See for yourself :
Thatās brilliant
Iāve already very much enjoyed the āLetās Playā of the manual!
Lots more like it on here.
Welcome to the Forum.
Hello! I mostly write reviews for IFDB, but I decided to join the forum in case I had any questions or comments about a certain game.
Hi hi!
Iāve enjoyed many IF games but am not much of a writer myself. But one day I sat down to try my hand at it and realized that Inform is sadly rather antiquated with respect to the way it stuffs people into āmanā and āwomanā categories; the code itself doesnāt seem to have any place to put any of my non-binary friends. I may not be an author, but I am a programmer, so I set out to fix the problem.
So, Iāve spent the last several months learning Inform7 and enough Inform6 to understand how the Inform system handles something like āexamine wizard. poke them.ā, and I think Iāve got a usable extension for making that work for describing a person who isnāt necessarily just āsheā or just āheā.
But thereās not much point in writing a tool that nobody will use, so here I am to say hello and join this community of folks who might actually want to use what Iāve worked on. Iāll be finding appropriate threads to discuss more details on, but the friendly introductory bot told me to come over here to start.
(It also told me to use an emoji, and I suppose thereās a flag for why Iām here: )
Hi Sadie!
Iāve been working on such an extension too, and Iād love to see what you have. Mine is an addition to another extension by Nathanael Nerode. Itās currently held up in review until he gets around to looking at it, but I can point you at the code.
Nice to have you aboard!
Short answer: GitHub - sadiedemight/i7-pronouns: Inform7 code for flexible handling of pronouns.
I did find an extension by Nerode, but itās more limited than I hoped. Iāve got something that lets me add new pronouns for for output and for parsing, and Iām leveraging rulebooks for flexibility.
Iām still not entirely sure whatās the clearest way to encode a testable project in I7, so I did something a little backwards, with the testing code owning the extension itself as a resource.
I am currently working on a sci-fi game in which one of the alien characters (there are no humans in my game) doesnāt have a clear gender. I refer to them as a āpersonā instead of a āmanā or a āwomanā and treat āthemā as a synonym for the characterās name. I havenāt tested my game thoroughly yet, so there may be some instance where this breaks down, but so far it seems to work. Itās a minor character though, so you may need something more flexible than what Iāve done.
Rather than discussing pronouns in detail here in this general thread, is there an existing thread that would be more appropriate? The best fit Iāve found so far is over here, but maybe we should just start a new thread?
If youāre not relying on Inform to conjugate verbs for you, you donāt need to do anything special. However, if you have a third-person narrative with a they/them PC, Inform has to be able to figure it all out.
Kindly prepare for reading a rambly wall post.
Hello, all. Iām Shaunak, an Indian mid-teen who fell down the rabbit hole of interactive fiction at the very start of 2022. Iāve been an avid reader since childhood, and Iāve always had a deep fascination with programming and computers. While I donāt remember exactly how I discovered IF, I do remember that I somehow ended up on The Dreamhold page on eblong.com (I think I faintly recall being redirected to it from Wikipedia). Curiosity and fascination led to more exploration: dabbling in a lot of IF pieces, reading articles and enjoying the works of art that is IF, and here I am today.
Sadly, however, due to the limited time that is available to me, largely thanks to the restricting TM Education System, itās been near-impossible for me to have the motivation to finish a singular piece of medium to large-length parser IF. The farthest Iāve gotten is in Anchorhead and in Eat Me, and that too, only halfway through in both. There are about 15 or more long parser-based works which Iāve started playing but never finished. This list includes games such as The Dreamhold, Spider and Web, Lost Pig, Counterfeit Monkey, Tobyās Nose, Blue Lacuna, etc., off the top of my head. Maybe my attention span is to blame for this, but again, Iāve tinkered around in Anchorhead for 3 hours straight. Considering I never game for that long of a stretch, that may be something to say about the quality of the writing.) The only games Iāve completed are Galatea, 9:05, Violet and Heliopause. Iām currently playing Hadean Lands.
Perhaps my main (personal) gripe with parser games is that sometimes I miss solutions to obvious puzzles, and end up giving up on them. Checking the solution from a transcript destroys the charm of exploring, and afterwards, I donāt feel like returning to the game to complete it. Perhaps it is what is popularly known as a āskill issueā, one that may or may not be fixable.
Anyways, this is my first attempt at interacting with the rest of the community. Iāve recently begun thinking about developing my own IF in my sparingly little spare time, and I have come up with some great ideas to start with if I do say so myself. Iām going through the documentation and watching some great videos to teach myself Inform 7, and Iām proceeding well, more or less.
Now, of course, I joined this forum some time ago, and for a reason. I want to discuss how my ideas hold up to current IF standards and peopleās preferences, and what ideas I should be looking to expand upon. Is creating an āAuthoringā personal thread for said discussion the best way to go about it? Please inform (pun intended) me of what I should ideally do.
A little thought has come into my mind a few times as Iāve browsed this forum and lurked for the past week or so: Iām probably younger than most frequenters of the forum. I feel young in here.
Well, Iād rather not make this too long. Thank you for taking some time out of your day to read this rambly wall post introduction that may not have made sense at times. I look forward to talking to you all in the future.
Welcome Shaunak!
This is not an uncommon experience; Iām pretty much the same. But it will vary by game, and also by the quality and nature of solutions that exist for the game. You will find a spectrum of people on here, from those who are happy to use a walkthrough any time, through the middle ground, and then on to the more hardcore types whoād really rather avoid any walkthrough. Iām hardcore in spirit, Iām just not as clever a player to match my attitude
Sometimes I can get exactly the help I need to restore my momentum. But sometimes I read one step that just makes me say, āWhat?ā, then I look at the next step and find it leaves me just as confused, and then the discipline, faith and interest required to continue trying to solve puzzles all collapse at once.
Sounds like youāre going well with Inform. Your feelings about puzzle solvability will probably play into what you make, and that will be cool.
-Wade
Fantastic. Sometimes I worry that IF is just a collection of grizzled old dogs and it will die out with us. It makes my day to hear that the younglings are getting the bug.
Welcome!
Bah! No problem, I have been young for so many years that I canāt count all of them.
Hmeh! Youāre not young. I can count all of my young years by weighing the jar of toenails Iāve been saving. Not even 15 kilos old!
What a terrible day to have eyes.
ā¦scratches nose-wartā¦switches jarsā¦bends over on stool, showing crackā¦looks through eye-glassā¦inadvertently fartsā¦licks glassā¦āahh thatās betterāā¦mutters in croaky voice:
-āYup, we guts eyz tooz.ā
ā¦cackles incontrolablyā¦
None of you are old in comparison to me. Literally. You can check my profile if you want.
(Also I just wanted to make the 1300th postā¦)
Iām the older, am I not? I was born in the XVth century. Before Christ.