I’m working on a project in which the player must decide when to go to sleep for the day, thereby moving the plot forward. So far, I have days set up into individual scenes as such: Day One is a scene. Day Two is a scene. Day Two begins when Day One ends. What I’m trying to do is set up some kind of numerical indicator so that when the player chooses to sleep I can have something to the effect of:
Instead of sleeping:
if the player is in the barracks:
say "you go to sleep etc."
Now Day is 2.
Of course this code doesn’t work but what I’m attempting to do is something to this effect where I can assign a varying numerical value to a letter such as T or a word like Day that will change each time the player sleeps but so far I can’t find anything to specifically address this in the handbook.
If anyone can help I’d be grateful!