Introducing Ourselves

Welcome Wojtek!

Very good timing to join the forum. This place will be buzzing with conversation and discussion about the new batch of Spring Thing games for weeks to come. A great sample of the breadth and depth of IF today.

Spring Thing Festival of Interactive Fiction

Play some games, maybe jot down some impressions or give a pesonalized ribbon to the games you like.

Anyway, glad to have you,

Rovarsson

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Hello!

I’m Dan, from Derbyshire, UK. I started playing text adventures as a kid in the eighties on my dad’s trusty Amstrad PC1512. I dabbled in creating my own in Adventure Game Toolkit, but never got very far.

After a long break I’m dipping my toe back in the water and after a few experiments I’ve started to write my Hammer inspired folk horror in Inform 7. Looking forward to contributing to the forum!

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Hi there, I’m Alan from Scotland. I got into adventures (sorry, IF) in about 1983 with The Hobbit on ZX Spectrum and pretty soon got hooked on creating my own games, writing in BASIC. I then got a Sinclair QL and continued writing games, some of which are still around on the public domain. My last was in about 1990.
Then just recently I decided to get into it again and wrote a completely new one using my old BASIC framework in the QL dialect. For a current potential audience of about 3. I enjoyed the process and I’ve got a new idea bubbling under at the moment, but I’m pondering switching to writing in Inform 7 instead. Hence my joining this forum. Many questions are waiting to be asked…

Cheers,
Alan

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Welcome !

Your work isn’t catalogated in the IFdb, but are catalogated on CASA:

From the blurbs on CASA, seems that you have an excellent sense of humour :smiley: Welcome again !!

Best regards from Italy,
dott. Piergiorgio.

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Thanks Piergiorgio :grinning_face:

Hi Everyone,

I’m Amy, originally from Scotland but currently in the North of England.

I think the first IF game I played was Infocom’s The Lurking Horror. I barely got through the first couple of puzzles, but it left a lasting impression.

These days I’m more into the choice and hyperlink side of things. Current faves are probably With Those We Love Alive by Porpentine and VtM: Parliament of Knives by Jeffery Dean.

My current projects include a potential entry for IF comp that’s just gone into beta–a horror twine about a love spell gone wrong–and a dark academia choicescript title involving occult video games. That one is slowly inching its way to completion but is a bit of a mammoth of a project!

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Hammer inspired folk horror sounds awesome! Hope to see it’s development on the forum!

Wlecome!

One of my all time favorites.

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Good afternoon everyone! I started with CYOA and Fighting Fantasy books a few decades ago, then played a huge amount of parser-based games during the TADS/Inform 5 era. Stopped for a long time, but I thought it would be fun to write something.

Currently writing a literary IF set in Hong Kong’s underground boxing scene. It focuses on mood, character, and internal change over plot or progression—no central goal, just a quiet drift into a hidden world. I thought it would be funny to write it in system that’s least suited to this type of game, so I’m writing it in Choicescript.

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Welcome to the forum. There are a good number of the CYOA / Fighting Fantasy folk around here.

Heh, I’m not sure it is! It’s got a pedigree in wrestling games like SLAMMED! et al. If what you’re doing is working for you in Choicescript, you’re probably going the right way.

-Wade

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Hello,

Please don’t mind the pen name, I have been using it for about 36 years, and I am used to be Deathworks on the internet and in social networks. I am a guy from Germany and had my first contact with IF in the form of text adventures on the C64 (yes, including the Hobbit :slight_smile: ). I also got my hands on Stationfall and Suspended and was totally wowed by them (even though I finished neither).

I keep dabbling in authoring, starting back on the C64, but never released anything. Some years ago, I already dabbled in modern IF authoring, but again, nothing reached release state.

So, I am currently trying again using Inform 6. But don’t expect any results any time soon, I can be quite obsessive about stuff (I am currently still working on the first NPC in the first room and I am far from done yet).

In that spirit, yoroshiku,
Yours,
Deathworks

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Welcome!

I think you’ve found the right place…

I think it transcends the hax0r metal it might have been and is now appropriately ironic hax0r metal, and it’s an identity and brand you’ve had a while. You also have a field in your profile for your real name or any variation you’d like.

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Hello,

Thank you for the welcome.

I think I will keep my real name private, though. I have been doing so all along and it has worked out for me.

Fun thing is, I actually signed up to ask a programming question (how to give something a working before routine in Inform 6 for eat and take because implicit take interferes), but by the time I had registered, I had found a decent solution.

Well, there will surely be more questions in the future :smile:

Yours,
Deathworks

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Hello everyone,

I’m Adam, and I enjoy working on my own programming projects as one of my hobbies.
When I discovered that there was an interactive fiction community, it felt amazing! There are so many games to play, and there are countless more made all the time. I’ll probably write some of my own in the future, when I have the time.

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Hey, I am Olivier, 50. I alwayse loved reading and working on choose yournown adventure games or If. That’s why I decided last year to build my own…
Here it is, finally, with the help of a programer : Choose Your Own Universe We want to release several games every year, for free. Hope you join and have fun with my stories!

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Hi, I’m Cy, also known as Bottlecap Rabbit Games! I’m 26, I go by they/them, and I have written a few WIPs in my time! I’m hoping to figure out how this forum works so I can show others my works as well! <3

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Welcome!

Specific sub forums of use:

Authoring > Story Research and Design
Playing > Beta Testing Requests and Discussion
Playing > Project Announcements

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I’d love a copy of the compiled files. Would you happen to have any game source codes or tutorial resources for either?

I’m sorry, but I don’t understand what you are referring to. What compiled files?

Do you mean the ADL (and AdvSys) compilation?

ADL and AdvSys are publicly available with tutorials and source code.

Read more in these threads:

Webpage about Adventure Definition Language

AdvSys interpreter and compiler port for Windows

I can give you our game file, but my coder is French so some of the comments and function names are in French. I will translate them when I can.
The file is in my free tier Patreon account, here :
https://www.patreon.com/posts/source-code-130926564