Introducing Ourselves

I really enjoyed the puzzles in Hitchhiker’s- they didn’t seem as unfair as people make out, but I think that’s maybe because I’d heard so much about the game going in that stuff like the babel fish one I basically already had heard the solution for.

When I played through Spider and Web I 100% read the main character as male and didn’t even question otherwise. I’d like to claim that’s because the interrogator is kinda set up as your equivalent and is described as male, but I think its more likely I just have some assumptions I need to keep in check.

Howling Dogs was immense- its a pretty surreal twine game so much more fiction than puzzle solving but is hands down one of the best bits of literature I’ve read this year, interactive or otherwise.

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Hi folks, it’s nice to be here. I grew up in Germany in the 1980s with a fairly typical trajectory of computers (C64→Amiga→PC); I’ve never quite lost my sense of wonder about these strange devices. As a teenager I was quite active in the BBS community, co-running a succession of local boards myself and getting immersed in BBS games like Hack & Slash, which may have contributed to a long fascination with roguelikes.

I’ve now lived in the US for 15 years, but growing up, English was a second language and most parser games were not very accessible. Instead, like many Germans, I fell in love with point and click adventure games, which were often very well translated. That said, I have fond memories of exploring the “Magnetic Scrolls” version of Wonderland on the Amiga, owing perhaps to the gorgeous graphics illustrating the text.

I don’t think I’ll ever really get into the puzzle-heavy parser games, but I love games with rich narrative experiences, no matter whether they include visuals or not. Choice-based text games I really enjoyed include “Choice of Robots”, “Tavern Crawler”, and “Seedship”.

I’ve not created any IF myself yet, but I’ve toyed with a game concept in Twine. Maybe becoming more active in the community will motivate me to finish it :slight_smile:

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Hello and welcome! I moved to Germany from America about 2 years ago, and learning your language has been sehr schwierig… but I’m getting there. I’ll also probably be moving back in the next year or so anyway, so even if I hit an A1 level I’ll consider it a success.

I’m also pretty new to this forum as well.

Cheers,

Zac

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Hello everyone, it’s nice to meet you! :blush:

I’m an interactive fiction enthusiast (and general game/art fanatic) living in Québec, Canada.
I spent my teen years developing a deep passion for the genre with wonderful games like Galatea, Violet, Broken Legs, Alabaster, Ad Verbum, Varicella, Forever Always and, of course, Colossal Cave. I was also a big fan of the early Choice of Games titles – Paranoia, Broadsides, Zombies, Romance, Heroes Rise, Slammed…

Unfortunately my adult life has been crazy and I completely lost touch with the IF community for a while. I’m so glad to be back now that I’m in a more stable place, and I’m looking forward to experiencing many more awesome stories alongside all of you!

If all goes well I might submit my first ever completed project to IFComp this year, and I’m very excited for any feedback!

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Welcome! Glad to have you!

If you need any betatesters before you submit, make sure to make a post requesting them here!

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Thank you!

I’ve already recruited several playtesters among my friends and family, but I’ll be sure to ask around here if I need more help! I’d love to be a tester for other games as well. :smile:

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Welcome, I will be proud of testing your game if you need some testing

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Hi, I’m Kayne.
I’m completely new to writing and designing intfiction. I’m taking a leap into Inform 7 as a way to get game ideas out of my head and onto the screen - if I don’t use my own ideas, nobody else is going to do it for me.

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Welcome, I’ve started learning Inform 7 as well. It’s a funny engine to make fun games!

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Hey. Call me The Imperial. Would rather keep personal details to myself.

I have been wanting to create an adult Interactive Fiction game for a while now. Mainly Text Based cause I’m better at writing than I am at coding/creating visual games. I have made a few Twine Games in the past, but they were all basic and didn’t mean much. I want to try to make something more advanced, but not too crazy. Got into this type of stuff through CoC and if you know what that is, then you know.

Currently just trying to learn how Inform 7 works and testing stuff. Would appreciate if anyone has some ideas for Quality Of Life Extensions I should look for, or any advice on creating a Main Menu.

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Welcome!

