modern. The history of Atlantis, and the political history of the Bureau itself, are covered in a series of popularizing works. One book, “Wartime Operations and the Invention of Atlantida,” has evidently been read through several times.

There’s something more fun we can do with the ebook reader, though:

>shoot reader with gun

The gun fires ruggedly into the ebook reader, which shatters and then reforms as a rodeo beaker. A piece of scientific glassware with the usual measurement markings on the side, but also painted with the image of a bucking bronco.

Man, this thing really does create some real Dada stuff.

I think it’s time to move:

>open portcullis

You slip the jack under the portcullis and raise it a few feet – enough for you to slip past.

>flip switch

You give the switch a strong twist and turn it to swap homonym.

>put atlantida on dais

You put the atlantida on the programmable dais.

>pull lever

The programmable dais glows deep red. Almost at once Atlantida is lying on the surface. She looks very similar to her earlier self, but the differences are there. The eyes are grey now. A tattoo of a writhing squid encircles her left wrist. Her face is younger.

She gets to her feet.

“You’d better leave, quickly,” she says. “I’ll make sure your friends get out, but it will be easier if we don’t have to explain you as well.”

You could ask how to fix the fusion.

Oh, she seems much nicer (I’m assuming the grey – should that be gray now that I’m not wearing the goggles, actually? – eyes are a reference to Athena). And hey, maybe she can help us dissociate ourselves even after what’s happened – that would be a nice reward for taking this extra step!

>ask how to fix the fusion

“The two of us, Alex and Andra, we seem to be stuck together permanently. You don’t happen to know how to remove our fusion?”

She shakes her head. “We’ve never found a way to undo that effect completely,” she says. “I’m sorry. But try to listen to both your voices. One may be the weaker now, but if you try to kill that self entirely, it tends to cause a severe mental illness.”

You want to ask what Atlantida knows about synthesis.

Oh. Well, that seems like an important tip, so much better than nothing.

>ask about synthesis

“Wait, what do you know about synthesized people?” If we don’t find out now, will there be a better time?

“There have been experiments. They didn’t end well, though most didn’t collapse into a single dominant personality as quickly as you. You’ve been under unusual stress.”

There’s a brief pause.

“Hurry!” she says. “Take the window in the Solarium, climb down the beach. Don’t look back.”

Yeah, I think at long last it’s time to scarper.

>w

Atlantida follows, looking around sharply. Her expression when she sees the computers and television screens is wry, but she doesn’t say anything. No time now, perhaps.

>d

Atlantida accompanies us, close on our heels in the narrow space.

>e

Atlantida comes along with us.

Nice to have the backup – and of course it’ll raise fewer questions if she’s found back in her apartment.

As we enter the apartment, we see that our time is finally running out:

Someone is coming into the workshop upstairs. There’s at most a few seconds before they’ll be down the tunnel.

Let’s slow them down using the same trick she pulled:

>shoot jack

(with the restoration gel rifle)
You shoot the restoration gel rifle at the jack. With an audible SPLORT, the jack becomes some jacks.

The portcullis crashes shut.

The portcullis should at least slow down anyone coming after us. Though that’s only moderately comforting.

>e

She follows. “Go, go,” she says. “You’ve done good work today. Atlantis is grateful.”

>n

As soon as we’re through, Atlantida closes the window behind us, and we hear it lock. No evidence that we came through here, now.

Well, no evidence other than the rodeo beaker…

Precarious Perch

From up here there’s a handsome view of the sea, which isn’t so far down really. But it’s a scramble down a nearly sheer cliff for the first bit, until you make it down to the rockfall below, and it would be easy for a careless person to injure herself.

It’s hard to see through the tall window to the room behind: mostly it reflects the sea.

>x window

The window is closed.

Atlantida waves to us, then turns back to deal with any approaching guards.

>x sea

The water is quiet today – though it rarely achieves very impressive waves anyhow. The color ranges from a bright Bureau blue close to shore to a deep lapis at the horizon.

>d

It’s a nasty business lowering ourselves over the edge, with little to hold onto up here; scrabbling around with our toes for good holds; letting go with one hand to descend a little further…

But after some minutes of this painstaking process the cliff begins to slope outward more, and it’s no longer a question of climbing down a face, but rather of scrambling down over boulders. And then…

Abandoned Shore

There’s a little inlet of shore here, mostly boulders with little sand, completely cut off from the dock area and sheltered by the curve of the rock so that it wouldn’t be visible from the sea unless someone were very close in.

