I have a game that only permits one save file, and the player can only save their game in a specific kind of room. Saving the game is a big deal! I’m using autosave by @Draconis, so these saves will go wherever the interpreter thinks they should go (like a declared file). This is a typical save file, for those who haven’t worked with Autosave. Something like:
my save file.glksave
This may not really be an autosave question, but rather a general file operation question. I’m not sure!
Saving is a high-stakes thing in this game, so it would be nice to print a verification message.
I think the best one could do would be to track the saves in an external file (someone will correct me if I’m off-base). I have thoughts! Just to help out people searching for answers, please create a new topic so the thread title can match the question.