I noticed there weren’t invisiclues for Curses, so I thought I’d get some started! With the game as large as it is, it won’t be comprehensive, so I plan on working on it over time.
This first post is for general hints!
How can I get hints in the game itself?
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There are two hint systems in the game. The first one is described in hints 2-4. The second one is described in 5-10. These hints are almost required for some of the more confusing puzzles.
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The first hint system is in the basement. Check ‘How do I reach the basement’ if you’re not sure how to do this.
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The first hint system is the demon in the basement. You can SHOW him things or say things to him like DEMON, CURSES, or so on. But…
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The demon always lies. You can take everything he says as the opposite of what is actually true.
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The second hint system can be found in the vegetable garden. If you haven’t reached outside yet, check hints for ‘How do I get Outside?’
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Reaching the hint area will require some assistance with the beans. Have you seen anything related to beans, or to bean stalks?
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This puzzle requires some very advanced materials. Have you found any magical items?
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You need a rod. If you’re not sure what they are, look at ‘I read/heard something about rods. What are they, and how do I find them?’
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Specifically, you need the Rod of Stalking. See ‘How do I find the Rod of Stalking’. If you don’t know how to determine the name of a Rod, see ‘How do
I discover the name of a Rod?’ -
Next, you need to use the rod on the plant. If you don’t know how to use rods, see ‘How do I use Rods?’. Once you use the rod, you get access to an angelic hint giver who always tells the truth.
Should I get hints in the game itself?
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Yes
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Many of the puzzles seemed designed around getting help from the help systems
What are ways I can lock myself out of victory?
There are many ways to lock yourself out of victory:
A. Using up an item that should not be used up.
As the existence of some items are a spoiler, this is divided up into several smaller sections, based on what areas you’ve reached.
Items in the attic
Eating the box of chocolates can lock you out of victory.
Using the red battery incorrectly can lower your end score, but I don’t believe it locks you out of victory.
Eating the red tablet at the wrong time can lock you out of victory.
Taking the books under the pipe will ruin them, locking you out of victory unless you find a way to keep them from getting wet.
Using the poetry book or similar item to escape an area can lock you out of victory. They are never needed for such a purpose.
Items in the countryside
The nuts can be wasted. Only use them if they have a direct effect on one of your goals.
Items in the museum
The Eight of Wands has two uses, one of which destroys it. Make sure you get the other use first!
Items in the gardens
The weed killer has a very specific use. Do not use it unless you’re pretty sure what it’s for, and make sure to save and then verify that your plan worked.[/details]
Items in the Greek area
Eating the ekmek special can lock you out of victory.
Eating the fig can make it harder (but not impossible) to solve this area.
B. Getting stuck in an area you can’t leave
Many areas can only be accessed once. Here are some areas that don’t have a natural way to leave:
- Most areas accessed from the observatory. (see ‘What do I do in the observatory?’) Specifically, every area accessed using Tarot cards and all similar items, except for the charcoal sketch, which has a natural exit.
- Most areas accessed by items, including the map of Hamburg and the golden orb. Importantly, though, there is a natural way out of The ship in the bottle.
- Areas accessed by falling down. If you think you’ll be going down any holes, make sure to save first!
Some areas may seem as if you are stuck in them, but that is not true. These include:
Some areas you can leave, spoiling area names
- The gardens area (see ‘How do I get out of the gardens area?’)
- The Unreal City (see ‘How do I get out of the Unreal City?’)
- Alexandria (see ‘How do I get out of Alexandria?’)
C. Leaving an area without grabbing everything important
Here is a list of important things you need from areas you can only access once (or that seem you can only access them once):
List of areas and the items you need from them before leaving(spoilers for area names)
- The ship: The branch, a spar, and a flag
- Hamburg: The crook
- The Castle Cafe: The timer
- The villa: the sandals and the daisy
D. Entering an area without important items
Some areas give you only one chance. If you don’t have the right items, you will fail. Here are some such places:
List of areas and the items you need before entering them (spoilers for area names)
- The folly miniature: The gloves and the weed killer
- Hamburg: The red tablet
- The camp (after the villa): The daisy and sandals
I can’t carry everything!
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There’s an item in the opening area that lets you carry as many things as you wish.
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Have you made a map of the attic?
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From the first room, go S, SE, E, and S to the Dead End and pick up (or wear) the rucksack.
I’m stuck somewhere and I can’t get out!
(Hints start out mild)
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There are many places where the player can get irretrievably stuck in the game.
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First check spoilers for that area, such as ‘How do I get out of the garden?’
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If they redirect you here, then there are some systematic ways to escape several areas. One will be described in hints 4-7, the other in the remaining hints.
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The first is a (mostly optional) but easy early system.
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This system can be learned in the dream in the servant’s room. If you already experienced this dream, you can check it out in a new game; it’s entirely information-based. See ‘What can I learn from the dream in the servant’s room?’ This system is the…
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‘Lagach’ system. ‘Lagach’ is a word that you can say to certain artworks mounted on walls or the floor that lets you travel between them. So things like ‘painting, lagach’ or ‘mosaic, lagach’ let you travel in a chain. The next (and last hint for lagach) tells you what you can travel between.
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Those items are a two different paintings (one of which you have to hang up), some ancient writings, two murals, a frieze, and a mosaic.
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The other system is based on the rods. If you don’t know them yet, look at ‘I read/heard something about rods. What are they, and how do I find them?’
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The specific rod you need is the Rod of Returning. If you don’t have it, you can check out ‘How do I find the Rod of Returning?’ If you don’t know how to discover the names of rods, you can check out ‘How do
I discover the name of a Rod?’.
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Using the rod of returning on yourself takes you back to the attic. This is the most useful way to return from most areas. If you don’t know how to use rods, look up ‘How do I use Rods’?