I’m Xalavier Nelson Jr. - the new head of IntroComp - and I’m excited to say that the website is up for this year’s competition!
You can submit your intent to enter starting June 1st, on this site right here: http://introcomp.org
For those unfamiliar with what IntroComp is: IntroComp is an annual competition where authors can submit portions of their in-development interactive fiction for feedback and profit. With all of the neat twists people are putting on interactive fiction these days, I can’t wait to see what your submissions will look like.
There are still cash prizes, and the updated rules can be found on the website above. Take a look now in preparation for June 1st, or get ready to play the games and vote this August!
Hello, everyone! The judging period for IntroComp is now open.
If you head on over to http://introcomp.org you can play the 12 awesome excerpts (if I may say so myself) of this year’s competition, and submit your feedback to help the final projects become that much better.
We’re looking forward to having ya - happy IntroComping!
Some of the feedback I got made it clear that I needed to make the game playable on the web. The game is coded in the Godot engine and I had to migrate to the latest version (v3) to get the HTML5 export working. That took a while as v2 to v3 is not fully backwards compatible.
Then I had to do some fiddly work to get the performance of the web version up to the standalone. I completed that also.
So now I just have to do the real work! This is in three main areas:
Completing the story
Improving the user agency during the conversations with Cal
I’ve made some progress in #1 (which involved researching cave painting and the evolution of language and done a fair amount of reading on #2.
So overall it is moving along but the detour took the wind out of my sails for a bit!