IFComp 2026 Rule Update

If anyone is disqualified, I think it would be reasonable to expect a detailed explanation on a line-by-line basis of what prompted the decision. There may need to be a back-and-forth with the author. It would also probably be best to base the decision on feedback from a range of knowledgeable people, which would need to be collected and studied. I would suggest organizers then be prepared to accept some degree of public scrutiny for the decision as well.

I agree with this sentiment.

Well, the ā€˜vocal minority’ at the moment appears to be just me. I don’t think there has historically been a consensus, though. There wouldn’t have been hundreds of messages if there had been. In any case, I’m not really suggesting that the policy be reversed. At this point, it would probably be foolhardy for competition organizers to act in contravention to the clear wishes of the community. I’m merely suggesting we prepare for the fallout. If discussions of the general principle have been heated, it could be much worse when it’s about specific games. People need to be ready. Expectations need to be set and procedures put in place.

I’m also not sure I understand the point about ā€˜edge cases’. There are bound to be difficult decisions sooner or later. It’s worth trying to determine how they will be handled as specifically as possible. Also, give that anti-AI sentiment is quite stringent in some quarters, I suspect there are people who will demand a stricter application of the rules than others are comfortable with. That will need to be navigated as well.

I like to think I might have offered some original insight. :smiley:

3 Likes

Nope.

We’ve had IFComp disqualifications before. It’s generally announced as a one-line post saying what happened and what rule was the basis of the decision. Turning it into a public pick-apart-the-evidence-fest is a rookie mistake, and IFComp is not run by rookies.

22 Likes

Oh, I wasn’t referring to you. It’s usually me who turns up late and tries to get a cheap joke in.

2 Likes

I would describe that as running the competition like a private fiefdom, which is particularly worrying since you’re significantly expanding the grounds for disqualification to include something that is highly ambiguous. As far as I recall, previous disqualifications have been for clear-cut things like using copyrighted material or having already published the game elsewhere.

1 Like

This is a big ask, especially when, as far as I’ve seen, every piece of IF that is known to have used AI art/text has been glaringly obvious, and any non-glaringly-obvious cases would likely be impossible to definitively identify no matter how many interviews are done or how much public scrutiny is directed at them.

More like an oligarchy. There’s plenty of people on the committee. But I take your point. Thing is, I’m comfortable with that. I like the work they’ve done so far. And even if I didn’t, so what? They aren’t a public institution, they aren’t funded by taxpayer dollars, and they have no real obligation to the people who choose to use the service they offer at no charge to us.

10 Likes

I guess I don’t understand. IFComp has always been a venue for humans to judge other humans’ work and was in operation before AI was widely available. The only people who would argue against that rule are people who think they will do better than other historically skilled writers by using AI. Which is, to be frank, cheating.

Is the fear that a human-authored work is going to be mistaken for AI? I don’t think that will happen.

Is the fear that someone wants to kind of use AI but slip it in as an ā€œedge caseā€ and have it judged along with the other entries that didn’t use AI? That’s obviously against this rule. But if you can fool people, you’ve won. Is that the flag people are wanting to plant? Fool everyone? Pass the Turing test?

We have the same rule here on the forum. And yes, you can call if a fiefdom or an oligarchy if you want, but everyone agrees to the terms of service. AI generated material can’t be posted with any kind of intent to fool people into thinking they are human.

I think the point of the IFComp rule is so they have a rule that is transparent and unambiguous and can disqualify an AI entry and point to a rule instead of fostering any confusion.

TL;DR: Do the work. If you can’t write, collaborate with a writer. If you want to create AI games, do it and don’t enter them in a competition where the point is for people to judge how good a human is at creating a game.

8 Likes

I would have to defer to someone with more experience on that matter. I know the Choice of Games folks have dedicated significant energy to detecting AI use so they may have some useful insight.

It’s still incumbent on IFTF to administer the competition in a fair and reasonable manner. If they don’t, the community can jettison the comp and start a new one. I don’t think some transparency is too much to ask.

1 Like

This is how IFComp, Spring Thing, and numerous smaller comps have always been run. The balance is that people aren’t obligated to enter or to vote and will walk away if they feel it’s being run poorly, as a decent chunk of people already expressed they would if AI use weren’t restricted. The fact that IFComp has a good reputation and a long history isn’t enough to keep people in line if they’re unhappy. If they administer the new rules unfairly people will certainly make their displeasure known, especially since next year’s post-comp survey will undoubtedly ask about it.

10 Likes

Yes, absolutely. This is one of the several reasons I feel confident that the committee won’t begin a reign of terror and start arbitrarily disqualifying entries in ways that leave the rest of us scratching our heads.

Are those questions meant for me? If so, then I don’t really know what to say except ā€œnoā€ and that I think one of us must have misunderstood the other.

4 Likes

Quite right. If. Personally, I’d rather the organizers err on the side of aggression in enforcement, and I have faith that the process will be appropriate even if the exact details of every case aren’t aired for everyone to see.

