inform 7: moving glass between two rooms

Dim Lit Room is a room. "[if unvisited] This room is the most disturbing thing you have ever seen in your life. The thing that disturbs you is behind a glass wall.[otherwise if glass wall is closed] The room still disturbs you but the shock has worn off. The entire room is made of metal. The thing that disturbs you is behind a glass wall.[otherwise if glass wall is open]The room still disgusts you a bit, the entire room is made out of metal. To the east is an open place where the glass wall used to be." A desk is here. the desk is a supporter. glass pieces are a thing. a page is a portable supporter on the desk. a paperweight is on the page. the glass wall is a closed scenery door. the glass wall is a breakable wall. the glass wall is east of Dim Lit Room. the glass wall is west of the Room of Horrors.

[code]Instead of attacking the glass wall with the paperweight: say “[if glass wall is unbroken]You throw the paperweight with all your might at the glass wall. The glass wall shatters into tiny pieces of glass.”; move glass pieces to Dim Lit Room; now glass wall is open.; now the paperweight is in The Room of Horrors.; now glass wall is broken.

Instead of throwing something at the glass wall: say “[if glass wall is unbroken]You throw the paperweight with all your might at the glass wall. The glass shatters into tiny pieces of glass.”; move glass pieces to Dim Lit Room.;now glass wall is open.; now the paperweight is in The Room of Horrors.; now glass wall is broken. [/code]

The description of the glass pieces is "[if glass wall is broken]Small shards of glass on the floor."

[code]Instead of going east to The Room of Horrors when glass wall is broken: say “You carefully try to avoid stepping on the pieces of glass on the floor, you walk into the room you are going to call the room of horrors.”; move player to Room of Horrors.;now glass pieces are in Room of Horrors.

Instead of going east to The Room of Horrors when glass wall is unbroken: say “You can’t walk through walls.”[/code]

[codeThe Room of Horrors is a room. “[if unvisited] Here it is, the room that has disturbed you so much. You have avoided describing it until now, but I guess now you have to. You can go back to the west to Dim Lit Room.[otherwise]The walls of this room are made of steel. There is row upon row of glass containers containing bodies of dead things, that you really don’t want to look at. You can go back to the west to Dim Lit Room.”

metal shelves are supporters in room of horrors. foggy container is a fogged container on metal shelves. a huge glass container is a container in room of horrors. the dead horse is an animal in huge glass container. a wooden crate is here. wooden crate is a container. dead things are scenery in The Room of Horrors.][/code]

Are you having a problem with this code?

Ok im good now i just figured it out.

This game sounds scary.

I’m sure the first thing somebody will try to do when they get into the Room of Horrors is to beat the dead horse, just to see what kind of clever response you have prepared.

Robert Rothman