- La Roche Tombée du Ciel [Concours FI]
→ An intruiging intro. Well written, detailed and evocative. Good use of background noises. Lovingly described flower-garden with accompanying herbological manual. The little nuggets of information about the various species of plants were interesting and engaging.
→ Tedious clicking. I sometimes like it when choice games that deal with object manipulation and moving between rooms get up close to the action, but this game is finegrained to an annoying level.
→ Related to the above: from a parser-player’s perspective, a bunch of intuitive actions that were not available. Most notably:
—Throwing a bucket of cold water on the rock right after heating it up with coals. I thought the temperature shock would fracture it, but the option wasn’t there.
—Using the shovel to dig up the rock. It wouldn’t move when I tried to pick it up, so I thought digging under it would loosen it. But the option wasn’t there.
The intruiging setup made me curious, the pleasant writing made me hungry for more, but in the longer run the repetitive and underimplemented execution diminished my joy of playing.