Iron ChIF: Season One Episode 1 (Audience Commentary)

Oh man, this now makes me wonder about designing a game where the PC is an inanimate object - which has been done of course, yes this is an excuse to shout out my top game of the 2002 Comp, Constraints - AND where all the commands are in the passive voice:

BE READ

BE TAKEN

BE PUT ON SHELF

I think it actually wouldn’t be too hard to implement this in Inform, I think you can just some understand statements to issue orders to the appropriate NPC, but it feels like the experience for the player would interestingly different from the typical active-voice approach.

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