thanks to the limit of characters in the title box … here’s what I mean:
When I define a verb, say SHOUT, as something new (because I want my character to not use the default shouting of Inform 7) as:
Shouting is an action applying to nothing. Understand "Shout", "shout for help", "Help Me" as shouting.
The problems arise as soon as the player starts typing extra stuff. Like “shout at the car”. In this case the game prints out a strange message like “I only understood you as far as wanting to shout.”
I tried to create a second command called ShoutAbouting which applied to one thing. But that made matters worse - in case something didn’d exist it would now say that the thing could not be seen and if it was a generic term it would even say “What do you mean? The red car or the blue car?”. Until you got “the garage is not in reach” when answering blue car.
So what I am looking for is a way to tell Inform that everything after the Shout is to be considered as mere decoration to should be discarded - but I do not know if that is (a) possible and after looking through the manual and many examples I haven’t found anything in that regard.
Or - phrased differently - what do I have to do to have:
“Shout " be treated like “Shout” without any error messages or weird interpretations regarding the "” part.