How widely are banner windows/direct input supported across different interpreters?

In the game that I’m working on, I plan to have minigames (for example Tic-Tac-Toe, etc.) that take over the entire screen (using banner windows) and use key press input (or clickable links) to play, rather than parser input.

Are these features widely supported on different platforms? HTML Tads supports everything on Windows but I’d like the game to be playable on as many devices as possible.

1 Like

I don’t know anything about TADS on mobile devices, but I wouldn’t trust any tricky banner stuff on any interpreter but QTads…

3 Likes

They’re at least partially supported in GlkTADS (Gargoyle, Parchment, etc). If there are bugs or gaps they can’t get addressed without people trying it and reporting the problems. So just go for it!

2 Likes

Thank you. I guess I’ll just go ahead using these features, and then I’ll test a few interpreters and see if I need to add specific code for some.

1 Like

I have an inventory sidebar window that updates each turn, and I ended up disabling it if the game wasn’t running on an HTML interpreter because it was either quirky or completely unusable elsewhere :confused: