Inform(6 or 7)/TADS "Interpreter" (Non Z-Machine/GLULX)

I have made some progress on the interpreter… bitbucket.org/logicmoo/rellor_interp/wiki/Home

Fork of Rellor @ bitbucket.org/logicmoo/rellor_i … at=default
this is an Attempt to a give Rellor an Evaluate-Only mode over it’s AST (therefore circumventing compile). while not breaking/compromising any of Jesse McGrew’s functionality or direction.
The RellorJava further does not use java bytecode… I have not seen any merit ever showing that “compiled java byte code” would run faster than my already compiled java AST… In fact, it will always run slower … Realize the AST methods heat up very quickly whereas “new bytecode” is always be colder (less likely to get jitted) by at least a factor of two!
This inform6 interpreter is designed to host multiple games at once and uses a savegame state not related to storyfile compatibility. Designed to be Ideal for MUD/MOO hosting where the authors are realtime editing their environment.

I should fore warn the code is 30% complete… . it runs helloworld.inf and passes many basic tests but is pre alpha… I am mentioning it here as a troll for contributors and not yet users