[size=200]did you know about the size thing yet?[/size]
and I asked about the sandwhich because you mentioned it and if IF has taught me anything it’s to CHECK ALL THE THINGS so what kind of peppers? Are they safe for humans but dangerous to ogres such as the one guarding the key to the cage that holds the talking duck that knows the secret to everlasting life?
Thanks, Cressida, I am now registered and can rate the 2015 IFComp Games, including: “The King and the Crown” by Wes Lesley. Oh, the power!
They were jalapeño peppers that I pickled myself, though I only made a quart, not a full peck.
Lucky you. I paid $9.95 per InvisiClues[sup]TM[/sup] booklet back in the day, and the answers, once revealed, fade over time so there’s no reusing them.
Yeah, but there was an even more risqué game than LSL, and Roberta posed for the cover shot after retiring from Sierra. I didn’t post that cover or even mention its title in my previous post. See? I have a certain amount of restraint. Ha.
Au contraire: Roberta Williams posed for the cover shot a long time before retiring from Sierra–that game was from the early 80s and she was with Sierra at least through the 90s.
(Hat tip the invaluable Digital Antiquarian… well, that doesn’t actually contain most of the information I just cited but it does contain the cover, and anyway, now you know about the invaluable Digital Antiquarian.)
Hi Folks, Just thought I would pop in and say Hi! I’m getting started in writing Inform 7. Having grown up playing the original Infocom games, I thought it would be great fun to write one myself. My favorites were the Zork series, Sorcerer, Enchanter, and Hitchhiker’s Guide to the Galaxy. My friends and I would play the King’s Quest and Space Quest (Sierra On-Line games) but I always enjoyed the text-only adventures. The Infocom parser was more like natural-language than the Sierra On-Line two-word parser.
A funny thing happened on the way to the forum… The anti-spam question on the Registration Page asked me:
“What comes after 4th Grade?”
My answer was of course, “Summer” which the system apparently did not anticipate.
I guess that’s one of the funny things about Interactive Fiction… you can never really anticipate how the User will play the game. Sometimes they will come up with an answer that is technically correct, but different than one you expected. I’m glad to see there is a section on the IF forum for Play Testing, because I think this will really come in handy.
The last time we all fought about what a “parser” game is, and some choice-game people kept going “Nuh-uh, Twine can do that too!” in response to everything, I floated the much scorned idea that “A parser game can reject the player’s input. A hyperlink/choice game cannot.”
“Nuh-uh! All I have to do is put in some if/then statements and then…”