How many reads does a interactive fiction title get?

There are digital adaptations of gamebooks (Sorcery, Fighting Fantasy) by inkle and Tin Man Games, which are available on Steam as well as on mobile app stores. I think they’ve been quite successful (for example, >100 k downloads on the Android Play Store alone). They have a polished appearance and high production values, and of course they had the advantage of being based on popular works with an existing fanbase.

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Regarding purely text-based IF, Choice of Games has established a successful brand with a relatively distinctive “house style”.

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