I played a pirated copy of Enchanter with a friend, and found it absolutely fascinating. It was always a thrill to find a new spell. It remains one of my favorite Infocom games. Some years later, when I finally found a way to order the games from the US (finding them in Sweden was impossible, at least for the Mac), the Enchanter Trilogy slipcase was the first thing I ordered, along with Deadline and Trinity, as I recall it.
Clearly I was off to a great start! Unfortunately, the product catalog they sent me was the Summer 1988 issue of The Status Line. (Later, I got what must have been an early version of the “INFOCOM’S NEW GRAPHICS WILL BLOW YOU OUT OF THE WATER” brochure, because it has some notable differences compared to other versions I’ve seen.) Little did I know that Infocom had already released their last text-only games and would soon be gone.
I think Enchanter is a standout game in almost every way. The setting may be hackneyed now, but I’m not so sure it was back then. Not being a native English speaker, I wouldn’t dare to judge the writing. But almost every place you visit seemed pretty vivid to me, and the characters you encounter are memorable each in their own way. I like that you are given access to most of the map from the start. I didn’t mind the hunger, thirst and sleep daemons one bit (on the contrary, I thought the dreams added a lot to the game). The puzzles are well done, and some quite memorable.
The only place where I remember struggling with the parser was the rat hole in the library.
I enjoyed Sorcerer and Spellbreaker too, just not quite as much. Sorcerer has some stand-out puzzles too, but the the map feels less coherent and less memorable. I can’t explain it better than that. Also, I think I was one of the players who missed the vitally important vilstu potion early in the game, and had to replay it.
Spellbreaker is… I’m a bit torn. The map is so fragmented that you don’t get much sense of where you are. For me, that takes away some of the thrill of exploration. On the other hand, the places you visit are once again mostly memorable. There are lots of puzzles to solve, and they’re mostly good. There is one involving the gold box that I still don’t see how you’d figure out on your own, and there’s another one involving two piles of cubes that I wish was a little bit more forgiving. But I think it succeeds admirably in what I imagine it set out to do. The ending was a bit unexpected, but worked for me. (I was not surprised when I read later that one of the inspirations for the series was Ursula LeGuin’s Earthsea books.)
As for games that paid tribute to it, I remember enjoying The Meteor, The Stone and a Long Glass of Sherbet a lot, but it’s been many years and I remember very little details about it. I have some vague memories of the general setting and occasional puzzles, and I remember that it sets up a joke in the opening paragraph that I thought had a great pay-off much later in the game.