Tonight has been scenery night! (And, if I’m honest, more bug-fixes night.)
This is where I deploy my secret weapon: not mentioning things.
Yes, by the advanced trick of not mentioning things that aren’t useful, I can reduce the amount of scenery I have to implement by entire magnitudes. Does that mean I’ve implemented everything? I mean, probably not?! I thought I’d at least got most of it until I noticed that I’d not implemented the bloody gateway that the goblins are trying to get through and which is mentioned in many of the key moments.
Anyway, a taster of some scenery to whet your palates:
#Chamber
(name *) cavernous chamber
(dict *) carved cavern
(descr *)
Probably carved into the mountain by the ancients.
You know what they were like!
(dont scan *)
(#AncientSanctum attracts *)
(#Ending attracts *)
#ArchedGateway
(name *) arched gateway
(dict *) arch arches
(descr *)
That's where you all came in, chased by goblins.
(dont scan *)
(* is #in #AncientSanctum)
#Mountain
(name *) mountain
(descr *)
You've seen this mountain from the forest all your life,
and now, after this long journey, you're inside it.
(par)
Not really by choice, let's be clear.
(dont scan *)
(#AncientSanctum attracts *)
(#Ending attracts *)
#Pit
(name *) bottomless pit
(descr *)
You can't bring yourself to fly over the edge.
Down there is nothing but darkness.
(scan *)
The stranger aims his gadget down the bottomless pit.
It makes a little hiccup noise.
(* is #in #AncientSanctum)
Since I have heard some discussion of titles above the bubbling pots and roaring flames of the kitchen, maybe now’s the time to mention that I named my entry right when I first started writing the code… probably in the same way that they name those animé with titles like “I’m the Ultimate Warrior’s Chartered Accountant But Now I Have to Pretend to be Her at a Deadly Martial Arts Tournament”. So… I probably need to come up with something a bit more permanent. Or commit to the bit, I guess.
I did stay up a bit too late working on my entry yesterday, so I think I emphatically need to not do that tonight. Tomorrow is testing and polishing day. Whether or not I’m well positioned for that will depend on what happens when I try to break things.
(Also, normally I would never release something without a hint system, but, well, we’ll see…)