Edit Arthur DiBianca is actually in this year’s comp.
Unicorn Deathmatch of Destiny 4
Game by Damon L. Wakes.
Note that I am friends with Andre Louis who Damon gave special thanks to in the credits, but I have not been encouraged to play it or write this review.
This game does what it says on the tin, nothing more, unless there’s something I haven’t uncovered. You are an intern at CorpoCorp and you are also a huge unicorn with a chainsaw for a horn. You are known for destroying the place.
Rather than entering regular commands, every letter on your keyboard plus the arrow keys carries out an action, and you’re left to figure out what they are with sometimes destructive results. Actions range from Kicking and Rearing, to Hurling clouds of glitter to Pooing grenades. Nearly spelt it Granades, which would be interesting… Anyway, There is no way to specify which object they apply to, and none of them is undo. That can be quite annoying when you accidentally end up slicing the receptionist to pieces when you meant to aim for the telephone, for example. So you’ll have to figure out how to lure people away.
Hints are provided by a leprechaun who warns you on no uncertain turns to try typing xyzzy or get lamp. If you do want to save your game or restore, you have to enter the special mode by typing the ke below escape (for me it’s ` grave accent).
You have several quests to complete, or you can just go around causing utter chaos and destruction. I chose the former but I’m going to do the latter and see how much “dollaridoos” of damage I can cause when I’ve posted this.
I didn’t need too many hints, but one puzzle annoyed me because I couldn’t figure out how to close something when I opened it. Hindsight’s always 20-20 because I’ve just realised how as I was typing this.
The package includes feelies such as a guide to CorpoCorp with a walkthrough (the health and safety link comes up with a 404), and you get all 3 previous games which I believe are twine, but you don’t need to have played them before.
I didn’t encounter any crashes so his beta team clearly did a good job with testing.
to finish then, it’s daft, silly fun which had me laughing a few times. The code for single letter commands was provided by Arthur DiBianca, and it just felt like one of his games taken to extremes. I loved playing about with this as much as i do Arthur’s games. I’m sad he didn’t enter this year. An end game + type thing would be nice, or a “have you tried…”.