Introducing Ourselves

Hi there! I’m Sage.
I’ve been interested in Interactive Fiction since I got my hands on The Warlock of Firetop Mountain from a flea market as a child. I’m an educator and an avid hiker. I’ve only recently started attempting to write Interactive Fiction using Ink, and fully intend to submit something this year to IFComp this year : )

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Welcome! That’s also where I started, with the Warlock of Firetop Mountain. Funny, I’m just remembering that…

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Hi — I’m L. M. Hawkes, author of the Lanista Chronicles, a series of illustrated historical gamebooks in ebook format set in the Roman gladiatorial world. I write interactive branching fiction in the vein of Bernard Cornwell and Steven Pressfield — stoic, tactically grounded, choices with real weight. Volume 4 launched last week, and Volume 5 is just now releasing for ARC review as I write this. Glad to have found this community.

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Bun gasit! Suntem mai multi? Mai multi de 2?

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Hi,

I decided it was time to stop lurking and introduce myself.

I found my way here after playing a few Choicescript and Twine games and finding them quite fun. I decided I wanted to make something like that. So I downloaded Twine, realized I had played with it about 8 years ago but it didn’t really click with me then for whatever reason… but it definitely did click this time! I somewhat impulsively decided I was going to participate in Spring Thing, and I’ve been hard at work on my entry for a while now. I am more of a programmer than a writer but I’ve quite enjoyed working with Twine this time around.

Admittedly I haven’t really played too much of the older (or newer) parser IF, or made much of anything of that sort, but when I’m not so busy I would like to delve further into that too, as both a player and also possibly an author.

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Bun găsit! Suntem cel puțin 2 acum, să vedem dacă mai avem români. :))

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Hi there! I go by many names, such as ⍼, L, Lip, Gideon, Meowth, Kitty, etc., all of these are fine lol. My earliest gaming memories were of point and click adventure games (big Myst series fan), but I discovered text based adventure games around middle school and played some of the big ones (mostly some Zorks). More recently, a lot of creative inspiration has coalesced, and I’ve wanted to try my paws at putting something together. I’ve been messing around in Inform 7, and made this account to try to get some technical advice on stuff as I learn more about it. I also hope that through this forum, I can be exposed to more works of IF that I can play through, so that I am not coming onto the scene as a relative outsider who doesn’t know what other people have made. Happy to be here!! Σ:3

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Hey there! I’m Atreyu, a writer trying to break out creatively through the IF scene. I admittedly haven’t been in the community long, but I’m hoping to make some connections and see some awesome things while I’m here!

Fantasy and Horror are my two darling genres, and my big project, Sainstridge Angels, is a psychological horror. As a writer, I put a big emphasis on deep, realistic feeling characters with equally in-depth relationships. If you’ve got similar interests, I’d love to chat!

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Hi folks. I’m Squerf, based in Norwich, UK. I’ve been into IF since I was a kid, growing up with an Amstrad CPC and Erik the Viking, Kentilla, and The Hobbit. (Don’t worry, I discovered good text adventures later :laughing:)

I tend to dip in and out of IF over time spurred on by something I read. I’ve been lurking here for a while but I thought it was time to post after having discovered The Retro Adventurers podcast and getting the itch once again. First on my playlist is “Being Andrew Plotkin”. After that, maybe I’ll go back to my PunyInform story and see if I can finish writing something one day.

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Hello! I’m Digi. Every time I go to pick up writing on a regular basis again, I find myself circling back to, “what if this, but with choices?” And then Googling down the rabbit hole until I’ve reinstalled Twine for the nth time.

Perhaps it’s a real aversion to being forced to pick one way or direction over another and stick with it. Or maybe just remembering the excitement of my first Choose Your Own Adventure book? For sure I know that I’ve been so inspired and intrigued by the great stuff people have put out there. There’s just something that hits different about a branching narrative and the people who are inspired to write them. I’m hoping that instead of feeling intimidated out of trying my own hand at it, a sense of community might help me feel more empowered to put something of my own out there once and for all. :slight_smile:

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Atreyu!

As in Michael Ende’s Neverending Story? One of my all time favourite books.

I took my internet name from another children’s book: Ronja Rövardotter by Astrid Lidgren.

Rovarsson

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Hi Digi!

Or, like me, you can just enjoy and read/play what other wonderful authors create, and write reviews to encourage them!

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Hi everyone!

I’m Ben, a 26 y.o aspiring writer and game dev from Canada, and I just started working on my first little project in TADS3. I have always had a deep love for adventure games and a fascination with the unique forms of writing and reader-experience that are enabled by an interactive medium, but my exposure to parser-based IF has been extremely limited, and I’d like to change that.

I was a huge fan of Fallen London in high school (I do still check in on updates occasionally) and came to this community through Emily Short’s blog, while doing research for another project.

