Twine Version: 2.4.0
Story Format: Sugarcube 2.36.1
I am using ChapelR’s cycle system but I am not able to implement events like ‘work in the store to earn money’ or 'talk with xyz’ because I only want the player to have the option to do these tasks once per day.
Could anyone help me please??
Thank you.
I don’t know if there’s a more elegant way to do it, but I would create variables for those once-a-day tasks ($worked and $talked, let’s say) and make the displaying of those options conditional on that variable, like so:
<<if $worked == false>>
<<link [[Work in the shop]]>>
<<set $worked = true>>
<</link>>
<</if>>
And then to make the variable reset every day, you’d put the following in the story JavaScript:
$(document).on(':cycle-change', function (ev) {
if (ev.cycle.name === 'days') {
State.variables.worked = false;
State.variables.talked = false;
}
});