Second Place: The Scroll Thief, by Daniel M. Stelzer
Third Place: The Terrible Doubt of Appearances, by Buster Hudson
Honorable:
In random order… Hornets’ Nest, by jason lautzenheiser Tales of the Soul Thief, by David Whyld Mount Imperius, by kaleidofish 1st and Last of the Ninjas, by nmelssx The Devil in the Details, by Jerry Ford Bridges and Balloons, by Molly Geene Going Down, by Hanon Ondricek
Thanks to Jacqueline for organising the comp. I know from personal experience what a pain organising comps is.
Not such a good result for me this year but I had fun writing my game so that’s something. Who knows, I might even get this entry finished one day (third time entering the comp and still not finished any of the games I’ve entered which isn’t good going). I didn’t get around to playing all the games, but of the ones I played I quite liked Bridges & Balloons and I’ll (hopefully) get around to writing reviews at some point.
Glad to see you in it, David. I hope you manage to finish one of your started games, too. I know I rode you pretty hard in my review, but I’m confident you’ll be able to sit down and tackle things.
I’m really interested in seeing any of these games have at least an update. It’d be neat if people were able to do this post-Introcomp, even if it wasn’t complete. I still have high hopes for Akkoteaque to complete, and I do want to see where some of the other games will go.
Oh, and maybe I’ll finish my partial game for next year. I’d be interested in what people have to say.
ETA: yeah, I want to add reviews at drdanstreetmentioner.blogspot.com/. And I’d be interested in other people’s reviews, too, up at IFDB or at their own blogs, even though the comp is over. I know it was cool to see reviews after IFComp, as an entrant there, and I bet the participants would enjoy them too. Or transcripts, still.
Oh, I didn’t find your review harsh. Quite helpful in parts actually. My problem is that I have a tendency to bite off more than I can chew and after all these years, I still haven’t got any better at hitting deadlines. When I first started working on my IntroComp entry, I had months left so I didn’t work on it very much at all. I did a bit here, a bit there and worked on half a dozen other things as well, then all of a sudden the deadline was looming, my entry consisted of nothing more than a few locations and I had no idea how it was even going to end. So most of it was written in a hush, hence the problems people have noted with it. A good deal of them would have been fixed if I’d given myself enough time to get it tested properly beforehand but I didn’t. Maybe next year I’ll do better.
I intend to get the game finished, though, just as I intend to get Best Laid Plans finished at some point. It’s come on quite a way since the IntroComp last year but it’s still quite a long way from being finished. Hopefully sometime next year it’ll see light of day.