Moreover though I don’t think it’s worth spending so much time worrying about how a few ambiguous cases are going to be handled. We should (imo) not spend 90% of the time figuring out how to handle 1% (or less!) of entries. I submit that any game utilizing an AI parser or generative text in real time is going to be transparently obvious. Any game utilizing prewritten AI text will be quite obvious unless exceptional effort is taken to edit that text to disguise it. Art is a bit more complicated, but… somehow I don’t think we’re going to be seeing stuff from top-tier models.

4 Likes

Oh, no, I was quoting what you said to answer my own question. I was trying to clarify the argument for myself.

1 Like

Gotcha.

1 Like

Without wishing to rehash previous debates at length (unless you’d like me to), I think there are plenty of other reasons: difficulty of enforcement, potential for conflict, general dislike of banning things.

When AI was allowed and I chose not to use it, I can’t say I ever worried about the people who did having an unfair advantage.

That’s the main concern, once again pointing to the incident on the Choice of Games forum described above.

It’s less than ideal but not the main problem as far as I’m concerned.

Well, sure, the rule is transparent and unambiguous but the actual implementation of the rule is far from it.

I would contend that giving people the benefit of the doubt is generally preferable in most situations.

I would prefer to get it right even if it takes extra effort.

Furthermore, I, at least, intend to stand up for any authors who appear to have been unjustly punished, so there will be a ā€˜pick apart’ of the evidence, either here if the forum allows it or elsewhere if need be. (Of course, hoping that no such case occurs).

1 Like

For a point of comparison, we’ve been running this forum with a ā€œno LLMsā€ rule for a few years now, and haven’t run into any significant problems with it. There haven’t been any witch hunts against people with limited English skills, nor has the public demanded evidence or called us feudal lords when someone got banned.

The vast majority of people here want to participate in good faith, so just posting a ā€œno LLMsā€ rule cuts the amount of LLM-generated content almost to zero. The people who want to troll/spam/otherwise break the rules will generally want to troll/spam/break the rules anyway, whether or not we forbid LLMs, and so removing them is a net positive.

For comparison, a sampling of the last few people we’ve banned: ā€œI hope this message finds you well. As a dedicated loan broker, I am working with an organization who has interest in investing in your country,ā€ ā€œDo you have any opportunity in allowing content with a dofollow link leading to sports betting/casino sites from your website or blog?ā€ ā€œNotification of 8 pending messages. Some messages are restrained from delivering to intfiction.org. Due to low bandwidth we notify you to take prompt actionsā€ ā€œExquisite Luxury Watches - Starting at $250ā€

I don’t remember banning an actual human user in at least a year now—the people who legitimately want to use this forum generally also want to follow the rules. I don’t think litigating these bans is a worthwhile use of any of our time.

18 Likes

Yeah, but there’s nothing you (or anyone) can do about it.

I tried to warn against putting an AI rule in place without an enforcement mechanism, but as far as I can see, the community is 100% convinced that this is just an ordinary rule, as easy to enforce as any other. (The fact that it’s impossible to check whether text has been generated by AI doesn’t seem to worry anybody at all.)

Everyone’s heard the warnings. Like it or not, we’re just going to wing it.

And hey, maybe it’ll be easier for IFComp and Spring Thing than it was for us. (I doubt it.)

Surely you can’t mean that literally nobody will mistake human-authored work for AI. That happens constantly on larger forums/socials where strangers interact regularly.

Maybe you just mean that the IFComp committee will infallibly separate the wheat from the slop?

Speaking for myself, I’d pay good money for an infallible slop detector. But I wouldn’t trust anyone who claimed to have one, and neither should you.

Slop fighting is much harder than spam fighting, because spammers are trying to sell watches, to score backlinks, to scam people.

When people submit slop games to competitions, they have nearly the same goal as human-written authors: to entertain the player and win the competition.

We’re living in https://xkcd.com/810/ now.

7 Likes

Yeah, I like this update to the ruling. I’m interested in what this year’s Spring Thing and IFComp have to offer now and see what we can learn from organizing our own smaller competitions and communities.

8 Likes

Instead of speculating, why don’t we see how the new rule goes this year, give the organizers some grace for dealing with such a controversial and polarizing topic/solution, and, at the end of the comp, fill out the feedback form?

16 Likes

I like the rule change. Maybe some AI-generated material gets entered but if it is obvious it can be removed or get bad votes; otherwise, well it is better than without a rule.

Personally I would like the rule extended so that it is requires that a game can be played offline. I love that I can play a 30 year old game that don’t balk because an internet service no longer exists. But thats me.

5 Likes

I’ve worked in customer service for years. One of the strategies is to have a ā€œmagic ruleā€ in posted policy. That basically is ā€œwe can refuse service at any time for any reason.ā€ That doesn’t mean that it needs to be enforced draconically and doesn’t apply to every case, but provides a rule that can be pointed at for an edge case that doesn’t fit into the other rules.

I believe for IFComp this just means ā€œwe can say noā€ to a complicated edge case if they believe it violates the rules. It also prevents people from wasting time building an IFComp release using AI since the rule is clear.

8 Likes

I’m also a big proponent of archivability, but there are a lot of platforms out there that don’t support it, and IFComp has historically wanted to include those platforms. It’s unfortunate, but c’est la vie.

1 Like