There is a squid in the tidal pools among the boulders.

A bollard is bolted to one of the rocks, which is curious considering the otherwise unused and inaccessible look of the spot.

An old but still serviceable kayak is drawn up and firmly shackled to the bollard.

Yay! Much more exciting than the escape route is the squid – I’d been hoping there’d be something with a q to remove somewhere in the ending critical path.

>x squid

A squid, washed into a tidal pool, but not damaged. When the tide comes back in, it will be free to go.

>remove q from squid

You reset the device to q. With a distinct whiff of sweaty animal, the squid turns into a suid. A suid is any kind of pig; this one is a sizable domestic sow, as it turns out.

(We can also make the squid a quid, of course: “A British pound coin, with the head of the Queen and everything. This one is the Scottish thistly variety.”)

Sadly, though, this isn’t the complete set of letters: I still haven’t managed to successfully remove a v, remembering only now that I never circled back to the bus station to turn the dove into a doe after I’d gotten the animate restriction removed. Oh well, we’ll have to save this achievement for a bonus update.

In the meantime, we flee! (But not before restoring the squid, of course).

>x bollard

A metal pole, painted all-weather green and bolted to a rock. Its ilk are used in more trafficked places for securing boats and so on; and indeed so is this one, despite the implausible setting.

>x kayak

A green plastic boat, designed to be used by one person with a paddle or oar. It’s seaworthy, at least for reasonable distances, and shackled to the bollard for safety.

>x shackle

They’re firmly attached and locked with a rusty lock that doesn’t look inclined to open again any time this century. I really do compliment you folks’ approach to security.

Not much of a problem:

>remove s from shackle

You reset the device to s. There is a mad-scientist cackle, and the shackles turn into a hackle. A long feather, as from the neck of a giant bird.

Time to meet Slango!

>n

It would be helpful to have something to paddle with.

That window sill would probably do in a pinch, but we can do better:

>remove l from bollard

You reset the device to l. With a distinct whiff of raw wood, the bollard turns into a board. It’s a fairly generic plank – sort of pine, by the looks of it, though constructed things tend to be a little vague on niceties such as species – and looks like it’s designed to be part of a new deck or somesuch thing.

>remove d from board

You reset the device to d. With a distinct whiff of sweaty animal, the board turns into a boar. In the old days they used to hunt these animals, and I can understand the impulse. It’s like a pig, but even uglier and bristlier, with long dangerous-looking tusky teeth coming out of both its top and bottom jaws.

The boar gives us a very nasty kind of look, and then – without any provocation, I’m sure – starts running right at us, even into the surf.

Let’s do this last step quickly:

>remove b from boar

You reset the device to b. Our hand is less than steady, but you manage to wave the letter-remover accurately enough.

The boar vanishes with a pop, and an oar falls harmlessly to the ground. It’s a light sort of oar, almost a paddle. Still probably not the ideal thing for use with a kayak, but it’ll do.

>take oar

You get the oar.

>n

With some awkwardness, you manage to push off and begin to laboriously row for open sea.

Open Sea (in the kayak)

The water stretches in all directions, but you can see off to the north where Slango’s yacht is anchored, ready to bring you back aboard. Its metallic blue shape almost blends in with the water.

If you were further around the island to the east, you might be able to see bits of the drowned city: both the buildings that were legitimately destroyed when the land sunk into the sea, and the areas where during the Civil Dispute of Standardization the authorities dumped unwanted foreign archaeological artifacts. But here I’m afraid it’s just shellfish and sand down there.

Oh, there is a drowned city on Atlantis! I very much want to go to there, but alas, our adventure is coming to an end…

>n

You come around to the aft of Slango’s yacht and give a good shout. With the help of a ladder and a hand up from Slango himself, you soon have the kayak stored, and ourselves and our possessions on deck.

Slango gels the rock easily enough. Then he and Brock turn the restoration gel on us. Slango is determined to separate you from me before he has a real talk with either of us; and it’s not until a number of swipes in that he realizes how wrong things are.

“This isn’t working,” he remarks, tossing the gel and washcloth aside.

“We’re fused,” you explain, not very coherently. “Something happened. I don’t know if it can be fixed.”
Brock looks at us for a long moment and then turns away. He vanishes into the galley.

