So Draconis’s latest update shows them adding the power of aliases and, to some extent, support for multiple control methods, to their game. Draconis has again one-upped Pacian on the number-of-updates front, which changes the atmosphere in the stadium but probably won’t weigh into the tasters’ eventual taste-testing. And I don’t think Pacian’s the type to be psychologically shaken by the tactic.
Unlike with some advents that have stunned me during this contest, I find I’m taking the control tech polishing a bit more in my stead. Both because Draconis raised its spectre in earlier updates, and because I’m getting the sense that Dialog makes it easy to support if a program needs it.
However, that Draconis is able to spend time polishing control methods lends to the overall sense that their game is shaping up to be a real, well, microcosm of a longer game. I mean, I’d be feeling pretty good about the arrival of a big translation-mechanic game even if it didn’t offer so many affordances. Here it looks like we’re going to get a smaller translation-mechanic game which does offer them.
The combination of Draconis’s labours and, if they’re lucky, the final dish landing the right way, may end up giving it a quality where nothing seems to be missing by scale. Draconis already talked through, in their updates, the kind of excuses for some aspects of the nature of the language stuff that we’ll face, and some of them were pretty high-faluting for the median IFfer.
For me, outside of my judging, I’m getting reinforcement of my original vibe. Liking the sound of my own voice today, I’ll remind what I said about the Iron CHIF back at the start:
I think what’s coming is system as game, which is often a core of the Draconis Way™
I’m wondering if Pacian is too busy for another update before we reach 1 DAYS REMAIN? If he isn’t, what will he say? If he is, it can only increase the mystery box quality building around his entry at this later stage.
-Wade