So, what I’m trying to do is give the player four options:
TAUNT, BARGAIN, BLACKMAIL, and REASON.
When the player types in one of those commands, a menu appears with choices that the player can say.
However, I don’t know how to do that. I have the Quip-Based Conversation extension by Michael Martin and I’m using Inform 7.
Figured it out. Nevermind. :]
Would you be willing to post a sample of your code? Other authors are bound to have this same question sooner or later and it would be nice if they could search this forum and find an answer. It wouldn’t need to be the whole code; the implementation of one verb (e.g. “TAUNT”) and how you integrated it with QBC would be sufficient.