I really wish you could affect out of world actions

My game is meant to be experienced in a single go, without saving and restoring (which would at best make it too easy, at worst break it). So I’ve tried to be cute and:

Instead of saving the game:
	say "Nobody can save you here. Not even yourself.

(this game is meant to be experienced in a single go.)"
	stop the action;
Instead of restoring the game:
	say "Restore what?"
	stop the action;

but it doesn’t let me do that.

There are some extensions that can affect it. Also, it doesn’t let you use Instead but you definitely can change them. It requires Carry out and Report, IIRC.

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Thanks. Now it works:

Carry out saving the game:
	say "Nobody can save you here. Not even yourself.

(this game is meant to be experienced in a single go.)";
	stop the action;
Carry out restoring the game:
	say "Restore what?";
	stop the action;
2 Likes

Yeah, the idea is that Before, Instead, and After can apply to whole classes of actions, and those rules generally shouldn’t apply to out-of-world actions. For example, “instead of doing anything except waiting during the Trial” shouldn’t stop a player from restarting.

Check, Carry Out, and Report rules only ever apply to single actions, so they work fine on out-of-world actions.

understand "save" as a mistake ("Nobody can save you here. Not even yourself.

(this game is meant to be experienced in a single go.)").

understand "restore" as a mistake ("Restore what?").

Change the grammar and it never even gets as far as processing the action.

4 Likes

True, though you have to be careful you’ve gotten them all then! To be safe, also:

Understand nothing as saving the game.

And so on.

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I think just overriding saving/restoring with “carry out” like in the code above I posted is the most straightforward way to do it with less ways to go wrong.