Is there a hard limit on the number of classes an object may belong to when compiling to .Z3 format? I have an object which is a member of 5 classes and while the compiler doesn’t complain, the object can no longer be TAKEN or PURLOINED as apparently the object doesn’t exist. It’s listed in the room contents so it does exist. If I reduce the number or classes to 4 or build as .Z5 (neither of which is ideal), the issue goes away. My guess is that the NAME property is getting trashed by the existence of the 5th class.