I need some coding help (surprise, surprise! )
Conditional Acitvity (Possibly made-up)
First you’ll have to understand the “dynamics” of the situation. The typer/player is viewing everything through his phone/computer and is speaking to the protagonist/narrator. She is basically been “watched/recorded” and so has on her person: glasses and a phone.
What I would like to happen is if you tell her >change clothes , she proceeds to take off her glasses and phone *at that point you lose the “connection” with her so the IRL player doesn’t know anymore (so something like a wait/press any key game pause) next thing she has the glasses on (game “plays” when she has glasses on) and then picks the phone back up, if you examine her, she has different clothes on. I hope that makes sense
Separation of you & me
This isn’t really important, but just wanted to check whether this may cause problems down the line. I wanted to separate the protogonist from the IRL player, so did the following (changed names and removed a few extra pieces of code that have nothing to do with the situation). So far I am not having any problems (when testing I just say “test you jump / wave / talk.” etc instead of me, which works fine. But is there anywhere else I could end up having problems down the line? I spent ages on this problem, and this was the only solution that actually worked.
So other than the “test me” area, is there anywhere else I could have problems with this type of code?
Thank for anyone who can help out with these three problems .
MOSTLY OR PARTLY SOLVED CODING
Problem with making a MENU
Have tried/looked at Menus by Emily Short, and other extensions
I want to create a menu that is slightly unusual. I inputted Menus by E.S. which overall is fine, I just really have two changes needed/problems:
- Stuff needs to be able to appear on the menu at certain points in the game (so before where there was one “submenu” now there are 3, etc. Having everything there right from the beginning would just look weird considering what I want to do with it. Felix gave ideas for this, have yet to try it. Also downloaded extension "Adaptive Hints by Eric Eve, so may also try combining Menus & Adaptive Hints.
Solved-After entering menu/help, the top of the screen says “Instructions” is there anyway to change this? Felix gave answer below.
SolvedChange “I didn’t understand that sentence.” to something like “What on earth are you yabbering on about?” climbingstars gave answer below.
SolvedPossibility of not having to “take” items before certain actions? climbingstars gave answer below
SolvedChanging >wave “I wave, feeling foolish” to “waving Hello, you big…” climbingstarsgave answer below
Solved"You can’t see any such thing" - Need to change this as a general thing, but also in response to things like “climb”, it should respond with “Climb what?” instead of “You can’t see…” and the ability to just say what you want in response to that (closed/open question?) so you can say >toilet (you climb the toilet). climbingstars gave answer below
SolvedSounds is listing the actual names of things rather than the sounds of the items in the room. Was having to input too much code in the first place. I downloaded Touchy Feely extension to replace current Senses code.
Thanks to those who already helped by solving some of the problems