Hi all, it’s been a minute since I’ve posted. Most recently I have published a new update to ifspace.net that I’m calling the “Monitors” feature.
The monitor feature allows the author of a game to keep track of a custom value (like health or anything else) during game-play. The values can be changed via custom actions in the game or via moving to other locations in the game. I actually managed to finish this feature about a week ago but decided not to publicly announce it until I had a tutorial video for it prepared… so I’ll post that video here too.
Let me know what you all think.
Is there a way to set a monitor to a specific value?
It’s pretty robust as it is, but what if you tumbled down a chasm and you just want the character to start at 1 health regardless of where the health was at previously?
Can you chain actions together to do that with the existing functionality, like multiply by 0 and then add 1?
Thanks! But no you cannot chain them together like that, although I do like the idea of being able to set things to whatever you want so I can add two more input fields for that. One being a list of actions and their set-values for when the action passes, and the the other input being a list of actions and their set-values for when the action fails. I will try to add this today.
That sounds great! Thanks for the response.