“I’m sure he’s just gone to get you a cup of tea,” Slango says. He takes a deep breath, stands. “The T-inserter specs better be worth what Brock says they are.”

Please press SPACE to continue.

[concluded]

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[Chapter VII, concluded]

In the rocking boat, with the sound of the motor beneath us, you dream

of a ceremony on a clifftop with our two families seated looking on, and us in a long white dress, carrying a bouquet of scrabble tiles, walking down an aisle alone to be formally unified with ourself

of wearing a suit and meeting with some very rich men to talk about how to bring my language to Africa, and Brock giving us advice about how to handle them

of gathering all the indigenous languages, all the little dying languages, all the languages shoved aside because they lack linguistic efficacy, into a firefly bottle, where their letterforms flicker desperately

Please press SPACE to continue.

72 hours later

Your Bunk (aboard the True Macaque) (on your bed)

Amazing: it’s even tinier than my apartment, and the bed isn’t even a twin in width. Across from the bed is a built-in bench, with portholes above, just at the waterline.

Your wardrobe door is firmly closed, which is helpful because otherwise it is tricky walking around in here.

[Your score has gone up by fifteen points and is now ninety-nine.]

So here we are in an extended denouement; that dream sequence largely covers the territory, I think, but there are a couple of small bonuses and Easter eggs we can track down here. Oh, and the map’s updated!


(Upper deck)


(Lower deck)

First, though, we’re currently empty-handed; did we lose all our stuff?

>x bed

Homely but familiar.

your bed has two drawers. Neither are open.

(That “your” should be capitalized…)

>open left

You open the left drawer of your bed, revealing a word, a tint, a top, pi, a weight, a clock, a lie, a leer, some oil, a rodeo beaker, a god, a May, a dirty coffee cup, some balm, a shuttle, a poppy, a sticky, a shrimp tail, a crumpled cocktail napkin, a silver platter, History of the Standards Revolution, Studies in Primary Language Acquisition, a ball, a leaflet, a band, a funnel, a roll, Guidebook to Anglophone Atlantis, a flash drive, an army, and a clipping.

>open right

You open the right drawer of your bed, revealing a paper, a jigsaw, a mug, a cross, a pass, a member, a draft document, Lives of the Lexicographers, a key, Journal of Third-World Economics, a map of Slangovia, a shopping bag, a stuffed octopus, a jotter, and some financial records.

Our tools are gone, but most of our stuff is here, plus two new items:

>x clipping

This is a clipping from your hometown paper, from when you took second place in a national spelling bee at the age of twelve. Years of training and study, practice every night of the week, and your parents were satisfied when you placed second. They were proud. Your mother gave an interview on TV.

All that stuff about the struggle to achieve perfection as man’s gift back to God, or whatever? They made that up. They were happy to cash in on your not-quite-perfect performance in the end, happy to be local celebrities for two weeks, happy to tell everyone how they trained you up and what good parents they were. You were humiliated by your loss at the last moment, and they didn’t care. Enter Slango in your life, and cue your departure; and you haven’t seriously looked back since.

…Well. If I may be permitted a word (and I don’t see how you could stop me, sorry): I don’t think they were hypocrites. I think they meant well. But I can understand how all that would have done a heck of a job on your head.

…yeah I’m Team Alex here; Andra’s drive to perfection makes here a better spy, I suppose, but her folks not making her feel bad for “only” taking second place is like the first good thing we’ve heard about them.

>x financial

Brock and Slango managed for you at first, depositing your part of job commissions into a Swiss bank account. It is only recently that you’ve started to branch out in managing that money. After your wire transfer to your brother, you have only a few tens of thousands of dollars left, but that will change when you get your share for rescuing the plans of the T-inserter.

Not a huge sum in the grand scheme of things, but then, I doubt we pay rent on our berth.

>x bench

It’s hard and less comfortable than a sofa, but it is adequate for seating on the rare occasions when a second person comes into your room. Mostly you read on the bed.

>x portholes

Perhaps I should drop any attempt to sound nautical and just call them windows, because they are not the round things one normally thinks of. But they are waterproof and just above the water line.

There’s some more of our stuff in the wardrobe:

>open wardrobe

You open your wardrobe, revealing a swatch, a wig, a shred, a counter, a coat, a ring, a pair of Britishizing goggles, a monocle, a backpack, a sundress, a black turtleneck, some trousers, and a swimsuit.

I’m amused by the thought that we’re just going to be wearing that wig whenever we feel like it, now.

Again, some of this stuff is new:

>x sundress

Bought during a vacation in Nauplia. It was tempting to look like the other tourists. And why not?

>x turtleneck

It averts attention and is useful on jobs.

>x trousers

Close-fitting and dark colored, useful to wear when going places sneakily by night.

>x swimsuit

Often the only form of exercise available is swimming off the back of the True Macaque, and Slango insists that you and Brock do this daily if on-shore forms of exertion are not available. It’s a one-piece suit, meant for function rather than show.

Alex balks at putting on the sundress or swimsuit, and poor guy has a lot to adjust to right now, so I put on the turtleneck and trousers (despite our clothing being abstracted in the game proper, if we try to leave our cabin without doing so we get told we need to put something on first).

>out

Galley (aboard the True Macaque)

Smaller than the kitchen in a comfortable house, but carefully and elegantly fitted, with an electric stovetop, a convection oven/microwave, a tiny refrigerator, a sink: enough, in short, to serve the crew of three on long trips. I guess even a fairly big boat is still small on the inside, eh?

There’s even a little washing machine, for items too big to hand-wash in the sink.

On the built-in table are a newspaper and a pan.

On the port wall, built-in shelves hold a battered selection of games.

Oh, this does seem cozy!

The pan is of course the plans, and reading the newspaper ends the game, so we’ll check out everything else.

>x machine

It’s efficient enough, but only works when plugged into water and power in a marina. It would be too draining to run off the yacht’s resources in open sea.

Besides, you don’t have a dryer, which means laundry has to be put up on a string above-decks, and that’s not a practical thing to do when you might be having to make a fast get-away in the near future.

It’s empty – not so the fridge:

You open the galley refrigerator, revealing a heel, some toes, a rash, and a jar of caviar.

OK our idea of what counts as “edible” is horrifying (the caviar I think is new, but alas, don’t think we can v-remove that even if we had our kit).

>x caviar

Most of it is gone, used up in Brock’s great crepes experiment of last weekend.

Ugh that sounds terrible?

By the way, compass directions don’t work on the yacht – we need to go aft-starboard to get back to our room.

>x games

Oh, all sorts: Boggle and Scrabble, which you always win and which therefore Brock and Slango only play when they’re in a mood for cheering you up. Monopoly, dusty with disuse. Puerto Rico. Arkham Horror. It’s surprising what even Brock will admit to being amused by in the course of a long evening at sea.

Ha, once again, very late-aughts. I do like Arkham Horror, though the idea of setting up all those tiny cardboard pieces on a small ship’s table – with waves making everything tilt this way and that – is the real eldritch terror.

>f

Brock’s Stateroom (aboard the True Macaque)

Bigger than your bunk or Slango’s, Brock’s space takes the whole width of the yacht here, with windows out both sides, and a double bed.

The shape of hull in this part of the yacht means that the room is much narrower fore than aft, the walls sweeping grandly outward from the head of Brock’s bed. It looks like the bed of Captain Horndog, Space Womanizer. If you ask me.

You can see a tub of restoration gel here.

You can also see an anagramming gun, some Origin Paste, and your B-remover here.

Oh, Brock wound up with all our best stuff! Wonder how that happens.

Poor Alex is understandably a bit repulsed at any indication that Andra has had, and might again have, sex with Brock.

>x bed

Brock affects a kind of ruffled bachelor style, which means that his bed is made but the blankets suggestively rumpled. It is an open question whether he rumples them himself on purpose.

His bed also has two drawers:

You open the left drawer of Brock’s bed, revealing a mess of cabling and an expensive laptop.

You open the right drawer of Brock’s bed, revealing some DVDs.

>x dvds

A stack of unlabeled data DVDs in clear plastic cases. They could be anything: backup information on the jobs you’ve done, his music collection, porn. Knowing Brock, you would guess some of all three.

>x cabling

Power adaptors for various different plug styles; ethernet, USB, firewire cables ranging from new to nearly obsolete formats; security devices, dongles, things I don’t even recognize.

>x laptop

It’s Brock’s favorite object in the whole world: glossy display, unibody aluminum shell, vast hard drive. He uses it to research jobs and set up contacts.

The expensive laptop is currently switched off.

Huh, I didn’t realize Brock was our tech guy. Maybe he should stick to that, rather than field work.

>turn it on

(opening and starting up the expensive laptop)
The expensive laptop chimes cheerfully.

A box on the screen invites you to type a password to proceed.

Oh, blarg, we don’t have the password anymore (since we needed the pass), but we could have synthesized it again at the dais had we known.

>>ap

Brock’s Head (aboard the True Macaque)
Brock has gotten the best accommodations in this respect as well: his bathroom is less cramped than the others aboard, and the mirror is bigger.

No need to subject Alex to any more time in here (Andra’s cabin has a head too, though I didn’t show it off earlier: “All the absolutely required amenities of a bathroom, packed into the least possible space. The international space station assigns more room to the bathroom functions.”) We head back to the galley and:

>ap

Slango’s Bunk (aboard the True Macaque)

Just as tiny as yours, with a bed narrower than a standard twin, and its own miniature head, and drawers cunningly fitted under the bed to hold clothing and other necessities.

The yacht rolls gently under the influence of an especially strong wave.

>x bed

Hospital corners, military precision. Slango never actually served in the armed forces to the best of your knowledge, but that hasn’t stopped him acting like it.

There are drawers, again, but if we try to open them:

Neither of us is quite comfortable invading Slango’s privacy in that way.

We do feel comfortable invading his privacy by entering his head, but it’s got the same description as ours.

We can also climb up from the galley to reach the deck:

Navigation Area (aboard the True Macaque)

A command chair waits at the controls, a mass of buttons and levers and a tiny, low-mounted steering wheel that seems like an awfully small device to control such a high-powered machine. But I’ll take your word that it works.

The Galley is just below, down a steep staircase that is almost a ladder.

>x chair

Cushioned for long use, and upholstered in some kind of specially-engineered UV-resistant leather.

Sadly, we can’t make this U-resistant leather to get our last checkbox ticked.

>x controls

It’s curious, looking at these and knowing I’ve never touched them before in my life, and yet having your instinctive muscular knowledge of what they’re all for and how they work. I feel like I could sit down and drive the yacht, and at the same time I find the idea terrifying.

(We can sit down in the chair, but are not allowed to actually drive the yacht, which is probably for the best).

>f

Foredeck (aboard the True Macaque)

Here the yacht is nothing but a nose over the water. A hatch, hardly big enough for a portly person, descends into the so-called crew cabin.

>d

You open the hatch.

Crew Cabin (aboard the True Macaque)

It was meant to be mine, before we turned out to be inseparable It’s… Spartan. But I didn’t pay for expensive accommodations. Oh, yes, and I can understand that it must be a bother for you to give up the storage space.

I’m fascinated to note what shape a bed can be when it’s not rectangular. More sort of curved and tapering. Convenient if you’re called on to house a mermaid.

Hmm, I’m curious where Alex was buying passage to. Or was his plan to join the crew until he figured out immediate next steps?

(There’s a missing period before “It’s… Spartan”).

>x bed

It is fitted into the curve of the yacht wall, which is strongly bent here, so that the foot of the bed is tapered and narrow.

As always, there are drawers, but they’re empty.

And that’s the tour! Nothing to do now but settle in and read the paper.

It’s the Chard-Farmer’s Daily from Atlantis. A huge headline is splashed across the front:

“REFERENDUM ANNOUNCED!”

The picture on the front shows the Atlantida statue decked out with lights like a Christmas tree and people posing next to her for pictures.

My father has been promoted, apparently, to something called the Provisional Committee for Orthographic Reform. He is quoted as saying that the amnesty for Cold Storage prisoners is an important step forward. “Of course, government by citizen referendum brings its own problems, and further constitutional work may be needed if we mean to bring Atlantis in line with the European Union.”

Brock comes down and hands us a coffee. “You look like you could use this. We’ve hit Mallorca,” he says. “Slango’s in town resupplying. I guess you saw the paper?”

You nod.

“One for the history books,” he says, with a crooked smile. “They’re showing satellite clips. Big olive garland on the depluralizing tank. People dancing on cars. Some old guy belting out La Marseillaise in the Bureau Rotunda.”

Brock sits down opposite us. “In other news,” he remarks, “it looks like your cut of the T-inserter plans, with all the tests we ran, is going to come out to this.” He writes a number. The number has six zeroes.

