In Why is Fallen London so dominant, Hanon wrote:
I wasn’t around at the time, but this is the I7 early chronology as I understand it:
The first Inform 7 game released was Emily Short’s Mystery House Possessed in March 2005, part of the Mystery House Taken Over project. I’m not positive, but this game’s banner may have been the first public indication that there even was a project called Inform 7.
This, on 2005-04-02, is likely the first public when’s the next release of Inform 7 going to be? question, predating Inform 7 itself by more than a year. (I’m not counting a prior thread by someone who noticed Mystery House Possessed’s provenance and asked whether I7 had been released.)
The next released game was the original SpeedIF Gruff version of Bronze, 2006-01-21.
The next releases were announced 2006-03-01:
Many small and medium-sized games have been written during the development of the forthcoming Inform 7 design system for IF. Some are used for testing, others were simply experiments, but most are intended as illustrative samples. More than 200 of these will appear in the documentation, but they necessarily show off one trick each: so we wanted also to offer a few larger-scale “worked examples”. Though not enormous, these are too long to be included verbatim in any book, and their full source text will instead be published on the Inform website when Inform 7 reaches its public beta.
- The Reliques of Tolti-Aph by Graham Nelson
- Damnatio Memoriae by Emily Short
- an expanded version of Bronze by Emily Short
In that thread, Graham briefly describes I7’s development. (If you read that thread, you’ll see that embittered, entitled complaints about the development of I7, like questions about when it would be out, predate I7 itself.)
At this point, it was public knowledge that I7 would be fundamentally different from I6 toward making it more approachable (and that I7 would compile to I6), but it seems like the natural language-inspired design was still under wraps.
The initial release of the Public Beta of Inform 7 on 2006-04-30 included the source of the three prior games as promised, as well as:
three new works by Emily Short: “Glass”, and the first two episodes from a five-part series called “When in Rome”.
The 2006 IFComp winner was Short’s Floatpoint, written in I7.
So I7 had kind of an embarrassment of riches from the start in the way of demonstration games.
I had thought of Bronze as the closest thing to a single admirable game for Inform 7, but my perspective is inevitably skewed by (my perception of) those games’ endurance.
For those who were there, did any one game outshine the others as being a selling point for I7? Or is the whole question just silly in the context of:
- the system was developed by Graham Nelson in collaboration with Emily Short
- when it released it released with a Graham Nelson game and five Emily Short games
?
Having written this all out, I find myself leaning toward “it’s silly”.