You’re absolutely right, I am filled with a passion to declare some highlights in scroll-based IF history!
Opens the great tomes of Keyboard Stadium lore
Words are power, and in interactive fiction, that is especially true. We fantasize about magical texts that change the world, but in interactive fiction, text is the world, and scrolls can execute any command that the game engine is capable of. We could even have a ‘scroll of anonymously abiding by rules’, if @VictorGijsbers was inclined to make such a game.
I immediately think of Enchanter as the defining example of scrolls in games. Others may have used scrolls before, but Enchanter has spawned so many imitators that it stands supreme.
In enchanter, scrolls can be cast as-is, or copied into a spellbook, where they then must be memorized and then cast, in imitation of D&D which imitated Jack Vance. In that game, scrolls can have immense power (like gaspar, providing for your own resurrection) or almost no power at all (like filfre, making gratuitous fireworks). These spell names have become the names of many of the most technical IF products: blorb, filfre, frotz, gnusto, guncho, nitfol and zifmia are all entries for IF specifications or products on the IFWiki page.
Many games have used scrolls that change the world since then. Graham Nelson himself anonymously entered and won the second IFComp with a scroll-based game (The Meteor, The Stone, and a Long Glass of Sherbet), one of the longer IFComp winners. Scrolls were also used by countless Inform imitators that fell ignored by the wayside over the years (may this not be the fate of our competitors!). Graham Nelson’s combat-focused Reliques of Tolti-Aph did not receive much recognition, for instance).
The format of scrolls branched and became looser over time. It became common for games to keep the spells and drop the scrolls (like Oppositely Opal or Suveh Nux).
But nostalgia is powerful and many feel the pullof the old ways. Daniel Stelzer’s first big game was Scroll Thief, an epic library-based game centered around spell scrolls. Even I could not resist their siren call, with my own game Never Gives Up Her Dead having an area dedicated to technologically-influenced spell scrolls.
But why limit the authors? Zork-style spell scrolls with silly names will evoke nostalgia, but there is more than one way to alter the world. A scroll could be a peace treaty, or a symbol of the past, something like Floatpoint where the player has a chance to influence a ceremony or negotiations. It could be a love letter that means the difference between life and death. Or the judges could push it to the extreme: ‘a scroll’ could be forced to mean a scroll of the mouse on a webpage that affects reality.
In any case, this is a topic drenched in history and associations. I have a fondness for scroll-based games and feel like it will be hard to go wrong here (but nothing is impossible for the dedicated author). Good luck Chefs!