4tge
(Ryan)
1
I’m trying to set it up that there are some instruments on a shelf that are not described until the player specifically seeks them out.
I can’t seem to get ‘look for’ to work it says ‘you can’t see any such thing’.
‘look at’ works fine but that wording doesn’t really work for me in the context.
I currently have each instrument as undescribed and was planning on making it described once the player has found it.
Ideally the player could write something like: ‘Look for ukulele’ or ‘search for trombone’
Any help appreciated.
Thanks
Which development system are you using? Inform, TADS, Dialog, something else?
How you do this will depend on what system you’re trying to do it with.
4tge
(Ryan)
3
Inform 7 (or 10?). Sorry I always forget to include that
1 Like
rileypb
(Phil Riley)
4
You’ll need to define a new action for that. Something like
Pursuing is an action applying to one thing.
Understand “search for [something]” as pursuing.
Edit: there’s gotta be a better verb than pursuing but I can’t think of it.
2 Likes
4tge
(Ryan)
5
Yeah that worked, thanks. I’ve then gone with:
after pursuing something:
say description;
which i was happy to find also worked!
2 Likes