I’m a little late, but here’s my blurb :).
Hi, I’m Laura! I’m a PhD student in computer science, writer, and a bunch of other things. I stumbled into IFComp after being introduced to it through a class on IF taught at my prior institution. My final project for the class ended up more or less complete, but waaaaay beyond the scope of what was needed for the class. So, after adding some things and roping all my friends into playtesting it, I decided to throw it at IFComp and see what happened.
IF is a nice way to use my creative writing skills for game development that carefully sidesteps my complete lack of visual art skills. As a side effect of my job/education, I have the programming skills to make inform7 games without issue, but if I continue in the practice, I’ll probably just use Twine or write my own Python games in the future. We’ll see - maybe I’ll change my mind on that.
My game, Mooncrash!, puts the played in a world that is about to end and has them decide what to do about it. It starts with a Pokemon Mystery Dungeon throwback - a personality test. This determines which of four factions the player works with to try to mitigate the oncoming apocalypse. After playing through one such scenario and/or dying, the player gets to try again and play through another faction’s scenario, or to re-try one they did before if they did not complete its objective.
Without giving too much away, the four branches respectively contain:
After completing all four branches, the player unlocks a final sequence where death is permanent, and they can learn some more about the end of the world. Also, it (usually) gets a little meta.
(I’m happy to post a spoiler-ful breakdown elsewhere if desired)
My game, like many others, is subject to the UK geoblock. This seems reasonable to me given the UK laws - there are some dark themes and rather graphic death cutscenes, and the organizers aren’t the ones who made the rules here. Still, I am keeping an eye open for how other authors handle the restrictions, and I may upload the game elsewhere if that is allowed.
The game is based on a high-level heavily-homebrewed D&D 4th edition game that I ran a few years ago, which took about 9 months to complete. Some (but very importantly, not all) of the playtesters were also players in the original campaign.
More about me: I’m in the second-ish year of my PhD program. My job doesn’t actually involve much ‘normal’ programming. I’m on the proofy/mathematical side of computer science, specifically in the area of Formal Methods, and even more specifically Proof Assistants. I write proofs about programs. The first publication with my name somewhere in the author list is this one. The second one will hopefully show up somewhere next year??? Be careful if you ask about my research, because I will talk about it for indefinite periods of time.
I recently moved to Germany with my husband and my cat. In my spare time, I play so, so many video games, write stories, and play TTRPGs.