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Hi everyone, I’m MizzDew. I’m just a goblin that loves games, and after a long time tinkering with twine, I started to share my creations around. Right now I’m working on a big (at least by my standards) project!

Nice to meet everyone!

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Welcome MizzDew. I look forward to your big project.

Jeff

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The sound of someone knocking at the door, thinking he’s shut out and showing up to the party without a ticket, waiting for the door to open, and waiting, and waiting

Hello! I have been around for some time without posting anything, so I’ll start here. Could you please open the door for me? I want to see what’s behind it. Please be patient.

I am Noah, going by the pen name of RockmanX. Please use my real name. I am the author of Maverick Hunter: Scandalous Mission, and I entered it into the Bring Out your Ghosts game expo, hosted by Autumn, Sophia et al, as a way to test the market. Unfortunately there is only the Dashingdon link and the source code (for now). For someone who has never participated in a game expo before, it was a good experience. Although I wasn’t all that successful- I have yet to find that market, it was fun and solid. It was a tech demo, mostly to test the market and garner some feedback.

Compared to some of you here, I am still pretty inexperienced in this interactive fiction world. I have stumbled onto this place rather unusually. I started out with very simple gamebooks. Then I found Choice of Games through a (gamebook) blog. I have since been on their forum for some time, joining in their monthly writer discussion group thread. Then, for some unknown reason, I found this. What’s more, I have a pretty atypical background. For some reason, my works tend to include content from existing CoG works and content from existing video games: mostly Super Smash Bros, Mario, Sonic, Kirby, Pokemon and Mega Man. So it’s unusual of sorts.

I hope to branch out into other aspects of interactive fiction. Still pretty lost though. Where would be a good place to start? The wiki isn’t particularly specific here. Thank you for your time!

Also, from what I know, some of Emily Short’s stuff have a certain mechanism to them which is vital to the entire story. How accurate is this? Oh well.

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Welcome Noah! Glad you decided to pop your head in the door. Come right in and join the talk. Or sit and listen, or scribble some doodles on the wall. Whatever makes you comfortable.

Two of her games immediately come to mind:
-Savoir Faire is an alternate history game set in the 18th century where most all of the game world is susceptible to manipulation by the “Lavori d’Aracne”, a sort of linking magic which comes close to a physics simulation with different rules. ( Savoir-Faire - Details (ifdb.org))
-Counterfeit Monkey is a word-puzzle game where changing the name of an object (with certain secret technology) actually changes the physical nature of the object (for example: “apple” minus “p” gives you actual drinkable ale in your inventory). ( Counterfeit Monkey - Details (ifdb.org))

In both games, the magical/technological mechanism is much more than a one-off puzzle gimmick, it infuses the entire game-world, leaving an enormous amount of freedom for the player to experiment.

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I am so reminded of this skit right now. :wink:

Ah, the good old days, when comedy albums were the cat’s pajamas.

Welcome, Noah. Congratulations on submitting your game! That’s nothing to sneeze at. Hope you enjoy your stay here. :slight_smile:

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Hello, all. I’m Joel, and I’ve enjoyed IF since playing Utopia and Hitchhikers as a kid in the 80s. I published Choice of Rebels: Uprising with CoG in 2017, and have finally dropped my day job to work on the sequels.

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Hello, everyone! My name’s Nitori.

I’ve been both writing about and developing games for some time now, but it was only this year that I begun paying attention to IF in earnest, following in the footsteps of a friend. And I have to say, I’m very glad I did! I greatly appreciate the hobbyist nature of the community, being one myself, and have been absolutely fascinated by all these formats, genres, and design lineages I’d never seen discussed elsewhere. Parser games in particular felt like a revelation, with titles such as Toby’s Nose, Mirror and Queen, and Repeat the Ending immediately making me want to author something myself.

I’ve already written a couple of reviews on IFDB, but have unfortunately been too busy over the past few months to write any more. IFComp seemed like as good a time as any to fix that!

Mm, I think that’s about it. Thank you for having me. :smiling_face:

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Hehe, I wonder who.

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You have great taste. Welcome!

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