I’m having a bit of a bug with a fairly simple bit of code. I coded two rooms, one enemy, and one semi-neutral party that will attack the enemy but not the player. I also put in some more flavorful prose. I’m having a few problems:
The flavour text for parrying never appears, because even when I parry, the game reports parrying AND dodging stats, and prints my message for dodging.
I never let the friendly (player) faction hate the neutral faction, but I can attack the neutral.
I never lose concentration.
When killed, I can keep moving around.