I just came across beecadee’s Ghost. Loving the game; you have to scare four guests out of the house you haunt. I feel like I’m close to figuring some stuff out, but there’s a bit more I’m stuck on. Would love if anyone else has any ideas!
I’ve got Dana out of the house (solution: you have to enter the clown figurine and follow her around to scare her). I’ve also figured out the other three characters’ fears, and have some ideas for them.
Callum is scared of blood. I’ve spilled the paint in the art room, and that does indeed freak him out, but there’s not much more I can do with it. I tried taking the tablecloth (which you can possess) and covering it in the paint, but that doesn’t seem to work. I’m also wondering if there’s a connection between the canvas and the paintings hanging on the wall.
Ben doesn’t like loud noises. The main solution here seems to be with the tablecloth, but I’ve also tried messing with the chandelier and the piano, but I’m not sure if much more can be done there.
There’s not much I can do with Adam yet. His fear, spiders, is connected to something in the wine cellar, and it says it’s simply not there yet and I should check back later.
Poking around, I’ve also found something strange in the Mudroom (a button hidden underneath the mat that stays depressed for a few turns at a time). I know there’s a safe hidden in the back of the Walk-In Closet, but there’s no immediate way to open it. Similarly, I haven’t figured out how to open the door to the Study or what to type on the computer. There’s a carving on the desk that matches what’s on the staircase railing, though. I’ve also found the hidden attic next to the Study, but the item up there is locked.
I’ve circled around the house a few times. My idea was to use the glasses I found in the vanity, equip them, and see if I can uncover anything new. That hasn’t resulted in anything new yet.
My current inventory is the bottles, the tools, the canvas, the guest fixtures, the striking weight, the books, the readings, the shoes and a pair of glasses. I’m not sure if all of these are exactly useful, but I’ve been focusing on making sure one character collects all the items.