How do you feel about IF works that deliver their stories primarily through notes, diaries, or other diegetic text?

Funny, I did more or less just this for a laugh in a work of (non-interactive) fiction I wrote when I was in middle school. The poor dear never got to finish writing the word “kill”.

1 Like

To clarify my previous post: Repeat the Ending is 150,000 words of text and code, and I believe that perhaps 47,000 (including the pdf transcript) of that number is dedicated to displaying diegetic text: footnotes, essays, reviews, and online conversations. So while it is not primarily diegetic, the critical edition of Repeat the Ending is substantially so. I am glad that some people have enjoyed it, whatever they might have made of it.

After getting into contemporary IF back in… 2021(?), I said some things I have come to regret. Most of them participated in a category, that of the “preemptive review.” Sometimes, I would loudly declare that I wasn’t interested in this or that thing, without knowing anything about it. I regret that because, while I still have taste like everyone else, I want to remain open to the possibility of being amazed by anyone, at any time. In any format. So when I say this:

I am really speaking of my desire to be open, and to meet authors where they are when I can.

But so far as diegetic texts go, perhaps there are some signs that I enjoy them from time to time.

7 Likes

For me, it depends if it makes sense in context.

3 Likes

I find the number of diaries and similar texts present in games that attempt to tell stories that way to be fairly unrealistic. How many people keep journals these days, and how many write the sorts of entries that such games need to establish what’s going on?

You run into H.P. Lovecraft’s problem, where his stories were accounts being written by tormented individuals whose last written words details their fates simply aren’t what any actual person would bother writing in those circumstances.

2 Likes