How do I get the bloody program to end the bloody game?
This should be easy. And I have tried everything I can find. I started with a cut and paste of the bit from Heidi. That throws an error but the program doesn’t stop. I tried a Lot of permutations of said same. Same errors. The program is still running in the background of all the errors Buuuuuuut it is all blank and only responds to closing it with the mouse.
south = finishGameMsg(ftDeath, [finishOptionUndo]);
Produces a nil reference error with a yellow arrow pointing at
finishGameMsg(ftDeath, [finishOptionUndo]) + 0x1C
in the “stack” and another yellow arrow pointing at
libGlobal.totalTurns = gPlayerChar.nextRunTime + gAction.actionTime;
in the finishGameMsg(msg, extra) section of tads3\lib\adv3\misc.t
I tried to post a screen shot of all that but I don’t have a web page to set it up on. Sorry.
I even found myself trying that “endGame()” function, even though I know it’s only a locally defined thing in the user manual examples. Obviously that didn’t help.
It should not be this hard.
Has something fundamental changed that isn’t represented in the reference materials?
As usual please and thank you in advance for any assistance.