He leans back and looks at us.

“So. Where do we go from here?”

*** The End ***

In that game you scored 99 out of a possible 100, in 1397 turns, earning you the rank of Enemy of the State.

Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command, review your final SCORE, reveal what ACHIEVEMENTS you have yet to accomplish, or learn about some of the SOURCES used in creating this game?

A heart-warming ending – sure, the people of Atlantis have much left to do to reclaim their society for themselves, and Alexandrea – and Brock – have a lot to figure out. But we’ve definitely all made a difference, and got paid for doing it – and with Alex’s flash drive, we might be able to do even more for the world soon.

Some interesting end-game options here, but we’ll start with the score:

You have earned 99 points:
3 points for lifting animate limits on the letter-remover
10 points for acquiring a sought-after invitation
3 points for breaking the Spirit of Atlantis (in cardboard form)
5 points for passing the secretarial test
1 point for using the T-inserter
3 points for profiling the T-inserter
1 point for using the anagramming gun
1 point for using the vowel rotator
15 points for returning to the yacht
1 point for using the letter-remover
3 points for passing through the temporary barrier
3 points for winning the gel
1 point for using the gel
3 points for opening the locker
3 points for retrieving the backpack
1 point for using the spinner
3 points for fueling our car
3 points for repairing our car
5 points for traveling by car
3 points for winning a barroom bet
3 points for arranging contact with Slango through his lady friend
5 points for meeting Slango
1 point for using the Origin Paste
3 points for visiting the dead drop
1 point for getting a product of the homonym paddle
3 points for reading a legend
3 points for lifting abstraction limits on the letter-remover
3 points for gaining access to the synthesizer
2 points for returning a library book to its proper home
1 point for using the synthesizer
3 points for acquiring a keycard

You have not yet removed v from anything.

The achievements you have accomplished so far include:

Alex Rosehip award for completing the game in easy mode
Finished tutorial mode
Igor Rosehip award for creating at least five body parts in one playthrough
Propper Rosehip award for talespinning

Not bad, but we missed one last lousy point and failed to get that v.

> achievements
These achievements you have yet to accomplish:

Admiral Thoureaux award for removing every letter of the alphabet in one playthrough
Amanda Waterstone award for discovering cultic passages
Andra award for completing the game in hard mode
Camilla Downdweller award for creating five types of fish in one playthrough
Finn Rosehip award for gnu-hunting
Horace Fingerstain award for jotting some notes
Jocasta Higgate award for reconstructing pagan worship on the island
Lester Parsons award for discovering unspecified local rites
Lord Michael Rosehip award for showing the black spot to a pirate crew
Lucius Quagmire award for viewing unusual films
Mort Shaply award for showing Poe a raven-based foodstuff
Priscilla Parsons award for winning the game without ever entering the church
Reverend Plaice award for placing the cross on the altar while liturgically dressed
Roman “Sticky” Fingerstain award for impromptu art theft

Oh, wow, that’s a lot! A few of these I have some ideas on how to get, but we clearly missed a lot.

> sources

I started working in earnest on this game in 2008. Since that time, the US has undergone two presidential elections; for months, the Occupy Seattle protests filled a city block just a short stroll from my apartment; and the successes and failures of the Arab Spring were constantly in the news. These experiences introduced more serious themes into what was initially a purely silly game.

Gene Sharp’s From Dictatorship to Democracy and the documentary How to Start a Revolution helped me think about peaceful revolutions and the communication of dissent within totalitarian regimes.

The history of Atlantis’ colonization mirrors that of nearby Gibraltar, on the theory that the same powers would have been likely to take an interest. Wikipedia supplied most of the potted history I used for this.

Arika Okrent’s In the Land of Invented Languages and Mark Rosenfelder’s Language Construction Kit (first a website, subsequently a book) taught me a lot about existing constructed languages and helped me imagine what might interest Atlantean academics.

Poor Economics (Abhijit Banerjee, Esther Duflo) provided some general background about different attempts to address global poverty, contributing to the Atlantean concept of utopian linguistics (and why it hadn’t yet saved the world).

The Scrabble dictionary and the internet anagram server, among others, helped me map out the puzzle space systematically.

Hundreds of other small details came out of YouTube or Wikipedia, from the composition of classic cocktails to the mating behavior of pigs. Background for specific elements may be found in the game’s source text.

