Can I somehow put scenery objects into class rooms? I got a class room “Jungle Room” which I use for quite a lot of rooms, and I want to have a scenery object “jungle” there. I could give the jungle object “found_in” and allocate it to all those rooms, but is there a more elegant way to allocate it to the Class room itself so that it’s present in all rooms of that class?
No, I6 has no feature for generating objects associated with class instances. A found_in object is the easiest (and cheapest) way to handle this.