This seems like an awesome community, and I’ve been loving TADS3 as a tool so far. I look forward to enjoying and learning from all the fantastic IF that this community has written over the years, and hope to maybe participate in a competition at some point.

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Well, looks like everybody is introducing themselves, so there we go.

I’m of the generation born with microcomputers (mine was the Oric Atmos), played quite a few adventure games back then, but most of them you probably have never heard of because they were French games: Le Manoir du Dr Genius, Le rendez vous de la terreur, …

I eventually became video game developer, done that for 30 years professionally, and about one year ago I finally release my first “indie” game, an upgraded version of one of the Oric games I played back in 1984, except it morphed from a text adventure written in BASIC into a graphic adventure game with animations, audio, alternative solutions to puzzles, etc…

Recently I started updating the “interactive fiction” sites with all the missing Oric games… but that’s going to take some time.

And yeah, I’m listening to the retro adventurers podcast when I’m commuting to work.

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Hello. Greetings to everyone!!
My name is Javier Candales and I am 41 years old.

I am relatively new to interactive fiction or text-based games.

My interest is a bit unusual because I am not a frequent adventurer. I have not played many games. My interest has shifted toward how they work; the mechanics of this type of video games.

Currently I am working on an engine with its own language, which aims to make it simple to develop adventures and run them. It’s a long story how I got to this. But it is still in the early stages.

I wish you all success!

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Hello everyone!

Really excited to find an active community around the IF medium.

I am vapor, a mid-20-something year old creative. I dip my toes into a lot of creative outlets but as far as writing and more specifically writing and reading IF goes it’s always been in the back of my mind waiting for me to revisit it and actually commit to a larger project.

My earilest exposure to IF was the choose your own adventure Goosebumps books, I was obsessed as a kid. The idea that I could participate in the direction a story went blew my mind. Around that age I actually made up a game with a friend called ‘Haunted House’. It was literally just pencils, paper, and improv; one person would draw and narrate the rooms of the haunted house and the other would choose where to go and what to do.

As the years have gone by I played a lot of videogames, (not so much now though). I found Sunless Skies, then Fallen London, and fell in love with the story telling and overall vibes. A few other big influcences when I approach my IF writing now include survival Rogue likes like Kenshi and Dwarf Fortress and immersive sims like Dishonored or Theif.

And I have a project that I’m begining to build out as I write the lore and ideas for gameplay. I’m gonna make another post looking for advice on Development Systems and/or other input but if Roguelike Survival RPG set in a Metro 2033 inspired setting sounds interesting please reach out!

Thanks y’all, stay swaggy.

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Hello,
Seems introducing yourself is the fashion.

I’m John Hedge. A writer at that delectable age where the young think I’m old and the old think I’m young. I’ve been writing content for tabletop roleplaying for coming up a decade now and have more recently found people paying me for my time.

I’ve recently wandered into narrative design. Started kicking the tires, opening up the hood, and generally seeing how the engine works. Which led here. I’m likely going to work on a few short projects on twine to get used to the tools and maybe play with ink. See if I catch the bug. If nothing else, I’m sure the experience will feed positively back into the CYOA style books that are growing in popularity in the TTRPG sector.

Please excuse me as I poke around and take nothing seriously.

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You know what, sure, if I’m going to be here more often I’ll join in, even if I don’t keep up with the modern IF scene that much.

I first discovered IF in a bit of a curious way. I’m blind, so have been using assistive technology of various sorts for years. When I was…10 or 11 maybe? I can’t remember…I discovered that the note taker I was using for school had a “games” application on it in addition to everything else. Naturally, I had to go in and discover what it was. The first game on the list was something called “The Dreamhold”, labeled as a “tutorial game”. For those who are unaware: that game was written intentionally to teach new players how to play IF, and has lots of help text provided throughout. Let’s jus say i was hooked. A game that I could mostly play on an even level with anyone else, unlike the handful of standard game applications that came with the PCs I had used.

I then went through the other games it had installed (there was curses and the Inform port of Colossal Cave, plus some others I forget; it was a few more years before I solved those and I definitely had to look some stuff up). And from there it was only a matter of time before I went looking for more. all of this was still in the mid 2010s.

Now, I’m still very much “on and off” when it comes to IF. I’m only occasionally wired into what the modern community is doing. I’m still very much a “puzzle game” guy, finding large puzzle games generally more appealing than the more “literary” works. (This probably has something to do with my IRL “math nerd” tendencies.)

I’ll probably just be commenting on things I’ve played if I’m active at all here, maybe trying the occasional new game if it seems interesting; really the thing I still have trouble with is that there are so many games out there to choose from. I’ve been thinking a little bit of trying a “let’s play” type thread sometime if anyone would be interested in one for a long puzzle game, but that’s about it otherwise.

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There’s definitely demand for them, in my experience!

And a special category! Playing > Let's Play!