IFTF’s Accessibility Testing Project has published its report to the IF community about the state of accessibility in interactive fiction. You can find it permanently hosted at http://accessibility.iftechfoundation.org.
As its announcement blog post says:
This report summarizes the work and research performed by the project since its launch in 2016. It includes the two games (one Twine, one Inform) that we concocted to test IF platforms’ accessibility fitness, and the survey responsesthat we received from dozens of players with disabilities who took these games for a spin on a variety of assistive-technology setups.
Most importantly, it lists fifteen recommendations to IF’s creative community for improving the accessibility of future work, both in terms of individual games and the software used to create and present them. These recommendations base themselves on Accessible Player Experiences, a thoroughly researched set of guidelines and design patterns recently published by The AbleGamers Foundation. We believe that these recommendations could help make IF games more accessible not just to players with disabilities, but to the entire potential audience for interactive fiction.
This work’s been a long time coming, and I hope that it proves interesting to the IF community, sparking further discussion and experimentation. Thank you!