how can I (under Inform 6) issue a command to an NPC, such as “take sword” or “east”? I can of course hardcode it by moving the sword into the NPC or moving the NPC to a location, but is there a way to have the NPC execute a command, such as e.g. <> would do it for the player?
Thanks and kind regards,
Here’s an NPC I was using to debug the I6 Library:
Object -> girl "girl"
with name 'girl',
WaveHands: "The girl waves energetically.";
Take:! print (name) noun, "^";
<<Take noun, actor>>;
Drop:! print (name) noun, "^";
<<Drop noun second, actor>>;
PutOn: <<PutOn noun second, actor>>;
has animate female transparent;
Thanks David, that’s graspable. How would that work for a direction, i.e. the NPC shall execute the command “go east”?
Sorry, I have to pester you with some non-working code:
Object michael "Michael" loc007_Vor_Imbiss
with name 'michael',
description "This is Michael.",
0: <<Go east_obj, actor>>;
has animate proper;
That results in “Expected expression but found ,” in the line “0: <<Go east_obj, actor>>;”. What wrong am I doing?
“east_obj” is wrong. It should be “e_obj”.
It does not work. I have hardcoded it now, but I’d still love to know what the problem was - “Expected expression but found ,” in the line “0: <<Go e_obj, actor>>;”. Any ideas? Semicolon don’t work either. <> (without comma) does compile, but tries to move the player instead of the NPC.
What version of Inform are you using? The <<Go e_obj, actor>> syntax (with the comma) was added in 6.33.
6.31. Thanks for the explanation!