Some interesting details here that I won’t go into for now – I’ll probably say more about the game’s politics at some point – but I’m curious about our resident linguistic-expert’s thoughts on the relevant sources.

So that’s a satisfying ending, but there’s certainly more to do – alternate paths we didn’t take, cleaning up that last point, hunting for achievements, and the hard mode others in the thread have mentioned (I don’t see a note about how to activate it, maybe because I didn’t get a full 100 point score, but I checked and restarting and typing HARD does the trick). So I think we’ll have to see about some bonus updates, though it might be a bit before I get to them.

In the meantime, thanks all for reading and adding your thoughts – it’s been lots of fun to experience this seminal piece of IF alongside y’all!

CM session 7 transcript.txt (279.5 KB)

10 Likes

That was great, thanks! Counterfeit Monkey has somehow never worked for me (you’d think it’d be right up my alley but I’ve tried four or five times and always quickly gotten bored with both the mechanics and story and given up) so it was really cool to see the whole thing through the eyes of someone who really liked it.

3 Likes

[Off-topic confused technical question deleted]

Yes, thanks a lot for this! It almost made me relive the experience of playing it for the first time.

4 Likes

Congrats on finishing! It’s been very fun to read.

5 Likes

Well, it’s a ring meant to fit on a finger, right? I’m not too surprised that the portcullis hook is meant for much larger rings than that.

I think the nice reward is freeing Higgate!

If I remember the post-mortem right, Emily Short considered a sequel where they jet around the Mediterranean trying to get un-fused, and Atlantida was going to give a little hook for that. But then she remembered what happens to every planned IF sequel ever and scrapped it.

Still, I choose to believe that’s what’s going to happen next! They have to go heist a general-purpose compound-breaker that can not only turn a counterweight into a counter and a weight, but a pirate into a pi and a rate…or an Alexandra into an Alex and an Andra.

Oh I’d completely forgotten that. Now I really want an archaeological fan sequel…

I have In the Land of Invented Languages on my shelf and used the Language Construction Kit extensively when it was a free website (I haven’t bought the physical book), so I can definitely vouch for those! The former is a great read even if you aren’t interested in making conlangs yourself, and the latter is kind of opinionated about how exactly you should build your system, but that’s also a good way for beginners to get started.

I would also add David J Peterson’s The Art of Language Invention, but that came out in 2015, so too late for this.

This has been a great read! Thank you very much for doing it!

2 Likes

Also, if you’re wondering what hard mode does:

  • Removes the GUM (MUG), FUNNEL (FUEL), STICKY (STICK), WRAP (RAP), SCREWDRIVER (SCREWDRIVER), and WHEEL (HEEL)
  • Replace the PEAR (made from a PEARL) with a PRICKLY PEAR and the BANANA (made from a BANDANA) with a PINEAPPLE
  • The TWIG (WIG) becomes a BENT TWIG, the FOSSIL (OIL) a TWISTY FOSSIL, the TOMES (TOE) some DUSTY TOMES, and the CHAIR (TODO why is this disabled?) a RED CHAIR
  • When the CLOCK (COCK) falls to the ground, it becomes a BROKEN CLOCK
  • The vowel-rotator bucket in the basement now rotates consonants as well as vowels, leaving only a single possible transformation out of all the words in the entire game
  • Previously it also added the adjective MODEL to the MEMBERS (MEMBER) and the ARMY (ARM), but disabling COCK and allowing MEMBER made for a better Waterstone puzzle, so that was changed
4 Likes

Nah, you just make it a sold gold lock first – maybe that puts a price tag on it? – and then you’re, so to speak, golden.

…yeah or maybe just this :slight_smile:

This could well be right – after all I don’t think I remember seeing cameras in the places we can access via the surveillance room (like Atlantida’s apartments).

I love the folk-tale implementation!

A tale-helper is a kind of value. The tale-helpers are t-squid, t-ass, t-beggar, t-spirit.

Bummed we missed out on the squid.

The Vladimir Propp stuff is cool too – looks like there’s an achievement named after him…

Is that really the case? There are definitely usages of we when talking to Atlantida, doing stuff on the yacht, etc. I’ll try to compare notes when I check out the alternate approach to the endgame (for a bonus update I’ll send out Brock, and see if I can escape without reconstituting Atlantida).

I’d pay to see that!

> put pan in punch

(first taking the pan)
You put the pan into the wire basket of the umlaut punch. There is a hum as
the punch warms up, then a bang! as the tines come down sharply, tattooing
the pan.

Briefly the pan appears as the cello metal band Pän, before fading back to itself: there just isn’t enough energy to hold the conversion, given Pän’s dismal
reputation. They haven’t been playing many clubs lately.

When they are gone, a power chord remains in the air.

The repeated power chord makes it sound as though some heavy equipment
is being used in here even when it’s not.

[Your score has gone up by one point and is now eighty-five.]

There’s that last lousy point!

I am choosing to believe that it doesn’t matter what you put in there, it punches umlauts, slaps a capital on front, and says it’s some kind of metal band, because that’s funnier, though Pän does seem especially apt.

We came here to kick ass and chew bumble bug, and we’re all out of bumble bug.

Thanks Josh! I will say, I enjoyed it but also found the first 60% or so pretty straightforward (and as mentioned, have previously bounced off it a couple times), so I see where you’re coming from – glad to have done some service journalism :slight_smile:

Thanks much, and thanks for everything you’ve done to keep CM up to date!

Yay, I’m glad! I haven’t read reviews going in, but now I’m curious what you said about it.

Wait, is there a specific mention of her somewhere? I guess it’s implicit in the idea that Atlantis is now (starting to) liberalize but I really did feel bad about what happened to her.

They have to go heist a general-purpose compound-breaker that can not only turn a counterweight into a counter and a weight, but a pirate into a pi and a rate…or an Alexandra into an Alex and an Andra.

Except the endgame kicks off when due to instability, it turns her instead into Al and Ex-Andra, and the kid version of Alex has to figure out how to bring Andra back to life!

(I get that this is a logical sequel hook, but I’m personally happy she didn’t go this direction; Alex and Andra having to settle into some kind of coexistence is a resonant part of the endgame, and builds on some of the themes about how to reconcile idealism with practicality).

I know, right? It practically writes itself (in terms of the plot opportunities, I mean – the implementation would still be a giant bear!)

Thank you for all your expert commentary!

6 Likes

Correct! But given Short’s love of procedural generation, various details try to align with the name of the band if possible, or are randomly generated if not. I think I used Chärd; the early popularity of “Hell’s Garden” was never matched again.

Cello metal is the rarest of the options, too!

Atlantida said:

So I’m assuming that means Higgate, since we didn’t leave Brock behind in this timeline.

Brilliant! Ring the producers now!

Oh yeah, I think it’s a significantly more satisfying ending this way. I just feel bad, on a character rather than a thematic level, for Alex now dealing with permanent dysphoria.

5 Likes

Congrats on completing(ish) the Let’s Play! I enjoyed revisiting the game; it’s been a very long time since I played it and I had forgotten a lot. (I’m also definitely interested in any bonus updates you might get around to, because I never explored the alternate endings or did much achievement-hunting myself.)

I only really know about Traditional Chinese and Japanese, but it seems to me that you could manipulate radicals (the elements that make up a character) in a similar way to letters, the main problem being that there are a lot more of them. Which, given how analog these word-manipulation devices seem to mostly be, is as much a problem of “how do we fit 200ish options on the dial of the radical-remover” as anything else.

5 Likes

One interesting thing about this game is how much it changed between the early public releases. Unless I misremember, some puzzles were extensively reworked and others removed entirely. For example, in order to get past the secretary into the Bureau, you had to find a secluded mirror somewhere and put on your disguise in front of it, and then the secretary would spend several turns verifying your identity with different tools (EDIT: I think I am talking about this rule, which is not triggered anymore.)

Many people prefer the first version they encounter of anything. If you fall in love with a book you first read in translation, and later read it in the original language, there is a good chance that you will still prefer the translation. In a similar way, I tend to think of the original release of Counterfeit Monkey as the best.

It would be interesting to replay the first version side-by-side with the current one, to see if I still feel this way. EDIT: The oldest one I can find online is release 5, though.

4 Likes

Thanks for doing this @DeusIrae. Counterfeit Monkey is one of my favourite games so it was interesting to get someone else’s take on it. alternate solutions etc.
I don’t think I ever saved Atlantida, just the PC.
I also loved reading everyone’s comments. Really interesting.

2 Likes